Tacview 1.8.0 is now available to everyone! - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 09-09-2019, 07:08 PM   #1
Vyrtuoz
ED Partners
 
Vyrtuoz's Avatar
 
Join Date: May 2006
Posts: 692
Arrow Tacview 1.8.0 is now available to everyone!



Tacview 1.8.0 is now available to everyone!

Download: http://tacview.net/download
  • Release Date: Fri, 6 Sep 2019
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 293.0 MB

This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release.

This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground.

I have also been working hard to improve performance, notably the loading speed of custom textures.

Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings.

Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application.

Enjoy!
Vyrtuoz

Release notes

FEATURES & CHANGES
  • NOTICE: Windows XP is not supported anymore (definitive)
  • DCS: Added support for DCS World dedicated server (proper exporter installation)
  • DCS: Added DCS: Normandy 1944 Map runways
  • DCS: Added DCS: Persian Gulf Map runways
  • DCS: Updated DCS: NEVADA NTTR Map runways
  • BMS: Added support for Falcon BMS 4.34 database format
  • BMS: Integrated Aegean 2.5 for BMS 4.33
  • BMS: Added all BMS Korea airports
  • IL2: All battlefield textures have been integrated in Tacview
  • IL2: Added most IL2 WWI/WWII aircraft to Tacview database
  • Added a brand-new shot log
  • Added an option to automatically pause on shot log events
  • On pause, the current shot log event is now displayed in the 3D view
  • BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
  • Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
  • Added a brand new UI for the 3D view, more usable, and scalable
  • It is now possible to display local time via a custom offset
  • Added an option to remove objects from the 3D view context menu
  • Added an option to add object on the ground from the 3D view context menu
  • It is now possible to specify the altitude of a new object above ground level
  • When an object is manually added to the world, it is now automatically selected
  • Double clicking on dockable windows has been disabled to prevent any mistake
  • Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
  • It is now possible to force an object to be alive from the objects list
  • Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
  • You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
  • The playback control bar has been moved to a dockable window
  • The active object list has been moved to a dockable window
  • Added CTRL+N shortcut to deselect primary and secondary objects
  • The time slider now displays target time during a drag operation
  • Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
  • When opening a new file, only important objects are automatically selected instead of any other object
  • When opening a new file, the camera will now be centered on the battlefield
  • Optimized terrain custom textures loading time
  • Added support for 8-bit PNG custom tiles textures
  • SDK: Added LuaFileSystem 1.7.0
  • SDK: Added support for 32-bit in the C# SDK
  • SDK: Added more options to manipulate the camera via the SDK API
  • SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop

FIXES
  • The acmi 2.x file loader was not properly handling flight events
  • Telemetry export tool was not exporting native coordinates (U, V, Heading) when available
  • Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression)
  • Fixed crashes in C# Math.Vector API
  • Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized
  • Object properties edition now works as expected and supports all measurement units
  • Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems
  • It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database)
  • Violet objects were improperly displayed in blue in the 3D view object list
  • Mouse and keyboard focus is now set to the 3D view when switching to full screen
  • Dockable windows could be hidden under Windows taskbar
  • Cursor keys to control playback where not working in free camera mode
  • Current license will now be the most powerful product key between user and system keys
  • Invalid samples in GAE files are now more gracefully handled
  • It is now possible to add an object on top of another one from the 3D view
  • The Ka-50 3D model was twice the size it should have been

__________________

Last edited by Vyrtuoz; 09-09-2019 at 07:15 PM.
Vyrtuoz is offline   Reply With Quote
Old 09-10-2019, 07:29 AM   #2
QuiGon
Veteran
 
Join Date: Jul 2013
Location: Germany
Posts: 12,839
Default

Thanks for all your work! Without TacView DCS wouldn't be the same!
__________________
Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

QuiGon is offline   Reply With Quote
Old 09-10-2019, 11:21 AM   #3
Rudel_chw
Veteran
 
Join Date: Nov 2013
Location: Antofagasta, Chile
Posts: 5,519
Default

Quote:
Originally Posted by Vyrtuoz View Post
  • DCS: Added DCS: Normandy 1944 Map runways
  • DCS: Added DCS: Persian Gulf Map runways
  • DCS: Updated DCS: NEVADA NTTR Map runways
  • It is now possible to display local time via a custom offset
thanks a lot, all of these were items I really missed on earlier releases
Cheers and best regards.
__________________
For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra
For Gaming: 27" Monitor - Ryzen 1500X - 32 GB DDR4 2400 - MSI GTX970 - SSD 1.25 TB - HDD 10 TB - Windows 10 Pro - Thrustmaster HOTAS Cougar - Oculus Rift CV1
Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw is online now   Reply With Quote
Old 09-10-2019, 10:25 PM   #4
Aviators
Senior Member
 
Aviators's Avatar
 
Join Date: Jan 2009
Location: Italy
Posts: 1,294
Default

great!
Aviators is offline   Reply With Quote
Old 09-19-2019, 03:58 PM   #5
Zeagle
Member
 
Zeagle's Avatar
 
Join Date: Dec 2018
Posts: 234
Default

What about upgrading from 1.7 on a dedicated server? Should I go in and remove tacview first before installing? I know I had to copy and edit some stuff by hand for 1.7
__________________
Eagles Nest dedicated server
Discord https://discord.gg/zWz28Cc
Zeagle is offline   Reply With Quote
Old 09-20-2019, 09:17 PM   #6
BuzyBee
Junior Member
 
BuzyBee's Avatar
 
Join Date: Nov 2018
Posts: 72
Default

Great question Zeagle! Actually we have specifically improved the Tacview installer to work better with a dedicated server. Simply run the new installer and it should install and/or update Tacview in all the right places.
__________________
BuzyBee is offline   Reply With Quote
Old 09-21-2019, 01:31 PM   #7
Zeagle
Member
 
Zeagle's Avatar
 
Join Date: Dec 2018
Posts: 234
Default

Yeah that's what I did and no issues...thanks for a great piece of software!

Is there a way that you could implement a logbook feature for the server software? I can write code to parse files and such, but it seems that Tacview already has all the information needed for a server logbook like hours flown, missiles fired, hits, misses, etc. Just a thought.
__________________
Eagles Nest dedicated server
Discord https://discord.gg/zWz28Cc

Last edited by Zeagle; 09-21-2019 at 01:34 PM.
Zeagle is offline   Reply With Quote
Old 09-21-2019, 02:25 PM   #8
Gianky
Member
 
Join Date: Feb 2006
Posts: 228
Default

Hey guys!

Noob question: I'm running Tacview 1.7.5, if I update to 1.8, will the tracks I recorded with the previous version be corrupted or not playable anymore?
Gianky is offline   Reply With Quote
Old 09-21-2019, 04:12 PM   #9
Ramsay
Senior Member
 
Join Date: Aug 2012
Location: UK
Posts: 2,168
Default

Quote:
Originally Posted by Gianky View Post
I'm running Tacview 1.7.5, if I update to 1.8, will the tracks I recorded with the previous version be corrupted or not playable anymore?
Previous .acmi files will play fine but you might need to setup the positioning of your flight history, chart windows.
Ramsay is online now   Reply With Quote
Old 09-23-2019, 04:26 PM   #10
BuzyBee
Junior Member
 
BuzyBee's Avatar
 
Join Date: Nov 2018
Posts: 72
Default

Hi Zeagle,

A logbook feature as you have described has been requested by others as well and is a long-term goal for Tacview.

In the meantime, there is functionality to export the flight log via the command line, as an xml of csv file - does this help?

Quote:
Originally Posted by Zeagle View Post
Yeah that's what I did and no issues...thanks for a great piece of software!

Is there a way that you could implement a logbook feature for the server software? I can write code to parse files and such, but it seems that Tacview already has all the information needed for a server logbook like hours flown, missiles fired, hits, misses, etc. Just a thought.
__________________
BuzyBee is offline   Reply With Quote
Reply

Tags
playback, tacview, telemetry, track

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 07:17 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.