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The new Wake Turbulence...


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I was told that wake turbulence was disabled in the code, even though there was still a checkbox...

Hardware: T-16000M Pack, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, GTX 1070 SC2, AMD RX3700, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: Ka-50, Mi-8MTV2, FC3, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada

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Awesome sauce!

Hardware: T-16000M Pack, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, GTX 1070 SC2, AMD RX3700, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: Ka-50, Mi-8MTV2, FC3, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada

[sIGPIC][/sIGPIC]

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  • 2 weeks later...

Having the Same issue here.

In the blue nose Bastards campaign while escorting the Bomber formations the frames drop to single Digits.

The option with reducing units doesn't help, the only way to get back to normal frames is to turn of the wake effect.

 

I think its just the amount of units, because in a Single dogfight the effect ist working pretty good.

 

But it would be great to have big formations and the effect working smooth.

 

Anyways thanks for the effort!

kind regards

 

Bender_39

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  • ED Team
I was told that wake turbulence was disabled in the code, even though there was still a checkbox...
It was my mistake. Really despite of effect needs additionsl tuning and some features are not included into 2.5.5, it works in Open beta.

Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down.  
Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз.

G.K. Chesterton

DCS World 2.5: Часто задаваемые вопросы

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