daemon1808 Posted August 22, 2020 Share Posted August 22, 2020 As said, the UH-1 copilot IA do not fire. I believe this happens after the last DCS update, because some days ago I was flying the UH-1 and the copilot IA work as intended. I have attached a track with one example. As you can see the copilot doesn't fire a single bullet in all the fight.UH1 bug1.trk Link to comment Share on other sites More sharing options...
pedro.santuchi Posted August 23, 2020 Share Posted August 23, 2020 As said, the UH-1 copilot IA do not fire. I believe this happens after the last DCS update, because some days ago I was flying the UH-1 and the copilot IA work as intended. I have attached a track with one example. As you can see the copilot doesn't fire a single bullet in all the fight. The same thing happens to me. After update. MB Asus Z270 / Intel i7 7700K / Corsair 32gb RAM / Asus Strix 1080Ti / 1TB SSD dedicated to DCS / 1TB HD Link to comment Share on other sites More sharing options...
SMH Posted August 24, 2020 Share Posted August 24, 2020 We can't fire from that position anymore either. We've totally lost the ability to steer the miniguns. (Neither the AI or us seem to be able to put the left side gunsight down.) Link to comment Share on other sites More sharing options...
MilesD Posted August 25, 2020 Share Posted August 25, 2020 Damn, that drove me crazy in an online mission. I thought it was me forgetting to map something. He wouldn't even put his sight down. Now shipping up to website Pre-Order Form date 2022/06/01 Pre-Order Form Submission https://pointctrl.com/preorder-form/ PointCTRL Support Discord https://discord.gg/jH5FktJ PintCTRL Website https://pointctrl.com/ Link to comment Share on other sites More sharing options...
Bailey Posted August 25, 2020 Share Posted August 25, 2020 I have had this problem too. Online and offline. DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
daemon1808 Posted August 25, 2020 Author Share Posted August 25, 2020 Damn, that drove me crazy in an online mission. I thought it was me forgetting to map something. He wouldn't even put his sight down. yes, even if you take control of the copilot and put the sight down, when you return to the pilot the copilot doesn't open fire. :( Link to comment Share on other sites More sharing options...
MilesD Posted August 26, 2020 Share Posted August 26, 2020 yes, even if you take control of the copilot and put the sight down, when you return to the pilot the copilot doesn't open fire. :( And here I thought the Company CO "Conscientious Objector" was my co-pilot. Now shipping up to website Pre-Order Form date 2022/06/01 Pre-Order Form Submission https://pointctrl.com/preorder-form/ PointCTRL Support Discord https://discord.gg/jH5FktJ PintCTRL Website https://pointctrl.com/ Link to comment Share on other sites More sharing options...
VFA103 Whisper Posted August 28, 2020 Share Posted August 28, 2020 Yup, still busted, has been for months. The huey is borderline useless atm, it's frustrating. Link to comment Share on other sites More sharing options...
SMH Posted August 28, 2020 Share Posted August 28, 2020 I would be nice if they would at least acknowledge one of these bug reports. Correction to my post above: You can fire manually and aim the guns from the co-pilot position, I just either forgot how to lower his sight with my mouse, or the mouse hotspot for it is gone. Key worked once I looked up the mapping. So it's just the AI that's got problems. Also finding a lot of the controls have changed the direction they rotate when clicked with the mouse buttons. And the radio/intercom selector switch pops up the annoying radio menu when set to intercom, which I keep accidentally doing as that's one of the controls that's reversed mouse click directions. Link to comment Share on other sites More sharing options...
daemon1808 Posted August 29, 2020 Author Share Posted August 29, 2020 It seems that the problem is related with the miniguns. I have found that the left and right gunners refuse to fire too, if they are equiped with miniguns. But they fire as usual, if they are armed with machineguns. What really amaze me is that there not much people complaining about this. This bug is nearly a game stopper for the Huey O_O Link to comment Share on other sites More sharing options...
Kang Posted August 29, 2020 Share Posted August 29, 2020 Funnily enough this has been a major problem a while back (plus the player couldn't quite use them either), but it got fixed after quite a lot of complaining, at least for a while. Apparently it's back. P.S.: Last time around the issue was that the AI would only 'tap' the trigger and never hold it for some reason. Doesn't matter for the M60s, but since the M134D have to spin up a short moment, they never got any lead on target from them. Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted August 30, 2020 Share Posted August 30, 2020 Yes it's annoying. Hope this gets fixed soon! Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
mad rabbit Posted August 31, 2020 Share Posted August 31, 2020 (edited) I'm also having issues with the AI co-pilot not firing the M134, even when set to free fire ROE. I've tried a new mission with the me as the pilot never lowering the pilot sight. I've even tried in a new mission moving to the co-pilot seat, lowering his sight and then moving back to the pilot seat, and he still won't fire. Interestingly in this scenario when you lower the co-pilot sight then migrate back to the pilot seat, the AI co-pilot seems to track targets with his sight, but just won't fire. === Could this be an issue with incomplete implementation of the new "show crew indicator" (picture of helo and crew in lower left of screen)? In the Mi8 this new "show crew indicator" has taken over the old "AI panel show/hide" (coloured text in lower right of screen), for setting crew ROE. In the Huey, the old "AI panel show/hide" still exists in conjunction with the "show crew indicator". In addition, the Huey "show crew indicator" does not show co-pilot ROE, nor the door gunners ROE or even presence at all. ==== I've had no issues with the Huey AI door gunners firing with either the M134 or M60. EDIT: I take it back. side gunners are not firing in MP, with either the M60 or M134. No problems so far in SP though. Edited September 1, 2020 by mad rabbit Link to comment Share on other sites More sharing options...
Catweedle Posted September 2, 2020 Share Posted September 2, 2020 Confirming fire-at-will for AI is (partially) broken: - Co-pilot does not engage, neither in SP nor MP - Door gunners do not engage in MP (tested with miniguns) Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted September 3, 2020 Share Posted September 3, 2020 - Door gunners do not engage in MP (tested with miniguns) Quite weird that, since miniguns for doorgunners work just fine in SP. At least this thread is labelled "fixed internally", so hopefully we'll see that implemented soon into the Live build :) Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
deathbysybian Posted September 3, 2020 Share Posted September 3, 2020 I've been told this is fixed in the next patch. Link to comment Share on other sites More sharing options...
Catweedle Posted September 3, 2020 Share Posted September 3, 2020 Quite weird that, since miniguns for doorgunners work just fine in SP. At least this thread is labelled "fixed internally", so hopefully we'll see that implemented soon into the Live build :) Weird, annoying, frustrating ... there's a couple of attributes that go well with DCS-MP. :music_whistling: Link to comment Share on other sites More sharing options...
daemon1808 Posted September 6, 2020 Author Share Posted September 6, 2020 It's cool it will be solved in the next patch. Thanks! Link to comment Share on other sites More sharing options...
SMH Posted September 8, 2020 Share Posted September 8, 2020 Yeah, right. Link to comment Share on other sites More sharing options...
Breath Posted September 14, 2020 Share Posted September 14, 2020 Yup, still busted, has been for months. The huey is borderline useless atm, it's frustrating. +1 Link to comment Share on other sites More sharing options...
VFA103 Whisper Posted September 24, 2020 Share Posted September 24, 2020 Patched, servers patched, co-pilot now lowers reticle, still refuses to fire at infantry, light vehicle, heavy vehicle, and AAA emplacements. I've test on two servers, two different missions. I managed to get the side-gunners to engage on second server, but the front co-pilot enjoys his 100% Ammo. Should we wait for the Huey "II" to come out, or? Link to comment Share on other sites More sharing options...
SMH Posted September 24, 2020 Share Posted September 24, 2020 :( Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 24, 2020 ED Team Share Posted September 24, 2020 Patched, servers patched, co-pilot now lowers reticle, still refuses to fire at infantry, light vehicle, heavy vehicle, and AAA emplacements. I've test on two servers, two different missions. I managed to get the side-gunners to engage on second server, but the front co-pilot enjoys his 100% Ammo. Should we wait for the Huey "II" to come out, or? No need for the sarcasm, happy to take another look, please note if the 7.62 can not penetrate the target the AI co-pilot will not engage it. If you have a short track replay showing a scenario please attach it. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
MadJiitensha Posted September 24, 2020 Share Posted September 24, 2020 Looks like coopilot choose what he want engage, no matter on armor. Want to test? Just run instant mission on Caucass with ground targets. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 25, 2020 ED Team Share Posted September 25, 2020 (edited) Tested in a open beta server it seems ok to me try a cleanup and repair or verify for steam. Please add a track showing the issue and I will take a closer look thanks Edited September 25, 2020 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Recommended Posts