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Please have mercy and give us post-process AA


twistking

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Super sampling to 200% or bruteforcing MSAA on a deferred shading renderer is very, very inefficient.

Adding some post process AA like SMAA or TXAA would help tremendously with getting clean visuals without sacrificing performance.

 

It's also very easy to implement, so still not having it in DCS seem unjustifiable considering how much money people spent on hardware trying to get clean visuals.

 

With TXAA and maybe 125% SS you can easily surpass image quality of 4*MSAA with a fraction of the perforamnce loss.

To be honest i can not understand, how somebody thought it was ok to ship the deferred shading version of dcs without pp aa...

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Why don't you just use ReShade? It's an external shader mod, you can que up any kind/number of effects you want and then fiddle with some sliders/values to adjust how much and the manner they are applied. It's extremely easy to use.

 

You can even render the game in black and white ASCII characters if you want

Де вороги, знайдуться козаки їх перемогти.

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Why don't you just use ReShade? It's an external shader mod, you can que up any kind/number of effects you want and then fiddle with some sliders/values to adjust how much and the manner they are applied. It's extremely easy to use.

 

You can even render the game in black and white ASCII characters if you want

 

This is a wish item for the wishlist for DCS, it's not a request for workarounds.

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Reshade only offers fxaa though and this is by far the least interesting out of all pp aa solutions.

With a proper integration you could also run the pp aa before the scale down from a super sampled image, which could give even better results.

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Reshade doesn't work in VR as I recall. Or maybe I'm wrong on that.

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Oh, I don't know about VR, never tried to use it with that.

 

And it offers FXAA and SMAA and both are highly adjustable. At least the version I have does, but you can plug in new shaders easy enough anyway. That's kind of the point of ReShade in the first place, afterall.

Де вороги, знайдуться козаки їх перемогти.

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yeah +1000 i want better AA

i don't wanna play time game because it is so jaggy and shimmering even though 4xmsaa and mfaa or whatever it is lol

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Creating graphic engines is not an easy task, especially for a small indipendent software house like ED. It takes a lot of time and resources.

 

Let's just not derail off topic and maintain this wishlist topic as pure as we can, so that it doesn't turn into trash talk (or unwanted 3rd party solutions).

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You can set all the options you want in the NVidia control panel and I would assume the AMD one...

 

None of it works in VR but most AA doesn't anyway.

 

So yeah... Use the NV/AMD CPL... It's pretty awesome.

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bump

this game's AA was way too better before. please add some better performance AA settings

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:thumbup:

Super sampling to 200% or bruteforcing MSAA on a deferred shading renderer is very, very inefficient.

Adding some post process AA like SMAA or TXAA would help tremendously with getting clean visuals without sacrificing performance.

 

It's also very easy to implement, so still not having it in DCS seem unjustifiable considering how much money people spent on hardware trying to get clean visuals.

 

With TXAA and maybe 125% SS you can easily surpass image quality of 4*MSAA with a fraction of the perforamnce loss.

To be honest i can not understand, how somebody thought it was ok to ship the deferred shading version of dcs without pp aa...

 

:thumbup: +1

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because Vulkan API engine is on the way, effort for things like AA is probably going into that, that's better and worth the wait.

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because Vulkan API engine is on the way, effort for things like AA is probably going into that, that's better and worth the wait.

Worth the wait... maybe 5 or 6 years... how long did EDGE take? :music_whistling:

I’m not knocking ED I’m just saying enjoy DCS for what it is now and don’t put so much stake into the far away future.

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