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Old 04-12-2018, 04:47 PM   #111
Andrei
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Quote:
Originally Posted by Jack McCoy View Post
Code:
if (itsTimeToUpdtateIns)
{
    //ins.POS = gps.POS;  // uncomment when GPS available

    // until GPS is done, use exact model position
    ins.POS = aircraft.POS
}
I'd put my money on that.
Yeah, this is what I'm afraid of Reading what Heatblur were implementing INS wise, I was wondering if we get "honest" INS in Hornet's early access. So ins.Pos = %blackMagicphysicsVoodoo%
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Old 04-13-2018, 10:00 AM   #112
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Quote:
Originally Posted by rjetster1 View Post
Would be cool to add exterior aircraft shaking/wing shaking for the F-18 during taxi…
Yeah on the F5 it’s a very nice feature! I would also love to see that on the Hornet
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Old 04-13-2018, 06:17 PM   #113
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Question I’d have first, do the wings ofthe Hornet shake like those of the Tiger?
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Old 04-13-2018, 06:29 PM   #114
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the wings and vertical stabs shake in real life.
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Old 04-13-2018, 09:07 PM   #115
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Hi SkateZilla,

Is this feature being implemented or considered for the Hornet?

Rick
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Old 04-13-2018, 09:34 PM   #116
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Quote:
Originally Posted by rjetster1 View Post
Hi SkateZilla,

Is this feature being implemented or considered for the Hornet?

Rick
Answers will only come from Wags and ED Team members, Watch the recent live stream when Wags pulls High AoA to show the new vapor may answer your question.
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Old 04-13-2018, 09:44 PM   #117
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Quote:
Originally Posted by rjetster1 View Post
Hi SkateZilla,

Is this feature being implemented or considered for the Hornet?

Rick
Post your question here:

https://forums.eagle.ru/showthread.php?t=206056&page=10
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Old 04-13-2018, 09:47 PM   #118
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Quote:
Originally Posted by rjetster1 View Post
Hi SkateZilla,

Is this feature being implemented or considered for the Hornet?

Rick
I don't see why not, since the vertex shader is already at work on the F-5. I.e. the technology should already be there, in DCS, unless it's proprietary to Belsimtek.

Just need to change the input parameters based on the wing's half-span, cord, thickness, and if really zealous, its internal construction taking into account discontinuities such as the hinge.
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Old 04-13-2018, 10:17 PM   #119
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Quote:
Originally Posted by Jack McCoy View Post
I don't see why not, since the vertex shader is already at work on the F-5. I.e. the technology should already be there, in DCS, unless it's proprietary to Belsimtek.

Just need to change the input parameters based on the wing's half-span, cord, thickness, and if really zealous, its internal construction taking into account discontinuities such as the hinge.
it's a bones animation, not a shader.
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Old 04-14-2018, 01:25 AM   #120
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Quote:
Originally Posted by SkateZilla View Post
it's a bones animation, not a shader.
OK. I've been locked out of the source code repo since... forever, so forgive me.

So in broader terms, I believe if it's done for the F-5, it should be little problem to apply to the F/A-18C. One more skeleton for the extra vertical fin?

Do you know if the flex is only applied graphically, or does it affect the wings' performance dynamically? Thanks.
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