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Old 04-15-2018, 07:00 PM   #21
comie1
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This is magic. Well done sir
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Old 04-16-2018, 11:38 AM   #22
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very neat rows of soldiers like that!
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Old 04-16-2018, 11:46 AM   #23
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Sounds very promising. Remembers me of IL-2 online wars
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Old 04-16-2018, 12:20 PM   #24
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This system reminds me the Dynamic Campaign of Falcon 4 but turn based and with better use of the ground forces.

I don't quite understand 2 things:
- you can do one attack at time and the game use only the units involved in that "battle" or it's in a much larger scale where you have multiple "battles" going?
- you said you can use aircraft in a specific battle , so you can frag a package with different mission ( CAS , SEAD , DEAD , BAI , INTERCEPTION , etc ) ?
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Old 04-16-2018, 01:04 PM   #25
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Quote:
Originally Posted by beppe_goodoldrebel View Post
This system reminds me the Dynamic Campaign of Falcon 4 but turn based and with better use of the ground forces.

I don't quite understand 2 things:
- you can do one attack at time and the game use only the units involved in that "battle" or it's in a much larger scale where you have multiple "battles" going?
- you said you can use aircraft in a specific battle , so you can frag a package with different mission ( CAS , SEAD , DEAD , BAI , INTERCEPTION , etc ) ?
Hello beppe,

1. in your turn you may declare multiple attacks depending you have enough fuel,ammo. (In current implementation, you would declare them yet still sequentially.)
Ground Units may participate only in one fight during your turn. The single "DCS-Mission" will probably mostly be in a smaller scale. Its all about one "destination" conflict-zone.

2. you can always assign aircraft to an attack on an conflict zone, when ur ground forces invading that zone from a neighboring conflict-zone. You may additionaly "attack" any conflict-zone with aircrafts only. What exactly u do with your aircrafts in those "attacks" is absolutely up to you.
(imho depends on what you load on to the aircraft and which aircraft u let participate.)

I'll show it in more detail as soon as i'm ready to show it. :-)

P.S. oh ... and ... as the 'defender' you may assign aircrafts to that mission as well, of course.

regards,
der Wolf

Last edited by Wunderwolf; 04-16-2018 at 04:39 PM.
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Old 04-17-2018, 02:06 AM   #26
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This is very impressive Wunderwolf, it seems you have given DCS the potential for another "Great leap Forward" thanks for your efforts.
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Old 04-17-2018, 03:21 AM   #27
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very nicely done wolf. Had a chance to get caught up on this thread. Great concept and very interested to see where this goes. Keep up the good work.
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Old 04-17-2018, 07:01 PM   #28
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This looks pretty cool! I don't suppose there will be a Single-Player Vs. AI version?
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Old 04-17-2018, 07:46 PM   #29
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Quote:
Originally Posted by Strut View Post
This is very impressive Wunderwolf, it seems you have given DCS the potential for another "Great leap Forward" thanks for your efforts.
Well, i hope im not the Mao Zedong of DCS !
Many thanks for your kind words.

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Originally Posted by gunterlund21 View Post
very nicely done wolf. Had a chance to get caught up on this thread. Great concept and very interested to see where this goes. Keep up the good work.
Many thanks!! I'll try.

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Originally Posted by tn_prvteye View Post
This looks pretty cool! I don't suppose there will be a Single-Player Vs. AI version?
Well, unfortunately not. It would go beyond the scope (for now). But afair there is already something like a SP-dynamic-campaign-engine out there!?

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der Wolf
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Old 04-18-2018, 06:07 PM   #30
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Quote:
Originally Posted by Wunderwolf View Post

Well, unfortunately not. It would go beyond the scope (for now). But afair there is already something like a SP-dynamic-campaign-engine out there!?

Regards,
der Wolf
Thanks for the response. There's DCE, but it's still a bit limited (no offense MBOT ) It's also a big FPS hog for some of us.

Your work still looks amazing!
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