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Vulcan - Stensil mesh optimization VR


Panzertard

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Dear ED gurus.

 

Will you try to do Stensil-mesh to optimize (perhaps up to 30%) how much is rendered with the new engine?

I'm not sure whether this is a very specific method that only applies to forward rendering or other scenarios though.

 

I'm quite clueless on the technique, but on foil it seems like a good idea.

 

(The stensil mesh optimization at 57:52 minutes roughly.

)

 

 

For the rest of us, the start is interesting on learning a bit on how VR is rendered, at 6:02:

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

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