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Old 03-12-2017, 04:29 PM   #51
gabuzomeu
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Jammer,
i have fixed all my skins, in user files, for dynamic numbers and switching spec files off.
Olivier
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Old 03-13-2017, 09:35 PM   #52
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Quote:
Originally Posted by CapableJet7 View Post
Wich is the font for the numbers and letter?
I have no idea what font is used, but it seems to be different for the letters and numbers.
You can check the files: M2KC_N1 and N2 in the liveries folders, you'll see how they look there.
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Old 03-13-2017, 09:38 PM   #53
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Quote:
Originally Posted by Jammer. View Post
I have no idea what font is used, but it seems to be different for the letters and numbers.
You can check the files: M2KC_N1 and N2 in the liveries folders, you'll see how they look there.
Thanks,i try
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Old 03-13-2017, 09:40 PM   #54
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Quote:
Originally Posted by gabuzomeu View Post
Jammer,
i have fixed all my skins, in user files, for dynamic numbers and switching spec files off.
Olivier
Hi Olivier! I guess you recognized your skins, nice job on the liveries.

I was just having them as examples to highlight the lack of specularity in the numbering material.
So disabling the spec maps doesn't solve the issue, but make it a bit less apparent I guess.
What is needed is for the dynamic numbering to have specularity so that it matches the rest of the airframe's material, only then can the area around the numbers be truly transparent. Zeus said he'll let the texturer know, so hopefully it will be fixed.

I just read some other parts of the plane didn't have spec maps either. I guess some of the materials need to be looked at.
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