Forrestal Development Update: Deck Crew WiP! - Page 4 - ED Forums
 


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Old 06-19-2017, 04:32 PM   #31
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This is just amazing! Unbelievable detail! I'm so excited to see this all come together with the Tomcat and Forrestal. It will literally be 30+years of dreams for a sim come true! Thanks again for all the hard work!
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Old 06-19-2017, 05:08 PM   #32
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looks amazing!
do you built this upon a global dcs frameworl for carrier operations, or do you code all the interactions and mechanics yourself and specifically for the forrestal?

i hope there will be some form of global framework, so that interaction with the different naval paltforms (heatblur, razbam, ED) is coherent between the modules.
can you already say sth. about this, or is it still top secret until ED presents their very own carrier implementation.
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Old 06-19-2017, 06:23 PM   #33
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Quote:
Originally Posted by Cobra847 View Post
We'll be showing off plenty more of our crew as we continue along.
We have to create all the other <colour>-shirts too!

FWIW; this is a game-ready, FPS-friendly, WYSIWYG model. It will look like this, and it will not impact your FPS in any significant way due to the detail level.
Dont worry, I understand!...cant wait to see those models in movement!!thanks a lot!
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Old 06-19-2017, 06:28 PM   #34
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Considering the impressive level of detail in Cobra's OP, and even though I know the high poly is done to create various maps, I have to ask:

Is that level of detail on one item actually worth the time vs completing other work?

It's a genuine question considering the work that goes into just DCS aircraft, let alone the other little extra's that Heatblur are doing for the F-14.

Last edited by Buzzles; 06-19-2017 at 06:39 PM.
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Old 06-19-2017, 06:46 PM   #35
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Quote:
Originally Posted by Buzzles View Post
Considering the impressive level of detail in Cobra's OP, and even though I know the high poly is done to create various maps, I have to ask:

Is that level of detail on one item actually worth the time vs completing other work?

It's a genuine question considering the work that goes into just DCS aircraft, let alone the other little extra's that Heatblur are doing for the F-14.
I think quality ALWAYS is worth it!!!...also, I guess they are using some kind of texture scanning? to achieve that crazy level of quality right? it would be insane to do this by hand
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Old 06-19-2017, 11:35 PM   #36
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Quote:
Originally Posted by Cobra847 View Post
We'll be showing off plenty more of our crew as we continue along.
We have to create all the other <colour>-shirts too!
OMG the complete rainbow shown on deck? I really want to see this!!!!
Amazing work!!!
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Old 06-20-2017, 12:17 AM   #37
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Quote:
Originally Posted by Greekbull View Post
This is just amazing! Unbelievable detail! I'm so excited to see this all come together with the Tomcat and Forrestal. It will literally be 30+years of dreams for a sim come true! Thanks again for all the hard work!
What that guy said!
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Old 06-20-2017, 01:07 AM   #38
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I'm sorry to say this,but you are in the wrong field. You should be working at LucasFilms or Pixar. Awesome work!!
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Old 06-20-2017, 01:16 AM   #39
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Ya know honestly...if I get a couple of Yellow shirts moving me around the deck, a yellow shirt in front getting me on the Cat and a Shooter...the rest can be semi static for all I care!


Great work guys...

Remember..."Mr. Greenshirt" is Vince from south philly...

He's cool...
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Last edited by Sierra99; 06-20-2017 at 01:20 AM.
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Old 06-20-2017, 02:23 AM   #40
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Quote:
Originally Posted by Buzzles View Post
Is that level of detail on one item actually worth the time vs completing other work?
I was thinking the same thing.. Don't get me wrong guys I think HB's work is truly stunning but I think they get a little carried away with texture work that will barely even be visible.. I mean look at the pic of the boot and the wear.. really..? DCS is already resource hungry enough and IMHO these resources could be better utilized.
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