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Old 08-16-2019, 11:18 AM   #211
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Default Supercarrier and Fight for Honor Updates



DCS: Supercarrier Update
Since our last update on this eagerly awaited module, our team has been focused on several core features of simulation of a Nimitz-class aircraft carrier:

Creating the most accurate and detailed carrier model ever created for a flight simulation. This is not simply an update to the existing John C. Stennis aircraft carrier that we released last year, but rather a new object that is built from the ground up with accurate dimensions, high-resolution mesh and textures; animations for the elevators, antennas, defense systems, launch officer bubble, risers, catapults, jet blast deflectors, and more. The module will include unique skins for all ships of the Roosevelt sub-class that includes the Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75). Not only will there be the correct names and CVN numbers, but we also plan unique textures and deck weathering for each ship!

The Supercarrier will include the most accurate simulation of carrier communications you have ever heard in a game. This includes Case I, II, and III operations and unique voice overs for departure, marshal, approach, tower, the landing signal officer (LSO), and even messages over the 5 MC. Many of these parts are voiced by service members that filled the actual roles! We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14.

To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.



In addition to these three core areas, we are also working on / planning:
  • Up to 18 spawning locations on the carrier deck.
  • Flood lights in addition to standard lighting.
  • Long Range Laser Lineup System.
  • Barricade net.
  • Deck equipment like the crane, fire truck, and mules.
  • Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
  • “Burble” effect behind the carrier.
  • Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
  • Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
  • Combined Arms support for steering the carrier and using weapons.
At this time, we have no release date or pricing, but they will be available at our very soonest.

DCS World Open Beta Update
For the second week in a row, we are updating the DCS World Open Beta. Highlights of the update this week include:
DCS World
  • AGM-154A now corrected for wind conditions.
  • Increased draw distance of static objects to compare to AI/Player objects
  • Increased draw distances of Map objects
DCS: F/A-18C
  • Added work-in-progress AGM-84D Harpoon in BOL mode.
  • AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen.
  • FLIR - LTD/R - LST Key Assignments now available in Options.
  • EXPAND will close when target is lost.
  • EXPAND will not affect the Radar causing loss of targets.
  • SCS Depress no longer controls Point/Area Track selection.
You can read the complete change log here


Fight for Honor Enrollment is Open
In support of Folds of Honor and in cooperation with DCS World Events, Thrustmaster, and C.W. Lemoine, we are happy to support the Fight for Honor charity event.

Enrollment



Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for the opportunity to fly in DCS with real F/A-18 and F-16 fighter pilots C.W. "Mover" Lemoine or Trevor "Gonky" Hartsock. All proceeds of this event will benefit Folds of Honor

Opening day rounds will take place later on September 7th and on the following day, September 8th. Closing tournament rounds will then be taking place the weekend of the 28th and 29th. Participants will be flying multiple times on each day as long as they continue to win.

Age requirements: 18 | Registration is now open and will last until 5 Sept 2019 | Registration fee is $20 USD

You must have an account already registered on dcs-world.com before registering. Join the DCS Discord for more detailed info about the tournament. Upon registration, users must select any official DCS aircraft they will be flying with throughout the tournament. The free modules are allowed. Registrants will submit their information into the FOH website and a CSV will be compiled and sent to DCS World Events. Registrants will be contacted with their time slots.
  • 1st place DCS flight with C.W. Lemoine, Thrustmaster F/A-18C HOTAS Add-on Grip, and F-16 Module or DCS module from Eagle Dynamics module of choosing
  • 2nd place DCS flight with Gonky, DCS module from Eagle Dynamics of choosing
  • 3rd Place DCS module from Eagle Dynamics of choosing

Sincerely,
The Eagle Dynamics Team
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__________________
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Old 08-23-2019, 01:44 PM   #212
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Default Viper and Open Beta Update News

DCS: F-16C Viper Update
As we draw closer to the early autumn 2019 early access release of the Viper, progress has been rapid. You can find a list of our planned early access features here.

Our viper is already dropping bombs in CCIP and CCRP modes and strafing targets, and the navigation systems, flight model, and art is quite far along. The current focus is on rockets, air-to-air weapons and radar, the landing gear and underside of the aircraft, and tuning the flight model.

Next week we will start regular instruction videos. The first will be a cockpit orientation, and following that will be taxi and takeoff, waypoint navigation, VFR landings, and then unguided bomb attack.




DCS: UH-1H Huey - WORLDS APART Spring 2025
Download now from the E-shop.



This is a story-driven campaign that places you in the role of a German Bell UH-1H Helicopter Pilot serving in the “WOLF PACK” squadron, a unit of the German Light Aircraft Group (Heeresflieger).

You are part of a four-person crew that consists of your Commanding Officer Peter Berger, two Gunners Hans and Tom, and you, Frank, as the right seat co-pilot. Fly missions with your squadron leader, WOLF ONE, and other helicopter and fixed-wing units. Missions include other air, ground, and naval forces from different countries. You will conduct day and night unarmed transport, armed patrol in various weather conditions.
  • 12 challenging missions
  • More than 1400 voice-overs
  • Voice actors with an American, German, and Russian accents
  • And more than 170 pages detailed documentation
  • Mission-specific information that is integrated into the kneeboard pages


DCS World Open Beta Update
This week we released a new Open Beta update with the following highlights:
  • Mission editor changes and fixes
  • AGM-84D Harpoon now works in multiplayer for the Hornet and adjusted FLIR polarity for the Maverick
  • Corrected A-10C crash caused by the TAD
  • Updates to the F-15, AJS-37, and C-101
You can read the complete changelog here.
Next week we plan an update to the “Stable” version.

Sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
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Old 08-30-2019, 07:54 AM   #213
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Default DCS: F-16 Viper Cockpit Tour & More



DCS: F-16 Viper Academic Video #1: Cockpit Tour
Here is the first of the much-anticipated academic video series by executive producer Matt “Wags” Wagner. Enjoy this video that details the office for the DCS World Viper pilot. This video will give you a good idea of what is where and how detailed this new module will be. This orientation will be the basis for later Viper academic videos. It has been checked over by real-world Viper pilots to make sure you are getting the best Viper experience-to-date.



Wake Turbulence Visualization
You have been experiencing wake turbulence in DCS for a few months now, but as in real life, you haven't yet seen it. Now using particle visualization, we can show you the turbulence in action for the first time.



DCS: Bf 109 K-4 Jagdflieger Campaign Available on Steam!
The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS Steam Store



It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head-on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.



Screenshots

Key Features:
  • 12 semi-historical missions focusing on JG26 from March to July 1944
  • A detailed background story, mission contexts and checklists
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics for each mission
  • Over 250 specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including free hunt, intercept, bomber escort and ground attack

DCS World Update
This week we updated the release version of DCS World and highlights:
DCS World:
  • Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
  • Corrected Stinger MANPADS guidance.
  • AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
  • Increased draw distance of static objects to compare to AI/Player objects
  • Increased draw distances of Map objects
  • Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
F/A-18C:
  • Wing fold function removed from autostart sequence on CV.
  • STEP data now matches Radar Data for a selected target.
  • SA page STEP marker doesn't pass through all displayed contacts - fixed
  • SA page EXPAND option added
  • TDC movement now shuts off STEP.
  • Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
  • EXPAND will not affect the Radar causing loss of targets
  • DCS: Bf-109K-4:
  • Fixed the MW50 gauge animation.
  • Ammunition counters are now pre-set.
  • Ammunition counter dials now work with assigned axis.
DCS Fw 190 A-8:
  • Adjusted gun sight glass tint.
  • Increase/Decrease RPM Mouse Tips in wrong place was removed.
  • Control stick connectors and lamp intensity animation added.
  • Clock connectors and animation corrected.
  • Added animation for the CB covers.
  • Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.
DCS A-10C:
  • Corrected training missions (no longer stuck while waiting for user response).
  • A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
  • Crash when user changed TAD profile after cold start fixed

Please find the complete changelog here.

While we wanted to try and release an Open Beta release this week, we were unable to finalize a build, we will now shoot for our normal Wednesday schedule and release on Sept 4th, 2019. We are hoping to include a fix to the AI Issues on Dedicated Servers using the no render option, plus much more.

Sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
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Old 09-06-2019, 09:56 AM   #214
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Default DCS WWII Assets Pack & More



DCS WWII Asset Pack News
We know many of you are excited to have new additions to the WWII Asset Pack and today we can show you that the skies and seas will be a little busier. First, we have the Douglas A-20 Havoc G. This variant came into service in February of 1943, and was the most produced version of the Havoc. It has two Wright R-2600 14 cylinder radial engines and is equipped with six fixed 12.7 mm Browning machine guns in the nose and two 12.7 Browning machine guns in a dorsal turret. It can carry up to 4000lbs of bombs and was considered a formidable light attack bomber. We believe it will be a great addition for missions in DCS WWII.



Coming to the waters of DCS WWII is the Type VIIC German U-boat. A workhorse of the German Navy starting in 1940, this U-Boat saw extensive action throughout the war. In 1942 the German navy experimented with what was called “U-flak”, adding extra anti-air protection to their submarines. While this worked for a short time, the RAF made their own adjustments, and the U-flak boats were discontinued and converted back to standard attack boats.

New Model for the T-72B3 coming
Coming soon to the DCS World battlefields is an updated model of the T-72B3. This upgraded version of the T-72B saw action in Syria and is destined to keep the type operational into the foreseeable future. The tank is equipped with a 125 mm smoothbore main gun, a 12.7 mm roof-mounted machine gun, and a coaxial 7.62 mm machine gun. It can also fire the 9M119 and M119M guided missiles. It is equipped with the same armor used on the T-80 and T-90 main battle tanks. This new model should bring a lot more immersion to not only ground attack missions, but Combined Arms as well.



DCS World Open Beta Update
This week we released a new Open Beta update with the following highlights:
  • Issues with -norender and Dedicated Server were solved
  • Issues with JDAM and Auto-bombing on the Hornet fixed
  • Spitfire sun glare fixed
  • Many updates to RAZBAM, Heatblur and Magnitude 3 modules

You can read the complete changelog here.

Next week we plan an update to the “Stable” version.

Many thanks to all our faithful community.


Yours sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
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Old 09-13-2019, 09:16 AM   #215
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Default DCS A-10C Updates & More


DCS: A-10C Graphic Updates
One of the most anticipated updates right now is the free updates to the A-10C cockpit. 3D modelling is mostly complete and texturing is well underway. Today we would like to show you the amount of detail going into different parts of the cockpit, in this case, the seat. In the near future, we will be showing off some of the texturing work as well.





DCS: F-16 Viper Academic Videos

As most of you know, new info on the DCS: F-16 Viper has been coming fast and furious. Matt ‘Wags’ Wagner has been cranking out his academic videos and you can see the first 5 here.
The latest being DCS: F-16C Viper - Navigation


Much like the Hornet, these videos will continue right through Early Access helping you learn the Viper as it develops.

DCS: F/A-18C Current News
We know many users are concerned about progress on the Hornet with everything else going on, but we can assure you that we are still hard at work on getting the Hornet completed. Currently, AGM-62 ‘Walleye II’ is making good progress, but we need to develop a new man-in-the-loop data link from scratch for this. This is taking a lot of the team's time currently. When this new tech is completed though, it can later be used for the SLAM and SLAM-ER. As well, this week Range & Bearing Launch mode (R/BL) was added for internal testing for the Harpoon, as well as POP and SKIM options added to Terminal Mode, these should be coming to an Open Beta release very soon.

DCS Events BFM Tourney
Have you been watching the Fight for Honor BFM tournament on Twitch? There has been some incredible matches so far. As an example here is a fight between B3RNO vs Rossmum. Check it out and more at the DCS World Events Twitch channel!

DCS World Release Update
This week we moved Open Beta to Release with the following highlights:
  • Issues with -norender and Dedicated Server were solved
  • Issues with JDAM and Auto-bombing on the Hornet fixed
  • Spitfire sun glare fixed
  • Many updates to RAZBAM, Heatblur and Magnitude 3 modules

You can read the complete changelog here.

Next week we plan an update to the Open Beta version.

We appreciate everyone's support as always.


Yours sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
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Old 09-20-2019, 02:07 PM   #216
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Default DCS: P-47 Updates & More


DCS: P-47 Progress Update
One of the most anticipated WWII modules for DCS is the P-47 and we are excited to say it is getting close. We now have a brand new external model and cockpit in final phase of completion and our FM guru Yo-Yo is hard at work on the turbo-compressor unit and remaining FM issues. It shouldn't be much longer before you will get your hands on this wonderful module.



Helicopter Progress
Our 3D artists continue to work on the new cockpits for both the Ka-50 and the new Mi-24 Hind. As you can see below they are coming along nicely. We look forward to sharing more information on both these products as they progress.





DCS World Update
We sincerely apologize for not releasing a new Open Beta update this week, we should be back with one next week. One of the big fixes to be included will be a solution to the aircraft bouncing when taking off from a carrier and landing at an airfield. While you wait, the Grim Reapers found a nice little workaround, check out the video here. Thanks to Cap and his team at GR for their help.



As always, we highly appreciate your support!

Yours sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
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Old 09-27-2019, 07:06 AM   #217
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Default WWII Updates & More


DCS: F-16C Viper Release Update
Dear all, we are very sorry for the confusion regarding the release date which was registered on Steam. Since we started the pre-order, we stated that the early access release would be sometime in early Autumn 2019. On Steam, we were requested to enter a best estimate date in order to make the product available for pre-order. This happened months ago and at the time our best estimate was 25 September 2019. However, on the store page, we indicated early Autumn 2019 which is the official project release plan and this has been reflected in almost all videos, updates, and other news on this project. We will announce the actual day of release next week.

DCS: P-47 Turbocharger Development
Our FM designer, Dmitry “Yo-Yo” Moskalenko, shares some insight into the development of the P-47, specifically the turbocharger unit.

The P-47, in my mind, will be one of our most interesting aircraft from an engine handling point of view. We believe that it will be very challenging for users. It is one of the most interesting planes for developers from an engineer's point of view.


Let’s start from the point that this plane has no automatic boost control for manifold pressure, so it’s very easy to have it under or over-boosted during a dogfight. The automatic turbo governor of A-13 type (the most popular type) is far from perfect as the MP rises during climb and requires the pilot’s attention. Besides that, the pilot must watch the turbine speed and reduce boost not to over-speed as well as watch the carb temperature to avoid detonation.

Modelling the turbocharger, on the one hand, was new for us, but on the other hand, it represented an expansion of our existing thermodynamics method of modelling gas turbines and piston engines. So, we just added two existing parts: a turbine and a compressor coupling with a shaft, as we did for a gas turbine engine. The waste duct – a nozzle with a variable area – was used in our gas turbine engines and even in the War Emergency Power system for FW190A8 (waiting for its red button in the cockpit). The standard P&W R2800-5 engine with two-stage single speed geared supercharger receives fresh air not from the ram inlet but from the turbo supercharger – compressed and warmed through the intercooler which lowers its temperature. The exhaust gas flow feeds the turbine for compression.


Our system of equations, based on mass conservation law for airflow through the engine and gas parameters at each station, is now much heavier than with simple supercharger but remains robust. An automatic governor maintains the backpressure controlling the waste duct area. As nobody knows the exact parameters of the turbine and the charger, research was conducted as usual to determine their parameters from the data contained in several available test reports.


After calculations, the turbocharger was tested using the same schedule as for the real flight test profiles. The results are shown in the graphs. The first graph is a result of the “hands-off” test showing the backpressure kept at the same level as was set on the ground to generate 52” of Manifold Pressure and thus engine power increases with altitude gain. The second graph represents the test with MP kept constant manually, similar to the real test.





Damage Model Development Update
As we draw closer to the release of the new damage model, we would like to share some more of the small details that we think are really going to make this exciting for users once they get to try it themselves.

In modelling the different systems on the aircraft, we also focus on many aspects of the undercarriage. Now you can lose brakes on a specific wheel, suffer hydraulics failure on particular piston, and even damage the drives for the gear themselves. In addition and as shown in the images below, you can take damage that would cause the up or down locks to fail. This means you could suffer gear droop or gear collapse on landing.

As always we appreciate your patience and support as we prepare this radically new damage system for you. We are very excited for you to try it out for yourselves.



Reflected Simulations Screenshot Contest
Celebrating the release of his 3rd WWII campaign, Reflected Simulations announced a screenshot contest. The 2 best submissions will be rewarded with a key to his upcoming F-86F Sabre campaign, or one of his WWII campaigns. You can apply until October 31st by posting your screenshots in this thread.

As always, we highly appreciate your support!

Yours sincerely,
The Eagle Dynamics Team
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Old 10-04-2019, 03:28 AM   #218
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Default DCS: F-16C Viper Early Access Release



Why the F-16C
The Viper was the next logical extension to the F/A-18C Hornet. They both have a similar multi-role mission and share many of the same underlying technologies and systems. As such, we can be much more efficient by leveraging core technologies and features for both aircraft. The Viper is also cool aircraft that has been produced in massive numbers, with an equal number of fans around the world. It was a no-brainer.

Release Trailer


Development Start

Every aircraft starts from the engine and flight model and follows by 3D modelling and development of all the systems. We started to develop the heart of the Viper in October 2018 creating the needed design documents and collecting as much information available to us. The main production phase started in April 2019 with many placeholder objects up to what you see now this will continue until the module is considered feature completed and can be moved from Early Access to release.

Development Speed

We have never developed a product so fast. Not only is this a testament to our amazing development team, but it also showed the value of creating core technologies that can be applied to multiple aircraft. The development of projects that are similar in tech will always help the speed of creating new tech. You can even see this in our WWII aircraft with similar engine types, and new tech for those.

Current Early Access Features

As development starts, a plan is put into place on what the key features will be required to make an enjoyable product in an Early Access environment. Much thought is always put into what will allow the most gameplay with features still to come. Even development of the Hornet, and what was most popular as it developed, as an example, the targeting pod. Of course, this is all based on how the systems tie together in development, and sometimes that can push much-requested features further out, you can see this with IFF as an example.
  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system
  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • RWS, SAM, and ACM A/A radar modes
  • RWS, SAM, and STT air-to-air radar modes
  • BDU-33, GBU-10, GBU-12, Mk-82LDGP, Mk-82AIR, Mk-82SE, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets
  • Helmet Mounted Cueing System (HMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon
  • Litening targeting pod

New developments for the Viper
  • TWS and other A/A radar modes
  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • Identify Friend or Foe (IFF)
  • A/G radar modes
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A and GBU-38/B JDAM
  • AGM-154A and AGM-154B JSOW
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • Night Vision Goggles (NVG)
  • ALE-50 towed decoy

What to wait for next?
  • IFF
  • TWS
  • Programs for CMDS
  • Autopilot (HDG SEL and STRG SEL modes)
  • INS setup and DED page
  • FM/FLCS/engine tuning
  • AA and AG mode missing indication

Current Known issues

With this Early Access release, we have already identified and are tracking the number of issues that were not fixed for this build. If you see the issue listed here, there is no need for it to be reported in the ‘Verified Bug’ section for the Viper on the forums.
  • All things Damage Model are currently WIP
  • Pilot body WIP
  • Wing Flex WIP
  • DED symbols not affected by reflection
  • Seat Shadows in the cockpit not complete
  • LAU-3 firing issues after reload
  • LERX vortexes only on-air start
  • Some stores alignment issues remain
  • Tanker can send ‘transfer complete’ in error
  • OBOGS BIT Switch isn't clickable
  • MPO check shows nothing
  • Depressible Reticle Switch doesn't affect on HUD
  • Some MP sync issues remain
  • AoA bracket is bouncing around while taxiing under 60kts.
  • No animation on the engine inlet fans
  • Pilot shows still in the cockpit after ejection
  • EQUIP HOT caution light doesn't illuminate after for AIR SOURCE selected OFF
  • AWACS Declare not available
  • ENG CONT switch doesn't affect nozzle position
  • Trying to eject with seat unarmed causes ejection soon as the seat is armed
  • HUD IAS delta is too big comparing with info bar
  • In certain cases, Afterburner flame overlaps engine nozzle
  • HUD velocity switch doesn't display Ground Speed
  • AR floodlight and other lights on fuselage doesn't work
  • ALT GEAR Handle isn't clickable
  • HUD Brightness Control Switch not functioning
  • EMER Jettison and GRND jettison not functioning
  • Seat adjustment moves POV but not model
  • PNEU label is not displayed
  • Hook doesn't extend
  • Infobar shows wrong flaps value
  • Stores Drag WIP
  • Active and Time to Intercept calculations for DLZ
Q&A from community


Q: The number of available skins?
A: Default skin only.

Q: Can I use bonuses to purchase?
A: Yes.

Q: Why is the DED not listed at all? Are there no plans to fully simulate the DED?
A: DED is an important part of different systems. As functionality for these systems is added, corresponding pages on DED will be added.

Q: Are there any plans to include a virtual pilot for the Viper?
A: Of course.

Q: How is the FBW-based PFM developed from publicly available data to something that is actually so close to reality that a Pilot/SME is able to validate it and sign off on?
Q: The FLCS for the F-16 had to be constructed from the ground-up. How was that process?
A: Building FLCS from scratch was a difficult task, requiring a lot of research and a lot of effort, due to complexity and a lack of information. F-15C and F/A-18C development experience came in handy.

Q: When implementing something like the RWS radar mode into the F-16, how much of that code is able to be transferred straight from the F/A-18C into the F-16C, and how much has to be modified/rewritten completely?
Q: How much common codebase do the Viper and Hornet have? Will developing systems and weapons for both be seamless and much easier as EA development continues? Can this common base also be applied to future fixed-wing products like the F-4E?
A: A significant amount of code has been reused, which greatly simplified and accelerated development. In the future, this will help in the development of other modules. However, there are still many things we created from scratch.

Q: In the future will there be other variants?
Q: is there ever going to be DLC's for F-16 that simulate different F-16's? ( i.e Block 40 Night Falcon, Block 30 )
A: Perhaps, we will consider this option.

Q: Is the Sniper pod still being considered further down the road?
Q: Will the sniper pod make a return?
A: Yes.

Q: Will Hornet and Viper be feature-tied when it comes to development and update? So if one got AGM-65 (just an example), will the other be getting it at the same time? (or around the same time?)
A: We will try to. It is in our interests too.

Q: Was wondering if there are plans to implement the Viper's AGCAS to save pilots from GLOC death.
A: Too modern for the modelled variant.

Q: How will LGB's work starting online from a cold/dark empty plane on day1? I.e. where do you set the LGB code? Will this be a server setting that bombs will default to?
A: Laser code is set in a mission in EA. Later we will add the ability to set the code on a runway, similar to F-5E-3.

Q: Is there anything more you can share at this point regarding Ground Radar?
Q: How far is the development regarding ground radar?
A: Work in progress.

Q: For us who don't have cool detents on our throttles, is there any plans to add a similar feature the hornet has (the finger lift to after burner) that'll prevent me from accidently hitting the burner when I'm trying to only go to full mil?
A: It’s already in EA.

Q: Can HARM targeting system and Litinging targeting pod be mixed in the future?
A: Carried together - yes.

Q: The F/A-18 already has HARM. Will we be seeing that available for the Viper in POS/HAS modes before the HTS pod is released, or will you be waiting to release them as a bundled upgrade?
A: We will start from common modes and then proceed to HTS.

Q: When can we expect TWS for the f-16?
A: This is one of our priorities for the near future.

Q: What are the deliverables expected of the F16 Viper before the developers move back onto completing the Hornet?
A: Engineers will return to Hornet development in the near future.

Q: Will there be a "Viper mission of the week (month? can't remember)" like you initially did with the Hornet?
A: About once a month.
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
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**How to Report a Bug**

Last edited by NineLine; 10-04-2019 at 04:03 AM.
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Old 10-11-2019, 06:06 AM   #219
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Default DCS: F-16C Viper Week 1 & AI Changes


Viper and Hornet Update
With the early access release of the Viper, we are now focusing on the most pressing bugs and desired new features for the Hornet and Viper. We have been reading all your feedback, and this is the biggest factor in determining our priorities. While not a complete list, here are our priority items for the Hornet and Viper in our roadmap (please note that the items listed are not in any sequential order):

F/A-18C Hornet
Targeting Pod
  • Slave to waypoint / target point
  • Line of sight indication on the HUD
  • Coordinate display
  • Cursor Zero and Snowplow modes
Radar
  • Track While Scan (TWS) mode
  • SPOT mode
  • AACQ mode
Weapons
  • Release of the AGM-62 Walleye
  • Dynamic launch zones for JDAM and JSOW
  • Pre-Briefed (PB) mode for AGM-88 HARM
Avionics
  • Correct the ability to pull 30 G by disabling the G-limiter circuit breaker as a cheat
  • Automatic Carrier Landing System (ACLS) mode
Countermeasures
  • Smaller flares option that can be up to 60 on the aircraft


F-16C Viper
External Art
  • Complete external skin and provide a template to the public
  • External lights
  • Centerline fuel tank
  • Add wing flex
  • Additional skins
  • Visual damage model
Cockpit Art
  • Add pilot body to cockpit view (VR)
Systems
  • EEGS Level-5 and Lead Computing Optical Sight (LCOS) gunsight when target is locked on radar
  • Identify Friend or Foe (IFF) system
  • Corrected AIM-120 Dynamic Launch Zone (DLZ) that correctly accounts for A (active) and T (time to impact) times
  • Track While Scan (TWS) radar mode
  • Air-to-Air Radar to include Control page (set PRF, contact fade, etc.)
  • Targeting pod (target range indication, SP/CZ/TGT indications, azimuth indication angle indication [waterline with line], GRAY indication, north arrow, M mask indication).
  • If AIM-9 and AIM-120 are loaded, selected aft on the dogfight switch should select AIM-9 and pressing forward should select AIM-120
  • Emergency jettison button
  • Ability to create and modify steerpoints form the UFC
  • Steerpoints must auto-sequence when option selected from STPTY DED page
  • Toggle missile type select with missile step button for more than .8 seconds
  • Lock indication on the RWR is missing. It should be a circle. At missile launch, then the circle should flash.
  • Complete CMDS manual mode programming.
  • When a contact is locked while in NAV mode, changing to AA mode should not remove the lock.
  • Only a long press aft on the DMS switch should turn the HMCS on and off. Currently, up, right, and left also have this function.


AI vs the New Damage Model
As the new damage model is being implemented, tested and tuned for all our WWII modules we are making sure that all aspects of gameplay are checked and tuned as well. Is this case, with the new damage model we noticed that the AI can be very accurate, and many times testing vs the AI, they would land all shots center mass, any times scoring a pilot kill before anything else.


To deal with this we have added a couple of new functions to the AI. First, we added error aiming offset, this will prevent the AI from shooting at the center of the model, and will be adjusted based on the skill set in the Mission Editor. This makes it more realistic when you manage to get some distance on the AI, but letting them in close will still be as deadly as expected.

Secondly, there is also a function for tracers aiming correction, this means that when the AI is using tracer rounds, the AI will correct its aim only as the AI fires on a target. The time required for the AI to adjust its aim is based on skill level as well, so excellent level AI will adjust their aim much faster than lower-skilled AI.

Now this is only the first phase of these changes, the next adjustments will focus on targeting of key components and areas of different aircraft, as we were told by Luftwaffe fighter pilot Erich Brunotte, they were instructed to fire on the inner left engine on B-17s as there were some critical systems that were not doubled located there. This will allow the AI to be more precise as far as targeting aircraft components going forward.

Lastly, we have tuned how aggressive the AI is when firing on a disabled or already destroyed enemy plane, currently with new damage model testing, the AI would unload on you, and not let up until every part of you was a flaming hunk of wreckage, now, the AI should recognize when you are damaged enough, or dead and stop firing, hopefully this will allow the AI to maintain more ammo, and be more useful in large scale fights.

These new AI features should be available in this week's Open Beta update, we ask you to share your experiences with the AI tweaks and give us feedback on your personal experience with it.

DCS World Open Beta Update
This Friday we are releasing a new Open Beta update with the following highlights:
  • AI Combat Improvements
  • R/BL mode for Harpoons on the Hornet
  • A number of fixes for the DCS: F-16 Viper
  • A number of fixes for the DCS C-101 by AvioDev

You can read the complete changelog here.

Many thanks to all our faithful community.


Yours sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
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**How to Report a Bug**

Last edited by NineLine; 10-11-2019 at 02:22 PM.
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Old 10-18-2019, 05:46 AM   #220
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Default 2019 Autumn Sale & Viper/Hornet Updates


2019 Autumn Sale starts today!
We are happy to announce that the DCS World Autumn 2019 Sale is here with incredible savings on most DCS World products!



Lasting until November 4th, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns. The only exceptions include:
  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time
Get these deals starting today in the DCS E-shop



We will also be participating in the Steam Halloween Sale.

Open Beta update
We released a new Open Beta update this week. Much of the focus has been on the Viper and includes initial Basic IFF and fuel tank jettison. On the Hornet front, we are introducing the AGM-62 Walleye ER/DL with support from the AWW-13 Data Link Pod. Along with these highlights, many more fixes have been included and you check out the complete changelog here.

Development Report #1
In order to provide greater transparency in our endeavours, we are happy to introduce a new series of Development Reports. These will shed light on some of the most requested features and their progress.

New AI FM (GFM) - currently in progress
Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.


UH-1H Multi-Crew Functionality - currently in internal testing
This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.

Next week we will share some new information about Modern Air Combat (MAC) and the Supercarrier module.

Thanks for your support.


Yours sincerely,
The Eagle Dynamics Team
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__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
Forum RulesForum Rules Guidelines
ED Facebook PageED YouTube PageWags YouTubeMy YouTube • My Discord - NineLine #0440
**How to Report a Bug**

Last edited by NineLine; 10-18-2019 at 04:35 PM.
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