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Old 06-08-2019, 12:49 PM   #11
Al-Azraq
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Originally Posted by Alex Voicu View Post
I was testing the new FW190 A8 and noticed the sideslips are now awesome. If you put the rudder pedal in one corner and stick in the other the plane sinks like a stone, just like it should. The descent rate is almost 30 m/sec and speed is stable, around 200-220 km/h. There is no way i would have made that landing before 2.5.5, the sideslip effect was much lower.

Could it be that this was introduced before 2.5.5 and i didn't notice? I didn't try this in a while.

I did more flights in the D9, Spitfire and K4 and these sideslips are possible with all of them. Didn't try this with the Mustang yet.

A little bit off topic here but I am curious about which are your graphical settings. Your cockpit shadows look crisp and mine look pixelated despite having almost everything maxed out.
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Old 06-08-2019, 01:07 PM   #12
Alex Voicu
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Originally Posted by Al-Azraq View Post
A little bit off topic here but I am curious about which are your graphical settings. Your cockpit shadows look crisp and mine look pixelated despite having almost everything maxed out.
Shadows are on high, terrain object shadows on default, cockpit global illumination off.
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Old 06-08-2019, 01:15 PM   #13
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Originally Posted by Alex Voicu View Post
I was testing the new FW190 A8 and noticed the sideslips are now awesome. If you put the rudder pedal in one corner and stick in the other the plane sinks like a stone, just like it should. The descent rate is almost 30 m/sec and speed is stable, around 200-220 km/h. There is no way i would have made that landing before 2.5.5, the sideslip effect was much lower.

Could it be that this was introduced before 2.5.5 and i didn't notice? I didn't try this in a while.

I did more flights in the D9, Spitfire and K4 and these sideslips are possible with all of them. Didn't try this with the Mustang yet.

I always made sideslips
Perhaps with the A8 it is more pronounced
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Old 06-08-2019, 02:33 PM   #14
Al-Azraq
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Originally Posted by Alex Voicu View Post
Shadows are on high, terrain object shadows on default, cockpit global illumination off.
Only thing different than my setup is the global illumination in the cockpit. I will try it out off, thanks!
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Old 06-08-2019, 04:28 PM   #15
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What does global illumination do?
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Old 06-08-2019, 05:20 PM   #16
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Originally Posted by Al-Azraq View Post
A little bit off topic here but I am curious about which are your graphical settings. Your cockpit shadows look crisp and mine look pixelated despite having almost everything maxed out.
There's a post round here somewhere showing how you can edit the graphic options to increase shadow resolution. Takes a performance hit, but you can make em as crisp as you want.
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Old 06-09-2019, 10:08 PM   #17
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Originally Posted by BuzzU View Post
What does global illumination do?
+1
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Old 06-22-2019, 07:12 PM   #18
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Originally Posted by Al-Azraq View Post
A little bit off topic here but I am curious about which are your graphical settings. Your cockpit shadows look crisp and mine look pixelated despite having almost everything maxed out.

Funny I noticed the same thing in VR although its worse when exposed to midday lighting, it still doesent seem as crisp as the 109 textures.
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Old 06-22-2019, 07:22 PM   #19
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Originally Posted by BuzzU View Post
What does global illumination do?
Just google it:
https://en.wikipedia.org/wiki/Global_illumination
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Old 06-22-2019, 09:25 PM   #20
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Comparison with the Spit

https://media.giphy.com/media/TkCz5Y...Oym7/giphy.gif
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