AMRAAM a bit too smokeless... - Page 3 - ED Forums


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Old 01-12-2019, 11:26 AM   #21
Shadow KT
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and I want proper SAM fuzes and warheads + them and AA missiles fuzes working in MP more reliably, but hey... we can't have it all.

We will still have invisible to radar choppers, which can trash heat seeking missiles and radar missiles by not doing anything and fire off AA missiles which have greater range than heat seekers fired from fighters and a bunch of other stuff....

Not to mention even other modules, some of which also french...

Everybody gotta be offended and take it personally now-a-days
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Old 01-12-2019, 06:35 PM   #22
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Originally Posted by GGTharos View Post
The simulation of contrails in DCS is on/off. There are no parameters other than altitude
It takes into account temperature as well.
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Old 01-14-2019, 06:12 PM   #23
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Some data for smokeless motor contrails...

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=37.Sqn= Black Squares
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Old 01-14-2019, 07:57 PM   #24
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As far as I'm aware DCS used the standard meteorological conditions for atmospheric modelling. The 'standard model' makes assumptions about density, sea level pressure, temperature and viscosity but does not include any assumption regarding humidity. I would imagine that the contrail on / off variance that we see in-game is due to some very simplistic homogeneous altitude-invariant humidity value, hence contrail altitude is simply a function of temperature as far as the game is concerned.

Like FoxAlpha said, close enough for government work without having to ask NASA if they have a spare computer we can borrow to get above 1 fps.
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Old 01-14-2019, 08:05 PM   #25
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NASA and USAF have research papers on the matter. It turns out that it's reasonably simple on the surface, though a bit probabilistic in some regimes.

Reminder: SAM = Speed Bump
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