GGTharos Posted December 5, 2018 Share Posted December 5, 2018 (edited) Currently a tanker will only bank to 15 degrees while performing air refueling. This makes refueling patterns unnecessarily large. The request is to add two parameters: Racetrack width (nm or km) to the racetrack orbit action. Maximum Bank Angle (15,30,45,60) parameter to the refueling action. Refueling airspeed should be a fixed IAS speed, not TAS/GAS etc. The bank angle is the maximum bank angle allowed during refuelling to attempt to stay in the pattern. Meaning, the tanker will use as much bank as it needs, smoothly - meaning, calculate the necessary bank and only vary it very little if necessary. The AI should ignore small deviations in favor of smooth flying. Edited December 6, 2018 by GGTharos 7 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Worrazen Posted December 6, 2018 Share Posted December 6, 2018 (edited) Agreed, having a smarter refuel AI and felixbility in ME is something that would keep people trying and not flat out avoid air refueling. I try it every now and then and lose patience quickly. Well, I just don't have a good enough joystick maybe. Also the airfuel AI isn't holding exactly the same airspeed, it glitches up and down (a 100 km single waypoint) - I think this is a general default AI thing that probably happens with all AIs IMO. I've seen AI A10-C do really bizzare things that A10-C should never be able to do. Edited December 6, 2018 by Worrazen 1 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
Eddie Posted December 6, 2018 Share Posted December 6, 2018 Very much needed. I’d also suggest the ability to set a fixed IAS for the tanker, rather than TAS which can lead to significant changes in IAS with winds aloft. 4 Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
GGTharos Posted December 6, 2018 Author Share Posted December 6, 2018 Good point Eddie, amended. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Worrazen Posted December 6, 2018 Share Posted December 6, 2018 Well yes it's probably not realistic that it would hold exactly the same IAS point zero zero zero zero in real life but the glitch makes it go like 5-10 knots up and down so that's quite significant. I think it may have to do something with terrain underneath, but I ran it on a super flat spot in Caucasus, even tho I set it to ignore ground. If the variation realism is built-in, then I guess an option to enable a cheat to fix it could be a solution, disabled by default. 1 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
Frederf Posted December 7, 2018 Share Posted December 7, 2018 Tanker needs a database of receiver parameters per receiver type. So slow plane shows up and tanker slows down and fast plane shows up and tanker speeds up. A static ME setting for transfer parameters is no good. When no receiver then tanker should fly programmed speed (need orbit task which isn't G/S based) or calculate its own best endurance. Would be nice to link a tanking task to a trigger zone and just have it try to remain inside it. 3 Link to comment Share on other sites More sharing options...
Eddie Posted December 8, 2018 Share Posted December 8, 2018 Indeed, that would be the gold plated solution Frederf. 1 Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
SDsc0rch Posted December 21, 2018 Share Posted December 21, 2018 so very much needed the orbits get YUUUGE ED, please... this is a good suggestion i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
thornx Posted June 28, 2021 Share Posted June 28, 2021 So maybe, 3 Years later (as in "soon") - push We would really appreciate it if the tanker pilots were a little nicer to us. They are rude! 1 Link to comment Share on other sites More sharing options...
ACS_Dev Posted July 23, 2023 Share Posted July 23, 2023 Bump. The bank angle restriction needs to be adjustable, at its current state it is suboptimal, especially when locked in turns for refueling. 1 Link to comment Share on other sites More sharing options...
rob10 Posted July 23, 2023 Share Posted July 23, 2023 It seems to have changed in a recent patch so that if you're within 1.1 nm of the tanker it will bank a maximum of about 12 degrees. The practical result of this is that it virtually never levels out if it starts to turn while you're tanking (or approaching the tanker). The previous hard turns were maybe excessive, but the new version is worse because (for the F-18 anyway) it's a tough bank angle to have to maintain constantly. 1 Link to comment Share on other sites More sharing options...
WHOGX5 Posted July 24, 2023 Share Posted July 24, 2023 Its also difficult for milsim communities who work with real life airspaces, because the tanker turns in DCS are so incredibly wide that it doesn't fit in any tanker track in the world. You need such an enourmous amount of airspace reserved for a single tanker in its current state. 4 -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante Link to comment Share on other sites More sharing options...
GGTharos Posted July 31, 2023 Author Share Posted July 31, 2023 Bumping. @BIGNEWY, this would be very good as a quality of life enhancement overall - it helps mission design a lot. The main issue as stated above is airspace management. 4 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 31, 2023 ED Team Share Posted July 31, 2023 Hi, I have made a note on our internal system about this, however while we do want to make improvements with AAR currently it is lower priority. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
GGTharos Posted July 31, 2023 Author Share Posted July 31, 2023 Thanks. This just seems like 'low hanging fruit', that's all. Add a radio call to control the desired bank angle by the pilot who's refueling. The default should become 30 deg (it halves the turn size which is significant for operating the racetrack) which is going to be a little harder than the current 15 but it is a happy medium in terms of difficulty IMHO. Bonus points like controlling this from the ME (and which is the minimum/maximum bank angle available to the calling player) can be added later. 4 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
rob10 Posted July 31, 2023 Share Posted July 31, 2023 YES!! I love AAR but currently it's become much more difficult with the F-18 (esp. at night) and I can't say I look forward to it any more. Link to comment Share on other sites More sharing options...
Raisuli Posted July 31, 2023 Share Posted July 31, 2023 (edited) I've finally started to get comfortable with A2AR, and can even hook up in the middle of those turns, but it does ratchet up the pucker factor. Of the four probe and drogue (KC-135MPRS, KC-130, S-3B, and Il-76) the KC-130 is A2AR with training wheels, at least for me in the F/A-18. I've started to make my tanker routes boxes rather than racetrack orbit so I only have to deal with 90 degree turns at a time, apart from which I need more practice in those banks. (HA! Listen to me...not so long ago I'd form up with the tanker going north around Ramat David and give up somewhere in Syria closer to Turkey than Lebanon. Now I'm hitting it in the turns, and last night managed to hit at dusk with < 2,000 pounds in my tanks...) Edited July 31, 2023 by Raisuli 1 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 15, 2023 ED Team Share Posted August 15, 2023 Thanks all, this has been added to our internal AAR report. I can't say if or when its happening right now, but it has been noted to the devs. Thanks. 1 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Worrazen Posted August 18, 2023 Share Posted August 18, 2023 Very good, I don't think it's that of a complicated task for the sizable improvement it'll bring, then waiting for the serious AI enhancements would be much easier. . 1 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria Link to comment Share on other sites More sharing options...
AegisFX Posted August 20, 2023 Share Posted August 20, 2023 I don't enjoy jumping into threads like this when others have already agreed but I absolutely understand and agree with these suggestions. Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill: Link to comment Share on other sites More sharing options...
Bosun Posted August 27, 2023 Share Posted August 27, 2023 On 8/14/2023 at 9:22 PM, NineLine said: Thanks all, this has been added to our internal AAR report. I can't say if or when its happening right now, but it has been noted to the devs. Thanks. While we're at it can we do something about the timers on "Pre-Contact" conditions? Just because I lagged out of range for a second, shouldn't make the basket retract while I'm on approach less than 10 feet away from it with the probe simply because I didn't hook up in a prescribed amount of time. it'd be great to have a feature that 'overrode' the timer running out if the plane is within a certain distance of the basket. The basket should never retract when I'm actively attempting to make contact and inside a range of like, 70 feet or so. 2 Link to comment Share on other sites More sharing options...
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