[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign - Page 26 - ED Forums
 


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Old 11-11-2018, 09:46 AM   #251
RedeyeStorm
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+1
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Old 11-11-2018, 11:27 AM   #252
Mech
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Quote:
Originally Posted by Shein View Post
... Same with aircraft; they're throwing mirages at me and C101's and I'm always flying a hornet. Little unfair.

Not everybody has all the modules...if a new guy buys only the F-18 for ex. and that is locked for the last 25% of the campaign, what he should do? fly the su-25 or the weaponless P-51?
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Old 11-11-2018, 07:39 PM   #253
Shein
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Quote:
Originally Posted by Mech View Post
Not everybody has all the modules...if a new guy buys only the F-18 for ex. and that is locked for the last 25% of the campaign, what he should do? fly the su-25 or the weaponless P-51?
Fair.
Rest of my suggestion stand though
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Old 11-14-2018, 12:02 AM   #254
mahuja
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Quote:
Originally Posted by Shein View Post
...a little more immersive and less "sterile" feeling.
...they're throwing mirages at me and C101's and I'm always flying a hornet. Little unfair.
Maybe one could instead focus on how they are deployed.

Random air patrols, possibly from other air bases than the one your mission is against. Not specifically placed in the mission area.
If nothing else they may give more RWR contacts to make decisions about, or they may actually come over to interfere.

Other ways of making them less predictable may also help.

--

Speaking of randomizing. Escort offsets. If you have two flights trying to escort the same plane, they'll try to occupy the same relative positions. Mid-air collisions are inevitable in that case.
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Old 11-14-2018, 08:55 AM   #255
Oldfox
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Hey guys,

May I ask what are the main differences or common ideas between this campaign and various DCE ones?
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