ZQuickSilverZ Posted February 22, 2013 Share Posted February 22, 2013 Is BS2 still kicking force feedback sticks to the side? Last time I played BS2 it was all but unflyable. I want to come back and play but this issue needs to be resolved. I need, I need, I need... What about my wants? QuickSilver original. "Off with his job" Mr Burns on the Simpsons. "I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown. These titles are listed in the chronological order I purchased them. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
doveman Posted February 22, 2013 Share Posted February 22, 2013 I have checked this and noticed this behavior also. Its impossible to change the view with the mouse after opening the briefing ingame. Keys still work but no mouse. I've found if I exit the Briefing screen by pressing Esc, it works but not if I click Back or Fly. So if I remember I can access the Briefing and still play the mission but I'll probably forget sometimes, making me abort the mission so this does need fixing. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
Nereid Posted February 22, 2013 Share Posted February 22, 2013 - Long load time with high/med/low settings and SSD (50secs preload (+ 30secs load), was present in 1.2.0 but resolved magically to about 30s) - Resolved v7570 (10s preload/10s load) I'm not quite sure what "long load time" means, but I have noticed a very long load time when I start a mission and I have installed DCSW and all modules on a SSD also. I can't measure it right now, but it takes about 60 to 90 seconds until the simulation starts. Prior to 1.2.0 I remember much lower load times. DCS:A-10C / DCS:Ka-50 / DCS:UH-1H / DCS:Mig21bis / DCS:P-51D / DCS:Mi-8MTV2 / DCS:Fw190D9 / DCS:Bf109K4 / DCS:C-101EB / DCS:L-39C / DCS:F-5E / DCS:Spitfire LF Mk. IX / DCS:AJS37 Link to comment Share on other sites More sharing options...
doveman Posted February 22, 2013 Share Posted February 22, 2013 I'll have to check again but even running from RAMdrive, which is much faster than SSD, I found the loadtimes were more like 60-90s than 20-30s. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
BaD CrC Posted February 22, 2013 Share Posted February 22, 2013 Is BS2 still kicking force feedback sticks to the side? Last time I played BS2 it was all but unflyable. I want to come back and play but this issue needs to be resolved. I understand the FFB issue will be solved in patch 1.2.3. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Erforce Posted February 22, 2013 Author Share Posted February 22, 2013 Yes, but don't count on 1.2.3 to resolve nasty bugs too. I am working 16h/day recently, i don't have time to run BS2 :( I should update this thread monday. Still, My loading time is quite fast, just installed on default location. Everything maxed out. But the loading process in DCS seems to be something not understandable. As DCS access your RAMquite often, it's not advised to make a RamDisk. (sill better than HDD but...) There we go, i'm late. Hold fast ! TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
doveman Posted February 23, 2013 Share Posted February 23, 2013 Yes, but don't count on 1.2.3 to resolve nasty bugs too. I am working 16h/day recently, i don't have time to run BS2 :( I should update this thread monday. Still, My loading time is quite fast, just installed on default location. Everything maxed out. But the loading process in DCS seems to be something not understandable. As DCS access your RAMquite often, it's not advised to make a RamDisk. (sill better than HDD but...) There we go, i'm late. Hold fast ! Hey man, that's too many hours working, I'd be too tired for BS2 too after that :( I think the RAMdisk should be OK as when I've monitored DCS it only uses about 3GB and I've got 16GB, so I use a 9GB RAMDisk and that leaves plenty spare for DCS to run in. I've played with FancyCache for Volume as well which is interesting as it caches any data read from the monitored Volume(s) so that if it's re-requested later in can be loaded from RAM instead of disk. It obviously won't speed up the initial loading time but could make things a lot smoother on subsequent flights over the same terrain. It's in beta testing at the moment and can be tried out on a 30-day rolling trial I think http://www.romexsoftware.com/en-us/fancy-cache/index.html Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
JG14_Smil Posted February 23, 2013 Share Posted February 23, 2013 No worries Enforce. Doveman: regarding your MP Briefing bug. I don't have any trouble exiting, but I do note that my mouse cursor changes to look like a text entry one after I use the MP briefing. Link to comment Share on other sites More sharing options...
doveman Posted February 23, 2013 Share Posted February 23, 2013 Doveman: regarding your MP Briefing bug. I don't have any trouble exiting, but I do note that my mouse cursor changes to look like a text entry one after I use the MP briefing. OK, sounds like something strange is happening there then. Maybe it will help point to where the problem lies. Just to clarify, I don't have any problems exiting the Briefing screen but if I click on either of the buttons Back or Fly, rather than pressing Esc, my mouse cockpit no longer works (i.e. I can't look around). Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
BaD CrC Posted February 26, 2013 Share Posted February 26, 2013 (edited) Don't know if you are monitoring the other bug threads Erforce but there is an interesting one regarding the lack of repair on HUD and some other things that appears to be confirmed by several others. Also, I might be mistaken but I haven't seen any comment from testers or official ED team about your hard work. Now the 1.2.3 is out (with absolutely nothing addressing Ka50 bugs again), it might be a good time to show we (chopper pilots) are an active community as well, looking to improve our favourite sim. Edited February 26, 2013 by BaD CrC https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
doveman Posted February 27, 2013 Share Posted February 27, 2013 Just to clarify, I don't have any problems exiting the Briefing screen but if I click on either of the buttons Back or Fly, rather than pressing Esc, my mouse cockpit no longer works (i.e. I can't look around). Tested with unmodded 1.2.3 and still the same. Didn't really expect it to be fixed as this update doesn't appear to contain any fixes for BS but it was worth checking. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
JG14_Smil Posted February 27, 2013 Share Posted February 27, 2013 (edited) yes, I noticed that doveman. I thought the ADI and SAI balls were fixed, but no. It seems like they work sometimes. FPS are worse than before, even with the fixes I had installed earlier. Might just be me, but flight model has a better feel. Off to see if I still get random lockups in MP. Edited February 27, 2013 by JG14_Smil Link to comment Share on other sites More sharing options...
JG14_Smil Posted February 27, 2013 Share Posted February 27, 2013 Version 1.2.3 BSW OK, It is 1.2.3 and a new World. Does anyone at all ever hear a "hit" sound on your helo when damaged? I got nuthin`. As an example, I am flying in Eno's Playground and I see my AP lights blink and go out. "What the..." and they will not work again. Then I notice I am surrounded by tracers and getting shot up. My Situational Awareness aside, :) It is a huge let down to have this missng from the sim. Is it a bug or is it me? Link to comment Share on other sites More sharing options...
BaD CrC Posted March 5, 2013 Share Posted March 5, 2013 OK. Tried the "boat deck drifting" problem in MP and it appears it is more or less solved. But I would love you guys to confirm. Boat should be on the move, rough sea is a plus. Take off then land. Cut off engines. Are you still drifting off the deck? We had two occurrences though of broken landing gear when spawning on the deck. This is new for us. Finally, it is still impossible to spawn several MP Ka50 on the same aircraft carrier, even though you can put 5 of them on the deck in mission editor. If you do so, you'll spawn on the same spot than the others and explode along with your mate(s). https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
JG14_Smil Posted March 6, 2013 Share Posted March 6, 2013 Hello Bad_CrC I can't fly until friday, but I'll look into it then. You know how some cold start missions seem to "drop" your helo on some runways and others do not? I have a theory that this is caused by QFE. My theory is the helo always enters at 76.00 and missions can be different. The resulting QFE error controls the altitude the helo enters the mission. Perhaps this was a cause of your broken gear? Does the ME number the parking spots correctly when you add clients? Perhaps if you manually set them it will prevent the TK spawns(?). Check in the helo properties. Link to comment Share on other sites More sharing options...
Erforce Posted March 6, 2013 Author Share Posted March 6, 2013 (edited) Hello Folks ! Yes i've updated this thread, but... do you know the feeling i had when you spend 2-3h editing a readable thread, then pushing a button and then poof ! Sometimes i miss pen and paper. :smartass: Attention, long post, no TLDR at the end. Ok so i've just installed 1.2.3 today, tested some things, here my results : -Boat missiles should be ok now -Drift on boat : Same as before. not stable. -Bullet perforation sound : OK for me at least for AK guns, I'll wait for more returns. -Load time : Still super-fast everything maxed out -Mission editor : won't launch some old missions, won't prepare mission after coming back from a previous prepare mission. Won't fly mission sometimes if i don't quit ME first. In fact, it's kinda messed completely. -AI Datalink, please, can someone confirm this thing is completely broken again? All they've learnt is strafe/strafe/strafe. I am hopeless. -Added magnetic heading / Gearbox Light / HUD bug and some others. But, you should take in consideration that i have no really friends in DCS, so MultiPlayer is not my cup of tea (yet?). If a bug happens there, then... it may also be a multiplayer bug, not specially black shark. (example : you can't spawn A10 on boat, so we don't know if it happens too. About FC3, it's not a real sim anyway, everything is possible) So basically, you have new red lines, new green lines and switched orange lines :) Yes i look (not always though) in other threads, even in russian one. don't forget i often add link to OP at the end of my lines. But it's sometimes difficult to decide what to do, i can't (and won't) add everything. If you feel it's very important, please notify me via PM. About ED's support, as you can see, Druid is the only ED Testers Team involved at some point in this discussion. I can assure you not any ED sent me PMs about aknowledging/denying/flaming me or any bugs. My goal IS NOT to become an official ED tester, i just wanted to have an updated history about glitches in BS, because this sim is under-evaluated / under-played. And, god it's been almost 2 years i'm working on a freaking scripted SP campaign, but at every patch, i loose motivation. My goals are not to kill and land peacefully. (And now i understand Vergeev group) I also bought A10 last year, i've done tuto missions(and forgot them), but... you know... A combat chopper sim... come on ! I first thought i would post a thread like this in DCS WORLD bugs section, but, and i'm sure you had noticed that too : - Those sections has thousands posts per day, bugs, not bugs... I let ED sort with this. - There are specifics sections, not so specific, combined with my previous statement, it would become impossible to update/follow manually. - Black Shark pilots are specials, we can't be merged with CA or Dynamic campaign whiners (ok i'm joking there ;) don't flame me down) - I always click in BS section first when landing on dcs forums, because i'm a BS pilot dreamer. and this section remains pretty ordered for some years now. Now the good things : Somewhere, i'm sure ED's little hamsters are looking sometimes here, because red lines becomes green, without notification elsewhere (like tomahawk, crash on deck...) I just hope they can easily read my OP and track bugs. Everyone can check and compare at anytime all of my edits. (click on "last edited by xxx"). Powerful spy, and even helps me sometimes with history change. I won't be worried if, one day, Nate, Druid, EtheralN or any other put a big red cross in front of each tracked/validated lines. But maybe i'm dreaming too much. More about 1.2.3 bugs : Yes, unfortunately, without ED support here, we will need to retests the vast majority of active/resolved bugs. Adding new ones and old ones not yet seen. It will take quite some time :cry: Anyway, you can't imagine how glad i am seeing more than 1k views in less than a month, and you guys saying there is a dedicated thread on BS bugs everywhere. Although some people like doveman (and cockpit mouse pb) should be sorry to have this kind of bugs not really seen by others. But my priority is to keep my OP simple and clear. Edited March 6, 2013 by Erforce 1 TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
JG14_Smil Posted March 6, 2013 Share Posted March 6, 2013 Bullet hit sound is a MP bug. All I do is MP, so that is all I can help with. Link to comment Share on other sites More sharing options...
BaD CrC Posted March 7, 2013 Share Posted March 7, 2013 Is "take off from ramp" from a boat working for you guys? My engines are systematically running no matter what. Can't have a cold and dark cockpit anymore when starting from a boat. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Erforce Posted March 7, 2013 Author Share Posted March 7, 2013 No, this was the first bug i've seen in 1.2.3 yesterday ;) Start from ramp only works from airports now. Oh, and that kills my first campaign mission too. \o/ TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
chromium Posted March 7, 2013 Share Posted March 7, 2013 No, this was the first bug i've seen in 1.2.3 yesterday ;) Start from ramp only works from airports now. Oh, and that kills my first campaign mission too. \o/ I'll check if it works from FARP this evening. Thanks for the effort! Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
msalama Posted March 7, 2013 Share Posted March 7, 2013 I'll check if it works from FARP this evening. It does, at least in the mission I'm working on ATM :) Although it has to be said I've only tested it in SP so far... The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
Erforce Posted March 7, 2013 Author Share Posted March 7, 2013 Thanks, ddin't had time to test from farp though TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
chromium Posted March 8, 2013 Share Posted March 8, 2013 FARPs working in SP and MP, here :). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
AlphaOneSix Posted March 12, 2013 Share Posted March 12, 2013 Great thread, Erforce, thanks for taking the time and putting in the effor to update and maintain this list. As time permits (it mostly doesn't, so just be aware), I will try to work through some of these issues and submit bug reports as necessary. At this moment, I am in the middle of updating my latest testing copy of the game, but this may take some time, since I am in A-Stan at the moment and my Internet is terribly slow. Also, I am running DCS World 1.2.2 for my release version, since there is no way I can tie up the Internet long enough to update to 1.2.3. So basically I can test with either 1.2.2 or (soon, hopefully) the current development copy. I do have some comments regarding the engine shutdown issues, which may not be what you're looking for and may not even be really helpful, but here goes: *Instant engine failure steps to follow ... look at your engines RPM monitor. should be around 9500/10000 RPM @ 1000°C now raise your collective to max Temperature should rise fast above 1150°C Engine fails miserably if its try to pass 10 000 RPM one or two engine instantly go to 0 RPM. The RPM gauge reads in %, not in actual RPM. In other words, the "10" on the gauge is not 10,000 RPM. Rather, it is 100% of rated RPM. For this particular engine, 100% of rated RPM is 19,537.48 RPM. Also, the real limiting factor in turbine engine speeds is the ability to withstand heat. In the majority of cases, if an engine is operating properly, it will reach its temperture limit before it reaches its RPM limit. The temperature limit for this engine is 990°C with the EEG operating. The RPM limit for the compressor turbine (N1 or Ngg) is 101.15 with the EEG operating. Operation of the engines without the EEG operating, except for testing, is (as you are already aware) prohibited. As the turbine blades heat up, there will come a point where they expand and come into contact with the turbine shroud. The best possible outcome here is that the rotor will sieze. Normally, when a significant overtemp is experienced, the GG rotor (gas generator turbine rotor) simply comes apart when it expands and comes into contact with the turbine shroud (casing). This is a very violent and destructive event in which the turbine rotor comes apart and sometimes destroys the rotor casing along with it (this is a catastrophic engine explosion and fire). I don't know what this limit is for the TV3-117 engine. I've never tested a real one until is destroys itself, nor do I intend to. But I can tell you that 1050°C-1150°C is not an unlikely temperature range that may result in a catastrophic failure. Remember that the max for the TV3-117 of 990°C is only allowable for 6 minutes. The highest EGT allowable for unlimited duration is 910°C. It is my opinion that once a certain EGT is reached (perhaps a percentage chance starting at 1040°C and rising to 100% at around 1190°C...not scientific, just my estimates), the engine should fail, with a chance for the engine to explode catastrophically, or at a minimum sieze up. Moreover, -50°C, 0°C, +50°C, same story. By the way your engine Loves cold air. My car will probably survive over-rpm and extra power in a -50°C environment, as long as nothing is frozen. same for 7Ghz CPU. Turbine engines love cold air, but not because it is cold. Cold air is more dense than hot air. And turbine engines love DENSE air. The point here is that when the air is more dense (either due to lower altitude or lower temperature), it can produce the same amount of power at a lower RPM than it can when the air is less dense. The EGT will still be the same (for a given power setting), but you might be able to reach that power setting at several % lower RPM (because the engine doesn't have to work as hard to compress the air...it's already sort of pre-compressed, if that makes sense). 1 Link to comment Share on other sites More sharing options...
Erforce Posted March 12, 2013 Author Share Posted March 12, 2013 And Thank YOU for taking time to answer ! In fact, I did know some of your argumentation. I just wanted to minimize the post length. You've provided good infos and a very good argmentation. I like it :love: The fact is, if i destroy my engines (now i can understand the insta 100 to 0% power) why can i restart them in air without trouble ? Don't worry though, i don't play with this a lot, and usually, when i shut off EEG, if i play it wrong, i'll have vibration and permanent engine failure. Sooner or later I will sort those kind of old-school glitches which are not either "prioritized" nor "ruining game experience". Thus making important bugs more visible. When you'll have access to the game, test my track and tell me what you think about it. For sure, a real pilot doing this IRL deserve martial court. :) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
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