kam Posted June 25, 2010 Share Posted June 25, 2010 I will! I found the post I saw it in, but I didn't realise it was said 3 years ago :D, sorry. It's here. Times change.. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble Link to comment Share on other sites More sharing options...
sobek Posted June 25, 2010 Share Posted June 25, 2010 I will! I found the post I saw it in, but I didn't realise it was said 3 years ago :D, sorry. It's here. Times change.. I stand corrected :) Sounds like a joke to me though :huh: Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
kam Posted June 25, 2010 Share Posted June 25, 2010 (edited) Well, at the risk of having to search the forum again :D; isn't the new menu/editor in OpenGL? Would make sense to move to OpenGL anyway, at least it leaves the door open for mac/linux versions further down the line. Edit: if Chizh's OpenGL comment was said in jest/joke I apologize for misquoting. Edited June 25, 2010 by kam Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble Link to comment Share on other sites More sharing options...
sobek Posted June 25, 2010 Share Posted June 25, 2010 Well, at the risk of having to search the forum again :D; isn't the new menu/editor in OpenGL? Would make sense to move to OpenGL anyway, at least it leaves the door open for mac/linux versions further down the line. Edit: if Chizh's OpenGL comment was said in jest/joke I apologize for misquoting. I'm just wondering, maybe they do want to move to OpenGL in the long term, but i would be really surprised, since AFAIK, OpenGL has fallen quite short on it's promised features lately and is quite some time behind DirectX now. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Feuerfalke Posted June 25, 2010 Share Posted June 25, 2010 I'm just wondering, maybe they do want to move to OpenGL in the long term, but i would be really surprised, since AFAIK, OpenGL has fallen quite short on it's promised features lately and is quite some time behind DirectX now. Even Oleg Maddox, crusader of the OpenGL-Technology has realized that it makes no sense to build a modern game on OpenGL and shifted to DirectX. Apparently the technology and development-tools for OpenGL has not developed as hoped, whereas DX10 and above turned out to bring more benefits than most players and producers expected. Gigabyte GA-Z87-UD3H | i7 4470k @ 4.5 GHz | 16 GB DDR3 @ 2.133 Ghz | GTX 1080 | LG 55" @ 4K | Cougar 1000 W | Creative X-Fi Ti | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win10 64 HP | X-Keys Pro 20 & Pro 54 | 2x TM MFD Link to comment Share on other sites More sharing options...
Trident Posted July 1, 2010 Share Posted July 1, 2010 Sounds good, I particularly like the work on AI communications. This is one of the few competitive weaknesses remaining in ED's sims, so that bodes well for a future air to air themed installation of DCS! Link to comment Share on other sites More sharing options...
Protos Posted July 1, 2010 Share Posted July 1, 2010 Even Oleg Maddox, crusader of the OpenGL-Technology has realized that it makes no sense to build a modern game on OpenGL and shifted to DirectX. Oleg never really gave a crap, he was dependent on his programmer. Anyways that is another story.... back on topic. Ο ΤΟΛΜΩΝ ΝΙΚΑ http://www.hellenicsqn.com (under construction) Link to comment Share on other sites More sharing options...
Focha Posted July 7, 2010 Share Posted July 7, 2010 (edited) I have a question! A really silly and stupid one. By far the most hilarious one on a sim like this. Now... Here it goes. In FC2/BS we have the pilots model head animated so when you turn your head in the sim, outside the head turns, but this is only true in the lateral plane, so, is the head movements/body, implemented in all planes in A-10C? Forgive me the stupid question, but it would be cool in the ramp to see the pilots head/body, moving while some perform procedures. :D :doh: Edited July 7, 2010 by Focha Spelling. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
element1108 Posted July 7, 2010 Share Posted July 7, 2010 I think the head only animates left to right now right? I doubt they're going to spend time on more elaborate animations. Ramp starts I would assume would have every pilots head down, most would miss the more elaborate animations anyway making the attention to that detail unoticed. It would be cool though. Link to comment Share on other sites More sharing options...
fangav Posted July 7, 2010 Share Posted July 7, 2010 Does this happen in BS? I have Tir5 and haven't noticed my head moving in track replay's. :( [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Peyoteros Posted July 7, 2010 Share Posted July 7, 2010 It does in MP "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞ Link to comment Share on other sites More sharing options...
slug88 Posted July 7, 2010 Share Posted July 7, 2010 Pretty sure it does in SP as well. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Focha Posted July 7, 2010 Share Posted July 7, 2010 I think the head only animates left to right now right? I doubt they're going to spend time on more elaborate animations. Ramp starts I would assume would have every pilots head down, most would miss the more elaborate animations anyway making the attention to that detail unoticed. It would be cool though. Yeah... I think you are right. But I guess that up/down animations should be quick enough to implement. Well it's only a small detail. Regards. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
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