deanbrh Posted January 20, 2017 Share Posted January 20, 2017 Hi, Does this FM have a slight deadzone in the cyclic action? There's an area of non-input and then suddenly it responds abruptly (as we all know) once you leave the center deadzone on the cyclic. I'm using a pro-flight trainer lynx cyclic, which hasn't a deadzone, so it's not the stick. Link to comment Share on other sites More sharing options...
Rogue Trooper Posted January 20, 2017 Share Posted January 20, 2017 (edited) The FM no, It accelerates fast and hard with my stick input, I set my system up for the smallest of centre stick movement. Are you sure there is no hard ware or software dead zone? Edited January 20, 2017 by Rogue Trooper HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate as standard. OpenXR user, Open XR tool kit disabled. Open XR was a massive upgrade for me. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC at the mo. MT user (2 - 5 fps gain). DCS run at 60Hz. Vaicom user. Thrustmaster warthog user. MFG pedals with damper upgrade.... and what an upgrade! Total controls Apache MPDs set to virtual Reality height with brail enhancements to ensure 100% button activation in VR.. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound.... you know when you are dropping into VRS with this bad boy. Link to comment Share on other sites More sharing options...
SixMarbles Posted January 25, 2017 Share Posted January 25, 2017 Yes, this is noticeable. From a hover, look down at your stick and you will notice movement of the in-game cyclic for a couple millimeters with exactly zero pitch/roll on the helicopter. I have tested this extensively with HOTAS warthog, so you may be sure there is no hardware deadzone. Also, when pitch, roll or yaw rate approach zero, the helicopter seems to 'lock' the current pitch, roll or yaw rate at zero. This is easily tested with pedals. I am using MFG crosswind. Once the correct antitorque is applied to completely neutralize your yaw rate, significant pedal movement is needed to "break out" of zero yaw. The same is true of pitch and roll. Link to comment Share on other sites More sharing options...
David OC Posted January 25, 2017 Share Posted January 25, 2017 (edited) I have the Gazelle setup like Rogue Trooper. When I started out I had quite a bit of curve on the stick with no dead zone added, if you add too much curve this can feel like a dead zone, now I only use and find it better to use a tiny little bit of a curve, must be getting used to the sensitivity and flight model. Now if I think of flowing in a hover left she will go left, just leaning on the stick. CH fighterstick and pro throttle. Edited January 25, 2017 by David OC i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link Link to comment Share on other sites More sharing options...
Fishbreath Posted January 25, 2017 Share Posted January 25, 2017 Yes, this is noticeable. From a hover, look down at your stick and you will notice movement of the in-game cyclic for a couple millimeters with exactly zero pitch/roll on the helicopter. I have tested this extensively with HOTAS warthog, so you may be sure there is no hardware deadzone. Also, when pitch, roll or yaw rate approach zero, the helicopter seems to 'lock' the current pitch, roll or yaw rate at zero. This is easily tested with pedals. I am using MFG crosswind. Once the correct antitorque is applied to completely neutralize your yaw rate, significant pedal movement is needed to "break out" of zero yaw. The same is true of pitch and roll. Watch the autopilot/SAS needles at the same time, or alternately, turn off the pitch/roll/yaw SAS channels. It may be that you have to push past the SAS before your inputs start mattering. Just a guess. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
SixMarbles Posted January 29, 2017 Share Posted January 29, 2017 Watch the autopilot/SAS needles at the same time, or alternately, turn off the pitch/roll/yaw SAS channels. It may be that you have to push past the SAS before your inputs start mattering. Just a guess. Unfortunately this phenomenon occurs with all SAS channels disabled as well. Translational lift is greatly undermodeled. Ground effect does not appear to be modeled at all. Rotor flapping appears to be modeled visually but does not appear to affect flight. Transverse flow/blowback is not modeled. Dissymetry of lift is not modeled except at extremely high speeds. Link to comment Share on other sites More sharing options...
SnowTiger Posted February 1, 2017 Share Posted February 1, 2017 I use the F55 Rhino Hotas. I tune a slight dead zone myself for the center of my Cyclic and to overcome the center detent on my CH pedals (for all aircraft mods). SnowTiger:joystick: Link to comment Share on other sites More sharing options...
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