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Old 07-16-2018, 08:42 PM   #81
Faks
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Thanks for the file! Made this one, she's waiting for the approval on dcs website





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Old 11-07-2018, 04:54 PM   #82
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Quote:
Originally Posted by Zeus67 View Post
Our textures guy told me that he is contemplating some changes and that is why there is no paint kit available yet.
Did I miss the official template someplace? Do not see in downloads section. I am going to see what i can create with this as it seems to be well made. I will add this to all my other "dark" skins I have created. Now I need to figure out how to script the lua file.

Thank you. Been looking for a while, didn't think to search outside the downloads section...
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Old 12-03-2018, 04:23 PM   #83
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Quote:
Originally Posted by speckfire View Post
Coming soon

Hi there,

i am wondering how you make the texture transition that smooth? I find it kinda hard to paint, install the scheme and check it out on ModViewr just to see that the seems are not right. Going back and forth is really tiring just to vanish the annoying seems between the wings and the fuselage. How do you do it to get those overlaying seems vanished?

Thanks for any advice...

Happy landings
Demon
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Old 12-03-2018, 04:30 PM   #84
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The trick I use:
the contours are actually aligned horizontally, so you have to paint one, and go further than the limit.
Then you copy paste a part, which you then translate horizontally (so only one dimension to optimize, no endless repaint) . Ideally you find one point which corresponds between the two limits (think panel limits or counting rivets)
Hope this helps
NB: the lafayette mirage was nonetheless a nightmare, but I did a cambresis squadron tiger "easily" with this method.
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Old 12-04-2018, 02:45 PM   #85
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Full zoom in and counting rivets.That's my method.
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Old 12-06-2018, 03:53 PM   #86
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Originally Posted by =Spooky= View Post
Full zoom in and counting rivets.That's my method.
oh boy, I am using Body Paint von Maxxon Cinema. you just need the original model
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