Strut Posted September 19, 2016 Share Posted September 19, 2016 Ive been using OvGME for a couple of months or so now and have no problems, i manage a lot of mods and this is great utility. Thanks Sedenion ! Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE Link to comment Share on other sites More sharing options...
BaD CrC Posted September 20, 2016 Share Posted September 20, 2016 Just starting to play with OvGME tonight and JSGME is now removed for good from my HDD. Impressive piece of software Senedion. Bravo et chapeau bas. Thank you also for taking time to write a detailed documentation. Everything is pretty clear. I created a repository server on the BSD website and things are working great. :thumbup: Now BSD pilots can quickly check and install latest mods before flying a mission without the headache of looking for version and installation errors. Fantastic. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
zaelu Posted October 1, 2016 Share Posted October 1, 2016 It's actually very simple using a trick. -Make your modification (not safe as you apparently do it but... to each is own I guess). -Make sure there are no other mods installed by OvGME (or JSGME but be sure not to use them both) -Do a repair -Pick your correctly structured modded files from "Back Up" folder If you have multiple "mods" there... say some sounds, some luas and some textures and you would like 3 mods, one for sounds, one for luas and one for textures, simple make 2 more copies of that backup folder and delete from each one what there is not necessary... example, from first folder delete the luas and the textures, from second the sounds and the textures and from last the sounds and the luas. Rename those folders to... for example: "sounds", "luas" and "textures" and then proceed to create the mods archives with OvGME :beer: [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
BaD CrC Posted October 2, 2016 Share Posted October 2, 2016 Small problem. I moved all my mods to a google drive and updated the repository. Whenever I want to download a mod from ovGME, the latter crashes. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
pepin1234 Posted October 2, 2016 Share Posted October 2, 2016 So this GME is a no return to JSGME? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
St3v3f Posted October 2, 2016 Share Posted October 2, 2016 Yes, after ironing out some quirks in earlier versions, I've completely switched to this and got rid of jsgme for dcs and other games too aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zaelu Posted October 2, 2016 Share Posted October 2, 2016 (edited) Much quicker to zip the individual files and folders with folder structure intact and merge them using winrar, but tedious to do. It's the way I do it too. But if you have a complicated mod that you worked on some time and you worked directly on the game files it is a much simpler way by this "repair" way. The BackUp001 folder is directly your Mod. It really can take 1 minute to build this way a complicated mod as opposed to doing it manually (even from the beginning) that would be how you say... tedious. If that could be expanded to select additional files and folders from specific locations or be able to create a list to create the archive it would be the icing on the cake. I think the problem here might be the necessity of OvGME to know the entire and final DCS World folder structure. It has to be noted that this changes sometimes from update to update sometimes even at big scale (see the Caucasus map). This knowledge might be beyond Sedenion interest as he went for the "user must know the directory tree" approach and OvGME work on folders it assumes already correctly structured and doesn't check at all. A second problem would be the necessity of introduction of folder creation like in an Window Explorer window for mods that expand beyond DCS World folder tree. Examples are skins and texture mods that superimpose on game archives by using folders with the archives names. At this point basically is the same tedious work someone has to do it no matter what. I'm trying to eliminate steps not create them. OvGME is an open source program. That is another great feature. Other talented programmers can add future functions to it. Edited October 2, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Fakum Posted October 27, 2016 Share Posted October 27, 2016 Subscribed Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle Link to comment Share on other sites More sharing options...
drmagnumwolf Posted November 6, 2016 Share Posted November 6, 2016 Subscribing! Also, thank you for this! I'm slowly replacing JSGME from the other games to this one. Link to comment Share on other sites More sharing options...
shab249 Posted November 6, 2016 Share Posted November 6, 2016 where is the root path in dcs? Link to comment Share on other sites More sharing options...
fill Posted November 6, 2016 Share Posted November 6, 2016 where is the root path in dcs? With windows 10 , for me: C/program/Eagle Dynamics/DCS Link to comment Share on other sites More sharing options...
shab249 Posted November 7, 2016 Share Posted November 7, 2016 With windows 10 , for me: C/program/Eagle Dynamics/DCS thats it just there? in jsgme it was in sub folder that i need to create Link to comment Share on other sites More sharing options...
fill Posted November 7, 2016 Share Posted November 7, 2016 thats it just there? in jsgme it was in sub folder that i need to create Here my config: Link to comment Share on other sites More sharing options...
Morpheus Posted November 9, 2016 Share Posted November 9, 2016 With OVGME, you can create a mod folder where you want, you have just to "tell" it where is DCS and mod folder. For example I have 3 DCS (Release, OpenAlpha and OpenBeta) and just one mod folder :smilewink: Link to comment Share on other sites More sharing options...
Killjoy12 Posted November 10, 2016 Share Posted November 10, 2016 It looks like there may be an issue with unicode file names. I tried using this for Command Modern Naval/Air War Community Scenario pack, and it errors on file names with different character sets like Air Battle over Berat-Kuçovë, 2021.ini The full pack with a few other filename examples can be seen here https://drive.google.com/file/d/0B205vpZC1pGmZjE1NXQtN0EtWnM/view Any thoughts on a fix for this? It won't create a Mod Archive, nor does it work with a zip file that contains such files. Link to comment Share on other sites More sharing options...
sc_neo Posted November 11, 2016 Share Posted November 11, 2016 OvGME does not use symbolic links to keep the original dcs folder completely untouched, right? Nexus mod manager for instance works with symbolic links and Mod Organizer for the Bethesda games presents mods via symbolic links to the orginal game folder only while Mod Organizer is running. Do i have to disable all mods before i apply ab update for DCS World like we needed to do with JSGME? Link to comment Share on other sites More sharing options...
sedenion Posted November 11, 2016 Author Share Posted November 11, 2016 OvGME does not use symbolic links Right. Nexus mod manager for instance works with symbolic links and Mod Organizer for the Bethesda games presents mods via symbolic links to the orginal game folder only while Mod Organizer is running. don't know how this work... Do i have to disable all mods before i apply ab update for DCS World like we needed to do with JSGME? yes. 2 Link to comment Share on other sites More sharing options...
Morpheus Posted November 11, 2016 Share Posted November 11, 2016 Upadte doesn't touch all mods, only mods changing stock folders have to be uninstalled . For example liveries, CoreMods\aircraft (aicraft added like Alphajet), ..\Mods\aircraft (same as CoreMods) ...Mods\tech are not impacted :smilewink: Link to comment Share on other sites More sharing options...
sc_neo Posted November 12, 2016 Share Posted November 12, 2016 just for clarity. If i forget to disable my mods before an update to dcs world, all mod files that this update touches are moved to the ingame '_000backup' folders. The easiest/safest way should then be to simply open OvGME and disable and then reanble all mods, which then should be copied over from my root mod folder, right? Link to comment Share on other sites More sharing options...
zaelu Posted November 12, 2016 Share Posted November 12, 2016 (edited) If you have mods that were modified by the update you might get files from older version back in the folder. Best though would be to make a check/repair of DCS after you "disabled" the broken mods before reenable. Edited November 12, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
kathykit Posted November 13, 2016 Share Posted November 13, 2016 OvGME is a Mod manager based on the idea and concept of JSGME, it take the GME acronym from JSGME which stands for Generic Mod Enabler. ..... If you like it, share it. Just really clear and details. Thank you for the information! Link to comment Share on other sites More sharing options...
Yurgon Posted November 17, 2016 Share Posted November 17, 2016 Awesome software, great work, thanks a lot! :thumbup: Link to comment Share on other sites More sharing options...
speedbird5 Posted November 20, 2016 Share Posted November 20, 2016 (edited) Hi all, Getting this error when I try to run an initial snapshot. Any ideas? I have all Visual C++ runtimes up to date. Am on Windows 10 x64. DCS 2.0.4. I get exactly the same error on exactly the same file on both 32 and 64 bit .exe The size of the file (Nevada.surface5) is... Size: 3.37 GB (3,619,422,496 bytes) Size on Disk: 3.37 GB (3,619,426,304 bytes) As an aside, JSGME gives me a "Stream Read Error" for 2.0.4 as well. Edited November 21, 2016 by speedbird5 Link to comment Share on other sites More sharing options...
dora Posted November 20, 2016 Share Posted November 20, 2016 exact same issue for me when I try to make a new snapshot of the newly downloaded 2.04 Update !!! Any clue ? Link to comment Share on other sites More sharing options...
Double_D Posted November 21, 2016 Share Posted November 21, 2016 Okay got it too work now.. [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel Link to comment Share on other sites More sharing options...
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