DDSSTT Posted August 7, 2018 Share Posted August 7, 2018 Simple question, can a multiplayer server define the labels.lua all players use in a match? [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
Tippis Posted August 7, 2018 Share Posted August 7, 2018 (edited) Yes. Almost anything that goes into your Saved Games\DCS directory can be added to, and function the same in, a mission file — this includes the Config\View\labels.lua file. Just make sure you fully include the correct directory structure and that (at least from experimental experience) that you retain the capitalisation since it seems to be case sensitive. So, basically, fiddle with your Saved Games\DCS\Config\View\labels.lua until the labels appear like you want them to. Then open up your .miz file in whatever zip manipulation tool you prefer to use, create the Config\View directory within it, and copy your labels.lua to that directory within the .miz file. …and, of course, make sure that the mission settings are set to allow labels. :D Edited August 7, 2018 by Tippis ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
DDSSTT Posted August 8, 2018 Author Share Posted August 8, 2018 Awesome, thank you [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
DDSSTT Posted September 29, 2018 Author Share Posted September 29, 2018 That doesnt seem to work for the server... it does not appear to read that custom labels lua [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
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