[PvE] - Operation Barbagrigia - ED Forums
 


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Old 10-28-2019, 08:41 PM   #1
leonardo_c
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Default [PvE] - Operation Barbagrigia






AFAC Implementation

For RED coalition there will be a L-39 dropping illumination bombs when requested.
For BLUE coalition there's a C-101CC (mocking an A-37) shooting WP rockets.



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Caucasus, 22 June 1971

Exactly 30 years after Operation Barbarossa BLUFOR has launched Operation Barbagrigia.
Their offensive is currently blocked on the Inguri river in three bridges codenamed Alfa, Beta and Gamma.

Map features:
- fluid front that reacts to events (ground units request CAS or CAP when attacked and also AI units can respond)
- custom AFAC player interaction will identify threats in AO, report them and mark with rockets or illumination bombs
- dynamic strategic ground targets that have an effect on the ground war
- open world, you decide what to do, when and how, no need to kill a specific unit to trigger mission events

*** HOW TO FLY IT ***
Read briefing carefully. RTFM is your friend
No units are marked on the map with the exception of specific map marks indicating known SA-2/SA-3/HAWK/Rapier SAMs.
Additionally, both coalitions have valuable strategic targets marked on the map.

A2A Operations
BLUE coalition has an E-2D Hawekeye, RED coalition has ground GCI, see your standing orders for detailed information.
RED and BLUE factions can escort level bombers to specific targets. To escort bombers you must:
1) Use F10 menu to spawn a bomber formation, you will receive instructions to regroup at a specific location, take note of the location and follow the BRA reports every 30s
F10 -> Other -> Bombing Missions -> Proceed to regroup point
2) Once you reach the regroup location and have a visual on the bombers select radio menu option and the bombers will stop orbiting and resume their mission, BRA reports will stop
F10 -> Other -> Bombing Missions -> Proceed to mission route

A2G Operations
Check F10 menu "Capture Zone Status" to get a general idea of the hotspots.
In alternative you can check the F10 map, enable user marks and check the CZ status.
Once you find an interesting spot you can use F10 radio menu and request "Friendly Units Shoot Flares", this will trigger friendly units to shoot identification flares.
RED coalition shoot RED flares, BLUE coalition shoot GREEN flares. Note that the flares apply only to units in the CZs, no units in the Inguri estuary will shoot flares, be careful.
When in doubt, DON'T FIRE.
Additionally, groups under attack that are suffering losses will shoot flares as well (except for units in the Inguri Estuary) so you know where the action is.

Rotary Wings
Helos take off from BLUE or RED FARP. There is a specific map area dedicated to helo ops, see the map in the briefing images.
FARP and FOB NDB frequencies are listed on the F10 map and in briefing.
From the FOB players can load troops (infantry, anti-tank, mortar teams), from FARPs you can load troops and additionally heavier assets like armed AAA, HMMVs, BTRs, artillery units, FOB crates, etc.
Helicopters should deploy ground troops in the vicinity of the CZs and also patrol the Inguri estuary area (see images in briefing) and deploy troops from nearby FOBs.
Keep radio comms open for CSAR requests.

*** AFAC INTERACTION ***
I've worked a lot on a system to make AFAC interaction feel more alive than the current implementations.
BLUEFOR and REDFOR can request AFAC (GLAZ for RED, means "eye" in Russian). For BLUEFOR there will be a C-101CC (mocks an A-37) with smoke rockets, for REDFOR there will be an L-39ZA with illumination bombs.
Optionally, the player can "subscribe" to the AFAC via F10 menu radio option to get detection and AFAC position reports.
Once a target is detected the player will receive a report from AFAC. At this point you can go in the vicinity of the AFAC and ask to smoke/illuminate the target.
This is not the usual "static smoke on target", the AFAC will actually run in and smoke/illuminate the target and will keep marking the target until ordered "Tasking Out". It is best
When you are done with the target use the menu "Tasking out" and the AFAC will resume its own patrol, if it detects other targets the full cycle can restart.

*** F10 MAP MARKS ***
The F10 map contains marks for the CZ status, relevant strategic targets and SAM defences.
Be sure to enable "F10 User Map Marks" in DCS options.

*** IMPORTANT NOTE ***
- To make the scoring system work login as spectator and wait for all scripts to be loaded (you will see the notification messages). After successful loading you can login with your desired coalition/slot.
- Due to DCS limitations CAS flight wingmen have CAP loadout, I could not find a way to make AI wingmen attack ground targets, let me know if you have any ideas.

*** SUPPORTED MODS ***
- AJS 37
- F-5E-3
- L-39ZA
- Mi-8
- MiG-19P
- MiG-21bis
- UH-1H

*** RESTRICTED WEAPONS ***
- AIM-9P5
- ASO-2
- BK-90
- R-60/M
- RB-24J
- RB-74
- RB-75
- RN-24/28
- U22/A

*** SUGGESTED DOWNLOADS ***
- F-5 SEA camo by reflected https://www.digitalcombatsimulator.c...files/2408674/
- Kilgore's Huey by danfivebillion https://www.digitalcombatsimulator.c...files/2725780/

*** CREDITS ***
Credits go to the original authors of:
- MOOSE (and to the Moose Discord for the help!)
- Mist
- CTLD
- CSAR
- paintings by Adam Tooby (https://www.adamtooby.com/)

*** FORUM POST ***
https://forums.eagle.ru/showthread.php?t=253908

*** CHANGELOG ***

* 1.4
- added Strategic Targets for RED and BLUE with effects on ground war
- initial CZ status is randomized
- AI CAS and CAP are no longer scheduled. they react to events on the frontline
- fix bug with helos spawning above AI
- set mission start time to 07:00
- added dynamic AFAC interaction

* 1.3
- removed ASO-2 for RED
- added CSAR missions
- restored gun ammo on F-4E units
- added AAA crate to both coalitions, now you can deploy AAA to the frontline
- RED AI CAS now can also be a Mig-19, BLUE a C-101 (mocking A-37) or F-5

* 1.2
fixed weapon restrictions after update
added bomber escort missions
added helicopter missions in Inguri estuary

* 1.1
AI air units spawn in air due to bugs with taxiing
added radio frequencies for Dallas FARP in mission briefing
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Last edited by leonardo_c; 11-12-2019 at 06:26 PM.
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Old 10-29-2019, 06:21 PM   #2
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You're on a roll Leonardo! Thanks

Will give it a try as soon as I find the time. Especially curious about the chopper implementation
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Old 10-29-2019, 07:01 PM   #3
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Quote:
Originally Posted by sirrah View Post
You're on a roll Leonardo! Thanks

Will give it a try as soon as I find the time. Especially curious about the chopper implementation
I forgot to add the frequencies.
Dallas FARP ATC is 118mhz and there’s a beacon at 48MHZ FM.

In a few days my family will be back from a long trip visiting relatives and I’ll have way less time to script missions.

I wanted to add CSAR missions as well for this one but they mess up with the capture zones, at some point I’ll have to implement a workaround for that. I really want to add CSAR, it is “interesting” to fly the huey hearing jets roaring above your head.

I added CTLD though and had some fun deploying mortars and anti-tank teams in the CZs.
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Old 10-30-2019, 03:28 AM   #4
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Super interesting idea and very fun! Added the C-101 to the blue side so I can use the Culopollo for some strikes. I was wondering, where is the infantry pickup zone? Could not find it for the life of me.
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Old 10-30-2019, 08:44 AM   #5
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Quote:
Originally Posted by hisothiro View Post
Super interesting idea and very fun! Added the C-101 to the blue side so I can use the Culopollo for some strikes. I was wondering, where is the infantry pickup zone? Could not find it for the life of me.

Good idea with the Culopollo, I was thinking about adding one to act as AI AFAC for BLUE side. Inspired by the BAT-21 movie
I could do it fairly quickly by basically copy-pasting what I've done on the Roki Challenge mission.


As for the pickup zone, that's another thing I forgot to mention in the briefing, sorry
The pickup zone is FARP Dallas.



Anyways, yesterday I noticed that some AI units get stuck on taxiing, I tried to experiment again with a sort of realistic-ish AI starting from ramp but it's just wasted time and so there will be a v1.1 coming out soon with AI units starting in the air.
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Old 10-30-2019, 07:43 PM   #6
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uploaded a new version


- AI air units spawn in air due to bugs with taxiing
- added radio frequencies for Dallas FARP in mission briefing
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Old 11-02-2019, 05:41 PM   #7
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Coming up:


BUFF/Backfire escorting missions:









I'm also refining a specific sandbox area dedicated to helos (both RED and BLUE coalitions) for some very nice river shooting and troops deployment from a nearby fob.








too bad patrol boats can't spawn or get into the river.
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Old 11-03-2019, 09:01 PM   #8
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Your missions are an absolute blast Leonardo!

Don't let the absence of reactions here hold you back man, you're doing the community a big favor creating these missions. I really think more people should try this.

Just flew several Huey sorties and it was super immersive! You made the AO really alive!

I was coming in low and fast in-between the trees, landed while under fire, unloaded a mortar team (which immediately started firing back towards enemy units), took off and unleashed hell upon the enemy. Then went back to base for new troops and rearming and while doing so, the enemy was coming back with a counter attack!!

Wow man... just wow!

On my second run I even got attacked by some old and smokey enemy fighter planes (I think the blue CAP flight was destroyed )

Going to try the Roki challenge next time


By the way, is it correct that one can't request fighter (CAP) support in this mission? I only tried with the Huey, as that's the only bird I own (for this mission)
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Old 11-03-2019, 09:02 PM   #9
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1.2 uploaded, big update


- added bomber escort missions for blue and red coalitions (B-52 or TU-22)
- added helo frontline area where you can deploy troops, use your helo gunship, etc

- recalibrated all AI flights, no more flights with level "excellent" as those do really absurd things.
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Old 11-03-2019, 09:11 PM   #10
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Quote:
Originally Posted by sirrah View Post
Your missions are an absolute blast Leonardo!

Don't let the absence of reactions here hold you back man, you're doing the community a big favor creating these missions. I really think more people should try this.

Just flew several Huey sorties and it was super immersive! You made the AO really alive!

I was coming in low and fast in-between the trees, landed while under fire, unloaded a mortar team (which immediately started firing back towards enemy units), took off and unleashed hell upon the enemy. Then went back to base for new troops and rearming and while doing so, the enemy was coming back with a counter attack!!

Wow man... just wow!

On my second run I even got attacked by some old and smokey enemy fighter planes (I think the blue CAP flight was destroyed )

Going to try the Roki challenge next time


By the way, is it correct that one can't request fighter (CAP) support in this mission? I only tried with the Huey, as that's the only bird I own (for this mission)

hey, I'm really happy that you are enjoying the thing.

I also had some massive fun deploying mortar and A/T teams to the frontline while the waist gunners were doing their job. Really a lot of fun.


Wait until you try the Inguri Estuary area that I just released in 1.2

I'm also having loads of fun with the 19, 21 and Tiger.


final note, about CAP, for this mission I decided not to implement CAP on request, it would unbalance too much the frontline in my opinion. As it is right now I prefer to value the role of the fighter-bomber, I like to sneak through with a bomb laden fighter while others are dogfighting and, after unloading, turn around and help my (AI) buddies.


I'm not in any way let down, feedback is good, usually via private messages or through other channels
I really appreciate your comments, thanks!
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