Tyrant07 Posted December 4, 2019 Share Posted December 4, 2019 Hey so I couldn't help but notice that the new RWR sounds are a 100% match for the ones I uploaded as a mod on the User files website back in October. A little head nod for using my mod would have been nice I guess :lol: Anyways, are ED still working on fully implementing tones for all the different radar's out there? Link to comment Share on other sites More sharing options...
VampireNZ Posted December 4, 2019 Share Posted December 4, 2019 Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted December 4, 2019 Share Posted December 4, 2019 Where did you get the RWR sound files from for your mod? Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
MAXsenna Posted December 4, 2019 Share Posted December 4, 2019 Where did you get the RWR sound files from for your mod?He snuck across the border and recorded them! Sent from my ANE-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
Tyrant07 Posted December 4, 2019 Author Share Posted December 4, 2019 Where did you get the RWR sound files from for your mod? I got them from that which shall not be named. I basically chose sounds that stood out to me so I could easily recognize what each one meant. Link to comment Share on other sites More sharing options...
RaceFuel85 Posted December 4, 2019 Share Posted December 4, 2019 This thread, basically. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted December 4, 2019 Share Posted December 4, 2019 exactly. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Tyrant07 Posted December 4, 2019 Author Share Posted December 4, 2019 :megalol::megalol: I appreciate the Princess Bride being put into this thread Link to comment Share on other sites More sharing options...
MAXsenna Posted December 4, 2019 Share Posted December 4, 2019 This is just mighty ironic!!! Sent from my ANE-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
Santi871 Posted December 4, 2019 Share Posted December 4, 2019 yikes Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 4, 2019 Share Posted December 4, 2019 (edited) Hi! I got them from that which shall not be named. I basically chose sounds that stood out to me so I could easily recognize what each one meant. If you are talking about what I think (?) ... I've made most of them. ;) ... Hard to get something really realistic here once you know how ALR-56M re really working. Except the "A/A" and "G/A" camped tones, all others are not synthetic sounds. They are literally an audible version of the "radar waves". There is then no way to have some real since IRL, radar will produce a different music each time depending on many many parameters such as RF, PRF ... etc ... To sum-up ... making specific tones in order to be able to identify a given radar signature "is not" something really realistic. But sometimes, simulations limitations requires some compromises. But If you are talking about xxx ... I have nothing to do with it. :D Cheers! Edited December 4, 2019 by Dee-Jay ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Frederf Posted December 4, 2019 Share Posted December 4, 2019 I've always wondered if RWR (real) was using pre-made file audio or was a "radio microphone" hearing radiation in the raw. Yes, that would make a realistic simulation of this tone dynamically generated from the variables an involved task. Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 5, 2019 Share Posted December 5, 2019 I've always wondered if RWR (real) was using pre-made file audio Actually, both, "natural" then synthetic tones when clamped and when radar signal PRF is no longer in the audible range. Out of scope IMO. It would be a huge task ... to ... get something wrong anyway (unless some ppl feed the data with RL restricted and confidential parameters) ... well => overkill. However ... one can get close to ... ;) ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
cabzi Posted December 5, 2019 Share Posted December 5, 2019 Hey so I couldn't help but notice that the new RWR sounds are a 100% match for the ones I uploaded as a mod on the User files website back in October. A little head nod for using my mod would have been nice I guess :lol: Anyways, are ED still working on fully implementing tones for all the different radar's out there? Well, this is great news! Here is a list for ED to replace next: - Caucasus terrain (just pick any up-to-date version from Mustang, Starway or Barthek) - Desert terrain (from Mustang) i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro Link to comment Share on other sites More sharing options...
JamesRothwell Posted December 5, 2019 Share Posted December 5, 2019 I actually prefered the placeholder rwr sounds. Link to comment Share on other sites More sharing options...
QuiGon Posted December 5, 2019 Share Posted December 5, 2019 Hi! If you are talking about what I think (?) ... I've made most of them. ;) ... Hard to get something really realistic here once you know how ALR-56M re really working. Except the "A/A" and "G/A" camped tones, all others are not synthetic sounds. They are literally an audible version of the "radar waves". There is then no way to have some real since IRL, radar will produce a different music each time depending on many many parameters such as RF, PRF ... etc ... To sum-up ... making specific tones in order to be able to identify a given radar signature "is not" something really realistic. But sometimes, simulations limitations requires some compromises. But If you are talking about xxx ... I have nothing to do with it. :D Cheers! Heatblur actually did that for the Viggen. They're generating PRFs for radars, based on their performance attributes within DCS and then generate a RWR sound based on that. You can listen to some specific examples here: http://viggentools.se/ In the past this website also listed the respective PRFs for the listed radars and even had a input field where you could just enter any PRF number and generate a Viggen radar sound. Not sure why it got removed from the website. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 5, 2019 Share Posted December 5, 2019 (edited) Heatblur actually did that for the Viggen. They're generating PRFs for radars, based on their performance attributes within DCS and then generate a RWR sound based on that. You can listen to some specific examples here: http://viggentools.se/ Nice ... ! :thumbup: But this is "not difficult" to make as they still are synthetic tones. (Grab Audacity or any sound generator => generates a given Hz tone for each radar modes, that's it!) What I mean by PRF "music" is something like this From (I am not talking about the "7 bip" missile launch tone ) And a given radar can produce a lot of (completely) different "musics" ... Except by sampling tracks, it would be hard to dynamically generate such things in a game unless by using "Microsoft Radar Simulator". ;) ... In the past this website also listed the respective PRFs for the listed radars ... Not sure why it got removed from the website. I have a little idea why it got removed from the website. ;) Edited December 5, 2019 by Dee-Jay ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 5, 2019 Share Posted December 5, 2019 Hi Sharko! also Deejay would be able to give an info on that ARL-56M is how described above. My opinion on that: Out of scope. And considering that posting any link or quote from RL manual is firmly and strictly forbidden (for good and comprehensive reasons), I do not imagine having real PRFs freq taken in account in the sim anyway (if even known!) ... I would rather stick on synthetic sounds or samples from audio tracks as I did trying to be as much accurate as possible without falling into sensible things. Real PRF or not ... whats the different for the player. They won't be able to know the difference with RL anyway. IMO, no big deal here. Especially when we know that a given radar antenna can use various set/ranges of PRF, RF, Pd ... depending on modes, distance of target, relative speed ... etc ... than a given radar is fitted with several emitting antennas each using difference signals ... that RWR efficiency is directly tied to libraries accuracy and so, depends on quality of lintels ... etc ... etc ... I would rather hope for a non perfect/non magic RWR models with possible EID ambiguities, angular ambiguities ... etc ... making RWR not a magic tool giving a perfect RL picture anytime. IMO, this is what is important over having real "sounds". ("real" means nothing anyway ... it can just be consistent, depending on situations and considered systems). Same about IFF. ... IFFs are far from being a perfect tool. Just my two cents. Cheers! ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Santi871 Posted December 5, 2019 Share Posted December 5, 2019 ED is already working on a PRF audio library. 1 hard coded sound per threat/radar is enough, even though in the real world it would depend on a lot more variables, that part is way out of scope. Link to comment Share on other sites More sharing options...
QuiGon Posted December 5, 2019 Share Posted December 5, 2019 Nice ... ! :thumbup: But this is "not difficult" to make as they still are synthetic tones. (Grab Audacity or any sound generator => generates a given Hz tone for each radar modes, that's it!) Well, aren't the real sounds synthetic tones as well, synthesized by the radio frequency? ED is already working on a PRF audio library. 1 hard coded sound per threat/radar is enough, even though in the real world it would depend on a lot more variables, that part is way out of scope. I would prefer 2 hard coded sounds, one for radar in search mode and one for the radar in tracking mode (well, that only applies to radars that are capable of tracking of course). That's what Heatblur has done for the Viggen. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 5, 2019 Share Posted December 5, 2019 (edited) Well, aren't the real sounds synthetic tones as well, synthesized by the radio frequency? Search for Electronic Warfare Fundamentals. There are more than I can explain. ;) ... I would prefer 2 hard coded sounds, one for radar in search mode and one for the radar in tracking mode Well ... if you want to make it roughly okay, would need three: "Search" "Acquisition" "Tracking" ... maybe "Guiding" also for some system. (Note also that some systems are out RWR band range , invisible so to say. ... Or ... ambiguous with other radars.) Edited December 5, 2019 by Dee-Jay ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
Beamscanner Posted December 6, 2019 Share Posted December 6, 2019 radio frequency does not influence the RWR tones. Only PRF, PRF modulation, Scan and illumination time do. Well, aren't the real sounds synthetic tones as well, synthesized by the radio frequency? Technically PRF audio can be generated from Pulse Descriptor words (PDWs) to generate a synthetic tone that matches the detected PRF/scan. Modern digital RWRs may choose this route so as to eliminate the requirement of an AM receiver for the PRF audio. Heatblur actually did that for the Viggen. Unfortunately their tones are sinusoidal and dont have the PRF complexity, mainlobe/sidelobe of a high fidelity tone. https://forums.eagle.ru/showpost.php?p=4046507&postcount=14 I've been working on authentic PRF tones for awhile now. LPRF scanned radar Example: https://forums.eagle.ru/showpost.php?p=4042722&postcount=7 I agree that real parameters are not needed, nor available (most of the time). However, one can still make the sounds more authentic by including PRF modulation types (MPRF dwells, LPRF staggers, etc) with proper scans, beam width illumination time, and sidelobes. Link to comment Share on other sites More sharing options...
Dee-Jay Posted December 6, 2019 Share Posted December 6, 2019 Technically PRF audio can be generated from Pulse Descriptor words (PDWs) to generate a synthetic tone that matches the detected PRF/scan. Modern digital RWRs may choose this route so as to eliminate the requirement of an AM receiver for the PRF audio. I would dream about being able to generate some of those using Audacity or any other software! ... ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset. Link to comment Share on other sites More sharing options...
max22 Posted December 6, 2019 Share Posted December 6, 2019 Basically you should be flattered that ED merged your product into production, and if by any chance ED want to reward you (hear that ED ?!) they will know how to.. Link to comment Share on other sites More sharing options...
Tumbler- Posted December 6, 2019 Share Posted December 6, 2019 Basically you should be flattered that ED merged your product into production, and if by any chance ED want to reward you (hear that ED ?!) they will know how to.. His products? :megalol: Link to comment Share on other sites More sharing options...
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