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Old 01-19-2020, 12:25 PM   #101
Pikey
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Paratroopers is definitely by far the hidden gem in that post because of what it means tothe rest of DCS World. WW2 assets dont have helicopters or scripting relevant to do any capturing operations by air and if there are no helis or airborne troops then you cannot have any paratrooping operations for WW2 maps. Which is kindda missing out on a lot of exciting missions, notwithstanding the actual historic drops.

It's pretty much CTLD for WW2.
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Old 01-25-2020, 01:19 AM   #102
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the torpedoes on the JU-88 are noteworthy also, as well as the searchlights and V-1
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Old 01-26-2020, 07:10 PM   #103
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How will the searchlight work? Specifically how will it work with AI Flak?
From my understanding searchlight batteries gave two advantages to heavy Flak units:
Firstly illuminating the target and making it visible at all, but secondly and properly also very importantly allowing triangulation of target position (especially altitude) by illuminating it with three light from different, known locations.

Very much looking forward to this new feature!!!

ps: Will the effects still get tweaked? The cone of light looks too bright for clear weather. Might also prove very problematic with Aliasing (hard contrast, straight lines). Better to make it softer in the first place...
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Old 01-26-2020, 07:39 PM   #104
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Hello,

In regards on searchlight object/subject ; today do we have any news on the AI navigation lights to be switched off ? (see post below)
https://forums.eagle.ru/showthread.php?t=249458

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Old 01-27-2020, 12:01 AM   #105
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Quote:
Originally Posted by twistking View Post
How will the searchlight work? Specifically how will it work with AI Flak?
From my understanding searchlight batteries gave two advantages to heavy Flak units:
Firstly illuminating the target and making it visible at all, but secondly and properly also very importantly allowing triangulation of target position (especially altitude) by illuminating it with three light from different, known locations.

Very much looking forward to this new feature!!!

ps: Will the effects still get tweaked? The cone of light looks too bright for clear weather. Might also prove very problematic with Aliasing (hard contrast, straight lines). Better to make it softer in the first place...
Yes, still WIP
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Old 01-27-2020, 12:01 AM   #106
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Quote:
Originally Posted by Belly View Post
Hello,

In regards on searchlight object/subject ; today do we have any news on the AI navigation lights to be switched off ? (see post below)
https://forums.eagle.ru/showthread.php?t=249458

Belly
I'll look into it, seems like a reasonable request.
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Old 01-27-2020, 08:16 PM   #107
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Quote:
Originally Posted by twistking View Post
[...] ps: Will the effects still get tweaked? The cone of light looks too bright for clear weather. Might also prove very problematic with Aliasing (hard contrast, straight lines). Better to make it softer in the first place...
Quote:
Originally Posted by NineLine View Post
Yes, still WIP
Good to know. Really looking forward to those! I just hope they are not just eye-candy, but have proper functionality and effect on AI...
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Old 01-27-2020, 11:52 PM   #108
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Quote:
Originally Posted by twistking View Post
Good to know. Really looking forward to those! I just hope they are not just eye-candy, but have proper functionality and effect on AI...
It's planned that they be useful objects, not just eye-candy.
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Old 01-29-2020, 01:20 AM   #109
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wow this is welcome, Imagine Mossie pathfinders at night with flares lighting the target for the bombers, with search lights, flak and night fighters.... I shudder to think... that would make me go VR for sure...
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Old 01-29-2020, 07:36 AM   #110
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wow this is welcome, Imagine Mossie pathfinders at night with flares lighting the target for the bombers, with search lights, flak and night fighters.... I shudder to think... that would make me go VR for sure...
The first WW2 wim to properly implement night interceptors (with all the accurate kit -both ground based and in cockpit - and interception aids from, say, 1944) will have access to my bank account.
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