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Old 01-11-2019, 08:38 AM   #22
NeilWillis
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Join Date: Jun 2013
Location: United Kingdom
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Regarding the deep penetration 8 hour flights - heavies were also used to soften up the transport hubs and troop concentrations, fortifications etc just behind the Pas de Calais and Normandy coasts.

We already have the Normandy map, and there were plenty of short-range missions, so the long-range argument falls down pretty quickly when you do your homework. There is also the extreme altitude aspect, where a map could have detailed airbases and country around them, low detailed transit routes, and detailed targets set as far apart as you would wish, but including the contemporary navaids. That wouldn't be any more difficult to achieve than the small area maps with high detail. Throw in a few detailed airbases for the fighters to operate out of, and you have a solution to the long-range mission question too.

If you ask me, a study-level heavy bomber would be a market beater, and something a lot of people would want - especially if there was the ability to hop into any crew position or have a complete multiplayer multi-crew experience.


Of course, it won't please the fighter fraternity, and they could demonstrate their disgust by shooting the heavies down - so they'd be happy too - unless the multi-crew gunners spoiled their day - so they would also be happy. What exactly is the issue apart from the technical hurdles that ED would have to wrestle with for the next few years to make this dream a reality?


It may, of course, be marketed as a stand-alone simulator. That's up to the developers of course.
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