beegood Posted January 5 Share Posted January 5 Oui ca fonctionne aprés avoir zippé dézippé transformer des zip en miz ect... les fichiers devaient etre corrompus Link to comment Share on other sites More sharing options...
PB0_CEF Posted January 5 Author Share Posted January 5 Coming soon : new versions of TF-71-Blue, TF-71-80s-Blue and War over Caucasus-Blue campaigns [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Chicki Posted January 6 Share Posted January 6 Can't wait. Bring it on brother!! Link to comment Share on other sites More sharing options...
Scotch75 Posted January 6 Share Posted January 6 Hhmmm, AI wingmen (flight) can't find the mission targets in current PG crisis - blue. When instructed to "Engage mission target then rejoin" they can't find targets even when close to the target waypoint. They fly off on a heading then rejoin.Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM Link to comment Share on other sites More sharing options...
PB0_CEF Posted January 6 Author Share Posted January 6 3 hours ago, Scotch75 said: Hhmmm, AI wingmen (flight) can't find the mission targets in current PG crisis - blue. When instructed to "Engage mission target then rejoin" they can't find targets even when close to the target waypoint. They fly off on a heading then rejoin. Cheers! Sent from my SM-G998B using Tapatalk Did you reach IP before giving the order ? Sometimes it seems to be better for AI … [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Scotch75 Posted January 6 Share Posted January 6 Did you reach IP before giving the order ? Sometimes it seems to be better for AI …No, I think it was before the IP as I thought they had reported "Target at xxx for xx." I'll try after the IP on the next mission.Many thanks. Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM Link to comment Share on other sites More sharing options...
Seasick Posted January 9 Share Posted January 9 On 1/5/2024 at 10:14 PM, PB0_CEF said: Coming soon : new versions of TF-71-Blue, TF-71-80s-Blue and War over Caucasus-Blue campaigns Great news. Many thanks. Link to comment Share on other sites More sharing options...
Oceandar Posted February 18 Share Posted February 18 How can I change my AI wingman skill to excellent ? Thanks Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Miguel21 Posted February 18 Share Posted February 18 4 hours ago, Oceandar said: How can I change my AI wingman skill to excellent ? Thanks However, the code already forces them to excellent or even Hight. Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code: if (flight[f].player or flight[f].client) and n == 2 then -- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent --75% de chance qu'il soit Hight --25% de chance qu'il soit Excellent randSkill = math.random(100) if randSkill >= 75 then mSkill = 4 else mSkill = 3 end end to if (flight[f].player or flight[f].client) and n == 2 then mSkill = 4 end FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Pipe Posted February 18 Share Posted February 18 (edited) hi guys want to try this out, is V5.11.29 of the manager the latest? is there a tutorial how to get it all working? thx Edited February 18 by Pipe i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift Link to comment Share on other sites More sharing options...
Miguel21 Posted February 18 Share Posted February 18 37 minutes ago, Pipe said: hi guys want to try this out, is V5.11.29 of the manager the latest? is there a tutorial how to get it all working? thx 5.11.29, yes, this is the last one what's wrong? and yes, a tutorial should be made ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Pipe Posted February 18 Share Posted February 18 20 minutes ago, Miguel21 said: 5.11.29, yes, this is the last one what's wrong? and yes, a tutorial should be made ^^ nothing wrong so far lol, just that im not a programmer thanks for the quick reply i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift Link to comment Share on other sites More sharing options...
Miguel21 Posted February 18 Share Posted February 18 (edited) 3 minutes ago, Pipe said: nothing wrong so far lol, just that im not a programmer thanks for the quick reply compared to what existed before, it's a big step forward ^^. Before, you had to change this every time you installed a campaign! Edited February 18 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Oceandar Posted February 19 Share Posted February 19 However, the code already forces them to excellent or even Hight. Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code: if (flight[f].player or flight[f].client) and n == 2 then -- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent --75% de chance qu'il soit Hight --25% de chance qu'il soit Excellent randSkill = math.random(100) if randSkill >= 75 then mSkill = 4 else mSkill = 3 end end to if (flight[f].player or flight[f].client) and n == 2 then mSkill = 4 end My wingman skill somehow always set to trained.Ok thank you I will try later.Cheers Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Miguel21 Posted February 19 Share Posted February 19 (edited) 4 hours ago, Oceandar said: My wingman skill somehow always set to trained. Ok thank you I will try later. Cheers ??? weird. which campaign? which option? (single? single server? MP?) which version of scriptsMod? . And we're talking about number 2 only? Not 3 and 4? Edited February 19 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Oceandar Posted February 19 Share Posted February 19 ??? weird. which campaign? which option? (single? single server? MP?) which version of scriptsMod? . And we're talking about number 2 only? Not 3 and 4?Falcon PG. Single player and yeah it's number 2 onlyScript mod just updated it yesterday. Thats probably the problem Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Miguel21 Posted February 19 Share Posted February 19 1 minute ago, Oceandar said: which version of scriptsMod? ???^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Oceandar Posted February 19 Share Posted February 19 ???^^I think it's latest one since I just updated it yesterday. I will check again later. Not at my computer right now.Thanks Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Oceandar Posted February 19 Share Posted February 19 Script Mod version is 20.67.414I've tried to change the lines as instructed and now my wingman number 2 is ace but the third and fourth are trained.It's ok though...I'll try to fly with it.Thanks Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Miguel21 Posted February 19 Share Posted February 19 1 hour ago, Oceandar said: but the third and fourth are trained for 3 and 4 it's normal. You only asked me to change number 2. So if you want to change 3 and 4 as well, you'll have to do this if (flight[f].player or flight[f].client) then mSkill = 4 end but it's a shame. Normally, it's normal for the wingers to be less good than the leader. Besides, why do you want your flight to be totally excellent? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod DCE_Manager News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023) Link to comment Share on other sites More sharing options...
Oceandar Posted February 19 Share Posted February 19 for 3 and 4 it's normal. You only asked me to change number 2. So if you want to change 3 and 4 as well, you'll have to do this if (flight[f].player or flight[f].client) then mSkill = 4end but it's a shame. Normally, it's normal for the wingers to be less good than the leader. Besides, why do you want your flight to be totally excellent?Ah..thank you. Just finished my flying time today. I'll try that again later.I'd like to change the wingman skill level to the highest simply because I just want to make sure the job is done without any drama whatsoever. Thanks. Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
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