MS Introduces Variable Rate Shading - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 03-19-2019, 03:56 PM   #1
Sir Gus
Junior Member
 
Sir Gus's Avatar
 
Join Date: Feb 2018
Location: Athens,Greece.
Posts: 28
Default MS Introduces Variable Rate Shading

"The DirectX Developer Blog introduces some new graphics technology called Variable Rate Shading, calling this "a scalpel in a world of sledgehammers" Here's word:

What is Variable Rate Shading?
In a nutshell, it’s a powerful new API that gives the developers the ability to use GPUs more intelligently.

Let’s explain.

For each pixel in a screen, shaders are called to calculate the color this pixel should be. Shading rate refers to the resolution at which these shaders are called (which is different from the overall screen resolution). A higher shading rate means more visual fidelity, but more GPU cost; a lower shading rate means the opposite: lower visual fidelity that comes at a lower GPU cost.

Traditionally, when developers set a game’s shading rate, this shading rate is applied to all pixels in a frame.

There’s a problem with this: not all pixels are created equal.

VRS allows developers to selectively reduce the shading rate in areas of the frame where it won’t affect visual quality, letting them gain extra performance in their games. This is really exciting, because extra perf means increased framerates and lower-spec’d hardware being able to run better games than ever before.

VRS also lets developers do the opposite: using an increased shading rate only in areas where it matters most, meaning even better visual quality in games.

On top of that, we designed VRS to be extremely straightforward for developers to integrate into their engines. Only a few days of dev work integrating VRS support can result in large increases in performance."




That might help DCS devs to optimize better our game and have better frame rates.

Last edited by Sir Gus; 03-19-2019 at 04:02 PM.
Sir Gus is offline   Reply With Quote
Old 03-19-2019, 03:58 PM   #2
cercata
Member
 
cercata's Avatar
 
Join Date: Sep 2018
Posts: 318
Default

https://devblogs.microsoft.com/direc...sledgehammers/

"a new graphics feature available only on DirectX 12"

That's cool, I hope Vulkan adds it too !!!!!

The problem is many games still with OpenGL and DX11 ... what does DCS use ?
cercata is offline   Reply With Quote
Old 03-19-2019, 04:02 PM   #3
ButterCookie
Junior Member
 
Join Date: Oct 2016
Posts: 7
Default

Quote:
Originally Posted by cercata View Post
The problem is many games still with OpenGL and DX11 ... what does DCS use ?
According to MSI Afterburner DCS uses DX11. And, yes, I'm running on a DX12 capable card.
ButterCookie is offline   Reply With Quote
Old 03-19-2019, 06:02 PM   #4
Goa
Member
 
Goa's Avatar
 
Join Date: Jan 2012
Location: Italy
Posts: 965
Default

dcs is directx 11 capable only, no news about vulkan api since months unfortunatelly.
__________________
  • CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+ 500GB Samsung 850 evo / GPU:Asus geforce strix O.C 1080TI / Monitor: Asus PG278QR 144HZ / Trackir 5 proclip/ TM Warthdog Hotas /TM TFFRP rudder /Case: Fractal Design R6 Define black
Goa is offline   Reply With Quote
Old 03-20-2019, 01:08 AM   #5
SkateZilla
Moderator/ED Testers Team
 
SkateZilla's Avatar
 
Join Date: Jun 2012
Location: Virginia Beach
Posts: 18,429
Default

Quote:
Originally Posted by cercata View Post
https://devblogs.microsoft.com/direc...sledgehammers/

"a new graphics feature available only on DirectX 12"

That's cool, I hope Vulkan adds it too !!!!!

The problem is many games still with OpenGL and DX11 ... what does DCS use ?
DirectX12 is getting absolutely owned, which is why MS is also releasing it to Windows 7, after saying for the entire life of DX12 that the WDDM for Windows 7 would never support DX12.

And Vulkan already Does this, as Does Other API's (DX11, OpenGL, even AMD's Dead Mantle).

nVidia has this in their GameWorks Software Suite for almost a year already as well.

Quote:
Originally Posted by ButterCookie View Post
According to MSI Afterburner DCS uses DX11. And, yes, I'm running on a DX12 capable card.
DCS World Currently Uses DirectX11 API

Quote:
Originally Posted by Goa View Post
dcs is directx 11 capable only, no news about vulkan api since months unfortunatelly.
The Last update on Vulkan is that the Base Engine was Complete, and work had started on Converting all of the Shaders and textures to the new API
__________________
Windows 10 Pro, HAF922, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill,
2x R7970 Lightnings Crossfired @ 1.1/6.0GHz, Creative XFi Plat. Fatal1ty Champion,
3x ASUS VS248HP + Hanns·G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050)
TM Warthog HOTAS, TM MFDs, CH Fighterstick, Pro Throttle, CH Pro Pedals, TrackIR4 Pro

Last edited by SkateZilla; 03-20-2019 at 03:10 AM.
SkateZilla is offline   Reply With Quote
Old 03-21-2019, 03:14 PM   #6
cercata
Member
 
cercata's Avatar
 
Join Date: Sep 2018
Posts: 318
Default

Quote:
Originally Posted by SkateZilla View Post
DirectX12 is getting absolutely owned, which is why MS is also releasing it to Windows 7, after saying for the entire life of DX12 that the WDDM for Windows 7 would never support DX12.
That's really backfiring !!!!!!
Luckyly it will be too late when they make the politics changes, and Vulkan will be the dominant API in the future.


Quote:
Originally Posted by SkateZilla View Post
The Last update on Vulkan is that the Base Engine was Complete, and work had started on Converting all of the Shaders and textures to the new API
That's amazing !!!!!!!
Not only the performance improvemens, but also being free from Microsoft !!!!

Last edited by cercata; 03-21-2019 at 03:16 PM.
cercata is offline   Reply With Quote
Old 03-21-2019, 11:28 PM   #7
SkateZilla
Moderator/ED Testers Team
 
SkateZilla's Avatar
 
Join Date: Jun 2012
Location: Virginia Beach
Posts: 18,429
Default

DCS still uses MS Runtime Libraries.
__________________
Windows 10 Pro, HAF922, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill,
2x R7970 Lightnings Crossfired @ 1.1/6.0GHz, Creative XFi Plat. Fatal1ty Champion,
3x ASUS VS248HP + Hanns·G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050)
TM Warthog HOTAS, TM MFDs, CH Fighterstick, Pro Throttle, CH Pro Pedals, TrackIR4 Pro
SkateZilla is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:54 AM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.