Increase smoke from SAMs - Page 3 - ED Forums
 


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View Poll Results: Should SAM launches create more smoke?
Yes 65 89.04%
No 8 10.96%
Voters: 73. You may not vote on this poll

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Old 11-17-2017, 12:05 AM   #21
Sideslip
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Quote:
Originally Posted by Alfa View Post
If you are referring to the video(around 0:46), then it looks more like the missile is starting to pull a vapour trail as it gains altitude - and that lingers a lot longer than smoke(see at ~ 1:31 ) .
If you look closely (at 1:10) there is a flash at the moment the smoke appears. There is probably a different fuel used for the launch than there is for the remainder of the flight.

I don't know much about it but some possible reason are:

- Less efficient but cleaner burning fuel at launch to make it harder to find camouflaged launchers by air or possibly ground forces.

- More powerful fuel used at launch to get the missile to controllable speeds, again possibly less efficient

- Cleaner fuel at launch to prevent creating a thick smoke hanging around blinding ground personnel

- Maybe actually more power fuel used after launch that may be somewhat toxic or too damaging to the launching equipment

It's hard to tell as the video doesn't really show a long time after launch, but I would be surprised if the white smoke didn't hang around for at least 2 minutes. It doesn't feel like the smoke lasts more than 30 seconds in DCS.
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Old 11-17-2017, 12:28 AM   #22
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Originally Posted by HiJack View Post
Yes, but it eats frames
Not if done right...
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Old 11-27-2017, 05:43 AM   #23
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Old 11-28-2017, 11:44 PM   #24
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We need at least a slider in option menu for smoke disappearance. Lets say max option will give us around 60 sec and minimum 5 sec. The same for missiles from planes.
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