Gazelle: Unwanted "Deadzone-Effect" at center stick - ED Forums
 


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Old 11-16-2018, 11:06 PM   #1
BlackPixxel
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Default Gazelle: Unwanted "Deadzone-Effect" at center stick

Hello Gazelle pilots!

I have the following issue that makes it very unpleasant to fly this great bird:

Around center stick, the heli keeps its attitute during a hover, which is fine.
Now I want to roll right slightly. So I move the stick slowly to the right. But the heli will not respond. Only after a certain stick travel it will respond, but with a much higher initial roll rate than I would want to for fine controlls.

I thought that this is related to the built-in deadzone of my X-52.

So for troubleshooting purpose I set the Y axis saturation for pitch and roll to 9%. That means I need much larger stick deflections to achieve the desired roll rate. It also means, that I am now well outside of the built-in deadzone of the X-52 when I am giving the roll input.


What I would expect is the following:
For the few mm of center stick where the built-in deadzone is, the heli should not move at all. For higher stick deflections, the heli should rotate. The more the stick deflects, the faster it rotates.

What I get is the following:
For about 50% stick travel the heli does nothing. When I very slowly increase the stick deflection even more, the heli will appruptly begin to roll with quite a high roll roll rate.



This behaviour makes it really hard to fly this bird. A heli needs very fine controll inputs and very little corrections. But with this Gazelle I cannot do little corrections. Small stick deflections will act like a deadzone with the heli not responding. Then after a millimeter more stick travel, the heli will start to roll with an initial roll rate way to high for small corrections.

When I try the same thing with the reduced Y saturation on the MiG-29 it does not have this problem, which means that it should not be stick related.

Does anyone have similar issues, or a solution for this problem?

Thank you in advance!

Last edited by BlackPixxel; 11-16-2018 at 11:09 PM.
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Old 11-17-2018, 12:36 PM   #2
Vilab
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i have noticed the same thing with T16000M stick


that deadzone behaviour also exists in pitch ( down, at least )
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Old 11-17-2018, 12:42 PM   #3
Silversmith
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No problem with Thrustmaster Warthog stick. Rather than use a dead-zone I use a curved response to allow fine movements around centre stick and larger as the stick moves off centre. Apologies if a really stupid Q, but you are not in auto-hover are you?
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Old 11-17-2018, 04:20 PM   #4
BlackPixxel
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Problem is solved:

Force Feedback needs to be deactivated in the game settings. Weird that it causes such an effect, but now the deadzone is gone and I can do very fine controls.
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Old 11-17-2018, 07:42 PM   #5
DrummerNL
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Very glad it got resolved BlackPixxel, I will post the screenshot of the option that needs to be unticked here like I did on the discord channel for others to see as well.

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Old 11-17-2018, 10:47 PM   #6
BlackPixxel
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Yes, thanks alot for helping me on Discord!
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