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Skinning question


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Look in your description.lua file for these entries and others like it:

 

	{"Bf-109K-4_KIL_CROSS", 0 ,"Bf-109K-4_DIF_NJG",false};
{"Bf-109K-4_KIL_CROSS", 1 ,"Bf-109K-4_Bump",true};
{"Bf-109K-4_KIL_CROSS", 2 ,"Bf-109K-4_spec_NJG 11",false};
{"Bf-109K-4_KIL_CROSS", DECAL ,"Bf-109K-4_CROSS",true};

 

change the decal line (last one) to:

	{"Bf-109K-4_KIL_CROSS", DECAL ,"empty",true};

 

Empty in that part should blank out the decal that is being applied. That may or not be the one you are looking for. If not, try it on others where the word DECAL is in the line.

 

Good luck

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I have a DIF and a SPEC file in the folder. Still, some generic skin shows up with this lua:

 

livery = {

{"Bf-109K-4_main", 0 ,"Bf-109G10_HU_DIF",false};

{"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false};

{"Bf-109K-4_main", 2 ,"Bf-109G10_HU_SPEC",false};

 

 

 

 

{"Bf-109K-4_BORT_NUMBER_0", 0 ,"Bf-109G10_HU_DIF",false};

{"Bf-109K-4_BORT_NUMBER_0", 1 ,"Bf-109K-4_Bump",false};

{"Bf-109K-4_BORT_NUMBER_0", 2 ,"Bf-109G10_HU_SPEC",false};;

{"Bf-109K-4_BORT_NUMBER_0", DECAL ,"empty",true};

 

 

{"Bf-109K-4_BORT_NUMBER_1", 0 ,"Bf-109G10_HU_DIF",false};

{"Bf-109K-4_BORT_NUMBER_1", 1 ,"Bf-109K-4_Bump",false};

{"Bf-109K-4_BORT_NUMBER_1", 2 ,"109G10_HU_SPEC",false};

{"Bf-109K-4_BORT_NUMBER_1", DECAL ,"empty",true};

 

 

{"Bf-109K-4_KIL_CROSS", 0 ,"Bf-109G10_HU_DIF",false};

{"Bf-109K-4_KIL_CROSS", 1 ,"Bf-109K-4_Bump",false};

{"Bf-109K-4_KIL_CROSS", 2 ,"109G10_HU_SPEC",false};

{"Bf-109K-4_KIL_CROSS", DECAL ,"empty", true};

 

What did I do wrong? :noexpression:

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Ok, will try to explain what this line is telling DCS the way I understand it, may not be 100% accurate but hopefully point you in the right direction: {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false};

 

 

1st section: "Bf-109K-4_main"

This is the link to the area in the A/C's EDM as to what is to be painted. This MUST match up with what is in the code.

 

2nd section: 1

This number or the word decal identifies what type of paint effect for the area identified. 0 is Diffused or base colors / 1 = bump layer / 2 spec layer or shiny-flat effect / Decal calls in a special layer for bort numbers and other game configured effects.

 

3rd section: "Bf-109K-4_Bump"

This is the name of the graphic file to be used for the area identified. This can be anything IF the next value is false.

 

4th section: true or false

Identifies whether it is pointing to the A/C's default graphic files or not. Set to false for custom graphic files.

 

 

 

Hope this helps a bit.

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Ok, will try to explain what this line is telling DCS the way I understand it, may not be 100% accurate but hopefully point you in the right direction: {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false};

 

 

1st section: "Bf-109K-4_main"

This is the link to the area in the A/C's EDM as to what is to be painted. This MUST match up with what is in the code.

 

2nd section: 1

This number or the word decal identifies what type of paint effect for the area identified. 0 is Diffused or base colors / 1 = bump layer / 2 spec layer or shiny-flat effect / Decal calls in a special layer for bort numbers and other game configured effects.

 

3rd section: "Bf-109K-4_Bump"

This is the name of the graphic file to be used for the area identified. This can be anything IF the next value is false.

 

4th section: true or false

Identifies whether it is pointing to the A/C's default graphic files or not. Set to false for custom graphic files.

 

 

 

Hope this helps a bit.

 

This was very helpful, thanks a lot! :)

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