Problem with WIP mod after updating dcs to 2.5.. - ED Forums
 


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Old 08-11-2019, 08:39 PM   #1
J900
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Default Problem with WIP mod after updating dcs to 2.5..

Hoping someone might be able to help shed a little light on this, WIP Meteor was working fine until i updated to dcs 2.55 and even though i installed the latest edm tools and re exported the .EDM's dcs fails to load at all now?
I was wondering if there were any other known issues with mods as a result of updating to 2.55.

Thanks

Last edited by J900; 08-11-2019 at 10:03 PM.
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Old 08-11-2019, 10:53 PM   #2
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Yes, Markindel's various ship models no longer work!
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Old 08-12-2019, 08:28 AM   #3
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dcs.log errors?
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Old 08-12-2019, 02:50 PM   #4
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Log errors....for the ships, there was no log error. They appear in the sim underwater. The only thing visible is a wake much like a submarine periscope.
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Old 08-12-2019, 05:24 PM   #5
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Found the problem, working now..
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Old 08-12-2019, 07:43 PM   #6
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What was the problem?
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Old 08-12-2019, 08:59 PM   #7
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The gun mount name i was using temporarily to set up the guns had been removed in the update so failed to load..
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Old 08-12-2019, 11:14 PM   #8
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Other things i have noticed so far are model is rotated wrong way with no option to set it as before in export options so scenes will need rotating and landing gear is now up when should be down so that will also have to be changed..hopefully future sim updates wont affect things so much...
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Old 08-13-2019, 10:44 PM   #9
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Hmmm gear is now up when air starting but extends straight away to lowered position and just blows up when starting from runway...
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Old 08-14-2019, 01:52 AM   #10
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Try this

Code:
local gear_state = 1
local gear_weight = sensor_data:getWOW_LeftMainLandingGear()

if gear_weight ~= 0 then
   gear_state = 1
else
   gear_state = 0
end
Should incorporate a simple check of if you are on the ground or not and will set it to the correct position by default.
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