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Old 01-21-2020, 05:40 PM   #1
jimblue74
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Default F14 or A10

guys, some advice. In this month I did a full immersion with the F18, I learned fairly well the available systems (almost all of them) and I also finished the only Marple Flag campaign available. Now I'm waiting for new updates and especially new campaigns. In the meantime, I could start studying / flying on another plane. What do you recommend between the A10 and the F14 that I have already purchased both? Does the A10 differ as much as systems compared to the F18? According to my tastes, the A10 has positive aspects:
- which is a complete product
- many 3rd part campaign
- it is modern and therefore more should approach the systems of the F18;
and negatives:
- it is practically only A-G- I don't know if I have to learn all over again or what I learned on the F18, correctly adapted, I could take advantage of it on the A10.
For the F14, the pros:
- it is beautiful to look at, fascinating, beautiful to fly;
- it is multi-role;
- maybe for those who start from scratch, and I say maybe, it should be simpler than the F18, as it has more "primitive" systems .....
- it's in early access, but it's, I think, almost done
the cons:
- very different from the F18, so I think I have to re-learn everything;
- it is a little too old as systems, for my taste. However not so much.
Thanks to those who answer me!
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Old 01-21-2020, 05:44 PM   #2
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Do you like apples or do you like oranges?

These two aircraft are complete opposites and this is something only you can decide for yourself.

Personally I would go for the Tomcat any day of the week over the Warthog.

The Tomcat is the best module in DCS IMO and anyone who doesn't have it is missing out substantially. The Warthog has the benefits of being feature-complete, it has less bugs due to its age, and it's on a better sale.
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Old 01-21-2020, 06:00 PM   #3
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Both are great. The thing that stuck out the most for me is that you feel as though the Tomcat is a bit too old. It's definitely different from the F-18, but I don't think it's terribly hard to adjust to.


The biggest hurdle might be the fact that it's a 2 seater. I like Jester (the rear AI) but he does have some issues and I find that as of now, he's been made a bit overly difficult, but not impossible, to work with.


Your list of negatives for the A-10 is pretty short, basically that the A-10 is not air to air capable. You'll have to relearn some things, but overall the A-10 is similar to the F-18 in AG operation. Perhaps you'd like the A-10 more.
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Old 01-21-2020, 06:48 PM   #4
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thank you both. In theory, yes, the A10 would be more suitable for me, but I decided that the next plane to learn will be the F14, it is from 1986 (every reference is purely random) that I wait for it. It takes me emotionally. It being understood that my main plane, at least for now, will always remain the F18. For news, I would also have the F16, but it is too embryonic. The only thing, which I hadn't actually mentioned, is that Jester scares me. I don't like knowing that I don't have total control over what I do, having to rely on him for various things ..... as I don't really like jumping from one seat to another. Okay, we'll see. In the meantime .... come on Marple Flag, and ED, released some new campaigns, are really well done !!
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Old 01-21-2020, 07:05 PM   #5
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I've had the F18 module for a while and just started messing with the F14. The F14 will feel very analog when you get in it. More difficult to fly, more difficult to even startup and get off the ground, etc. It lacks the intuitive MFDs and other more modern features. But hey buy it anyhow and throw on some Kenny Loggins and enjoy. The A10 was my first module and I really liked it. You just have to be in the mind set of I'm flying low and slow and knowing your only job is to rain down terror on the ground.
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Old 01-21-2020, 08:10 PM   #6
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The A10C also has a very polished manual, dozens of top of the line tutorial videos, dozens of friendly experienced pilots that can help you with just about anything with the aircraft.

I went through the same back and forth numerous times with the A10C and the Hornet. I almost posted a thread entitled "Would Someone Please Make Up My Mind!".

If you're going for the long game, I would suggest popping the small fruit with the A10C. By the time you have some logged experience, the F14 will be a bit more polished. It's not going away.
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Old 01-21-2020, 08:30 PM   #7
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I like both, but they're full of sugar
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Old 01-21-2020, 09:04 PM   #8
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To me, the F-14 module is what makes DCS fun. I guess I probably have more money than good sense, but I've bought nearly add the modules. Some, like the Mi-8, I may have spend only minutes on and forgotten about. The F-14 really renewed my interest in the program, and since buying it I have wasted a lot of Saturday afternoons. Being able to act as a RIO and a pilot in the same mission provides an immersive experience that I don't really find with the other modules, although I have gone back and started to revisit some of the older modules I had previously gotten bored with. That's my $.02
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Old 01-21-2020, 10:01 PM   #9
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At the end of the day, you really need to choose that one that excites you the most PERSONALLY. When you ask a DCS forum what you should get, you are going to get answers based on what others personally like and while that can be useful information, it doesn't really tell you what YOU will like. You really need to follow your own gut on this one.

While I will not tell you what to get, I will (hopefully) provide a bit of context for each aircraft that might help you better understand what each aircraft does.

Starting with the F-14, it is important to consider its two-seat nature. Unlike the Hornet where you are controlling all aspects yourself, you are mostly going to be focused on pilot-centric duties while the RIO/JESTER AI handles the radar, navigation, air to ground weapons prep, LANTIRN pod operation (JESTER cannot do this quite yet but will be able to do it soon), countermeasures, and datalink. As the pilot, you do have some control over the radar in close-up dogfighting and you do control all air to air weapons but the RIO pretty much handles everything else. The JESTER AI is capable of doing a lot of this (especially if you take the time to understand the real limits of the systems and how JESTER interacts with them) but since you will not have direct control, it can take some getting used to.

Beyond that, the F-14 is a capable fighter (I would even say it could qualify as a air superiority fighter in a way) even against more modern foes. It has a powerful radar that makes up with raw power what it lacks in sophistication. It also has the potent AIM-54 that (while not the super-weapon it is sometimes made out to be) will reward players who deploy it smartly.

In ground attack, things get a bit more complicated. When equipped with laser guided bombs and a LANTIRN pod, the F-14 is a potent precision strike fighter. This is how the Tomcat spent much of its later life for a reason. It is very good at delivering laser guided bombs precisely. Beyond that, its air to ground utility starts to break down a bit in comparison to more modern multi-role platforms like the Hornet or Viper. There is a reason that the Navy didn't use the Tomcat as a general purpose bomber. It was only with the introduction of the LANTIRN to the airframe in the 90's did it really get considered a bombing platform. You can certainly drop unguided bombs (and a lot of them) but it does feel like a bit of a waste of a Tomcat to do so.

With this in mind, I am not sure it is right to say that it is a "multi-role" in the most technical sense. It can be a great fighter and a solid precision bomber but it can't do both in the same sortie without running into some serious compromises (loadout-wise). When you fly it, you will certainly pick up on its focus on air to air. The air to ground aspects are kind of pasted on top and while it works fine, you do feel some awkwardness when you turn it into a bomber. It isn't really set up to provide you with ground situational awareness like it does with air to air.

Keep in mind, before some decide to jump on me for saying the F-14 isn't a true multi-role in the most technical sense, wait until the Hornet and Viper are complete and I think you will see what I mean. When you have full ground radar, targeting pod, and navigation functionality, you will see where the term "multi-role" really comes into play and that it means more than just being able to strap a targeting pod and some bombs on a dedicated air to air fighter.

The A-10C is a very, very different aircraft with a wildly different set of core roles (though there is some interesting overlap). The most important thing to understand is that the A-10C is not a strike aircraft. It gets awkwardly used as one in DCS sometimes but a strike mission as a concept is something you don't do with a slow, low altitude focused aircraft that can't really operate in contested airspace (via enemy fighters or radar based SAM systems). The A-10C's core roles are going to be based around operations in low-intensity air space (well away from enemy air power and well behind any major SEAD/DEAD operations). If you think of the air combat theater as a series of lines, the fighters, SEAD/DEAD, and EW aircraft are going to be working the line that is furthest ahead while the A-10C will be well behind working above ground troops and the like.

With that in mind, the A-10C really comes into its own when used in CAS, COIN, CSAR, AFAC, and battlefield air interdiction roles. The whole point of the A-10C upgrade was to make it better specifically at those roles and allow the pilot to have a lot more situational awareness of what is happening on the ground. Unlike the F-14, F/A-18, or F-16, you will not be climbing to 30,000 feet, flying deep into enemy airspace, and dropping LGB's or JDAMs. You will instead be shooting at vehicles, troops, and other front-line assets while coordinating with a JTAC on the ground or a AFAC in the air. Heck, you might even be the AFAC while you direct your friends to targets.

About as close as you will get to more traditional bombing is battlefield air interdiction. This is where you attack enemy logistics, command, and supply assets right behind enemy lines as a way to disrupt them. You are still not deep enough behind the lines to encounter enemy air assets but it will feel somewhat like a "strike mission" in a basic sense.

On a DCS module level, both are complete enough to be considered "mission ready" in the sense that you can do a realistic/authentic mission without hitting any serious functionality gaps. In terms of module completeness, you can't go wrong with either the Tomcat or the Warthog.

In the end, you really need to just kinda think about what kind of missions you want to do and go from there. The A-10C really does one specific set of missions really well (with no real capability outside of that) while the F-14 can handle most air to air and precision strike rather well. If you want to do any air to air, the F-14 might be a good choice. If you don't want to ever do air to air, the A-10C is a logical choice.
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Old 01-21-2020, 10:10 PM   #10
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This question just requires a one word answer :

BRRRRRRRRRRRRRRT!!!!!!!

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