Nealius Posted January 4, 2020 Share Posted January 4, 2020 The thing I don't get is that all four carrier based modules: Harrier, Hornet, Tomcat, Flanker D, have equivalent high-fidelity flight models. What's the "missing link" in the Flanker D that makes it not slide like the other three? Link to comment Share on other sites More sharing options...
Harlikwin Posted January 6, 2020 Share Posted January 6, 2020 Can't you just land the Tomcat on the Kuz?! Or won't it trap? Traps fine. You can even mod the lua to get it to spawn there. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Harlikwin Posted January 6, 2020 Share Posted January 6, 2020 The thing I don't get is that all four carrier based modules: Harrier, Hornet, Tomcat, Flanker D, have equivalent high-fidelity flight models. What's the "missing link" in the Flanker D that makes it not slide like the other three? Read pikey's post. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Nealius Posted January 7, 2020 Share Posted January 7, 2020 Read pikey's post. That post does not answer what's missing. It simply affirms that something is missing/discrepant. Link to comment Share on other sites More sharing options...
JUICE-AWG Posted January 7, 2020 Share Posted January 7, 2020 (edited) Will helicopter decks also be fixed like Oliver Perry? I noticed the other day that the Huey slides around on the Tarawa until the engines and rotors spool all the way down and I wonder if powered up units vs shut down ones is something to look at? Once my Huey completely shut down, the sliding ceased. It stops sliding even before the Rotors finishing winding down. Going to test it on the Stennis next, then the other ships. I just uploaded a video of it. Speed up to 4:45 on the video (Or Enjoy the Whole Ride) =JUICE= Edited January 7, 2020 by =JUICE= "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JUICE-AWG Posted January 7, 2020 Share Posted January 7, 2020 RE: Aircraft Deck Sliding Tests...interesting results. As you can see in these videos linked below, the UH-1H rocks and rolls around the deck on every platform, Tarawa, Stennis, Chosin, Rentz, except after engine shutdown and nearing rotor stop. And each time, after starting up, the sliding resumes. I don't fly the Tomcat but I've hosted teammates on our MP Host server with the F-14B and it slides around like a clawless cat in a hockey game. If you notice, the last video is of the Hornet and it sticks like glue to the deck all the time when not being moved by thrust. I tested it with no brakes, parking brake, chocks, and all three and same result every time. Maybe something in the Hornet coding is the key...Cheers! Video 1, Huey on the Tarawa Video 2, Huey on the Rentz https://youtu.be/Gz3xQZUlIKM Video 3, Huey on the Chosin Video 4, Huey on the Stennis https://youtu.be/1-aVUeJJZEg Video 5, F/A-18C on the Stennis "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Swift. Posted January 8, 2020 Author Share Posted January 8, 2020 Razbam have spoken on this before. The current 'fix' for deck sliding is to glue the aircraft to the deck when the rpm is below a certain number, which is why the hornet and harrier are so sticky on the airbases, and also why harrier cant taxi at idle. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Harlikwin Posted January 8, 2020 Share Posted January 8, 2020 Razbam have spoken on this before. The current 'fix' for deck sliding is to glue the aircraft to the deck when the rpm is below a certain number, which is why the hornet and harrier are so sticky on the airbases, and also why harrier cant taxi at idle. Thats good/interesting to know. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
-0303- Posted January 9, 2020 Share Posted January 9, 2020 (edited) I wonder if this relates at all to a real P-51 [video 3:57] rolling below 900 rpm vs DCS P-51 rolling at 1200 rpm. It's glued until 1200 rpm exceeded? Youtube transcribe (3 words corrected), talking about a real P-51: I was using that 900 rpm actually not because that's the RPM where the plane starts to roll but an RPM where the engine is running smoothly on the ground and will not foul the spark plugs it's very likely but I don't have a footage of that and so I didn't include that that even with 850 800 rpm or anything slightly above idle the plane will actually move in reality Edited January 10, 2020 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) Link to comment Share on other sites More sharing options...
JUICE-AWG Posted January 10, 2020 Share Posted January 10, 2020 Razbam have spoken on this before. The current 'fix' for deck sliding is to glue the aircraft to the deck when the rpm is below a certain number, which is why the hornet and harrier are so sticky on the airbases, and also why harrier cant taxi at idle. Thanks for the INTEL! "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JUICE-AWG Posted January 10, 2020 Share Posted January 10, 2020 Maybe that glue-down event can be moved to a different parameter, but finding what makes sense instead of other problems is the challenge I'm sure. "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
-0303- Posted January 31, 2020 Share Posted January 31, 2020 (edited) Su-33 slowly slides when parked on Stennis deck. I bound a HOTAS switch to brakes as a "handbrake". It still slide over the side. Su-33 is not "glued". Connected? 3 year old Su-33 thread on this. Edited January 31, 2020 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) Link to comment Share on other sites More sharing options...
viper2097 Posted February 4, 2020 Share Posted February 4, 2020 Is there any news if the decksliding issue will now for sure be fixed with the release into EA? Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 4, 2020 ED Team Share Posted February 4, 2020 Its currently being worked on. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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