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f-86 BORT nuisance


decagon

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hello

I am trying to mod an F-86 texture - no much problem BUT

I am willing do delete the bort number - I have read some topics but I do not understand how it works .

Can you please help me to solve this problem -tks

I put below the listing of my acft LUA

-------------------------------------------

livery = {

 

{"F86_MAIN", 0 ,"F-86F_DIF",false};

{"F86_MAIN", 2 ,"F-86F_SPEC",false};

{"F86_MAIN", DECAL ,"empty",true};

 

 

 

{"F86_BORT_NUMBER_TAIL_R_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_R_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_R_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_TAIL_R_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_R_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_R_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_TAIL_R_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_R_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_R_100", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_TAIL_L_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_L_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_L_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_TAIL_L_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_L_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_L_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_TAIL_L_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_TAIL_L_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_TAIL_L_100", DECAL ,"empty",true};

 

 

 

 

 

 

 

 

 

{"F86_BORT_NUMBER_R_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_R_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_R_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_R_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_R_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_R_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_R_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_R_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_R_100", DECAL ,"empty",true};

 

 

 

{"F86_BORT_NUMBER_L_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_L_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_L_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_L_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_L_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_L_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_L_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_L_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_L_100", DECAL ,"empty",true};

 

 

 

 

 

 

 

 

 

 

 

{"F86_BORT_NUMBER_NOSE_R_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_R_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_R_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_NOSE_R_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_R_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_R_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_NOSE_R_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_R_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_R_100", DECAL ,"empty",true};

 

 

 

 

{"F86_BORT_NUMBER_NOSE_L_01", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_L_01", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_L_01", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_NOSE_L_10", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_L_10", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_L_10", DECAL ,"empty",true};

 

 

{"F86_BORT_NUMBER_NOSE_L_100", 0 ,"F-86F_DIF",false};

{"F86_BORT_NUMBER_NOSE_L_100", 2 ,"F-86F_SPEC",false};

{"F86_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true};

 

{"pilot_F86_helmet", 0 ,"F-86F_Pilot_Helmet",false};

 

{"Fuel_Tank_120gal", 0, "F-86F_Tanks_120", false};

{"Fuel_Tank_200gal", 0, "F-86F_Tanks_200", false};

{"F86_PYLON_AIM9b", 0, "F-86F_Pylons_AIM9", false};

{"F86_PYLONS", 0, "F-86F_Pylons", false};

{"pilot_F86_patch", 0 ,"pilot_f86_patch_flame",false};

 

 

 

 

 

 

}

name = "AMI Cl-13, 4 Stormo"

countries = {"ITA"}

 

---------------------

many thanks

MIK

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Try changing true to false in your “empty”,true entries, and make sure the “empty” texture file is inside your livery folder.

 

If a line ends with true, it tells the game to look in the default textures folder for texture files to use. If it ends with false, it tells the game to look for the texture file outside of the default textures folder.


Edited by jocko417
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