FoxTwo Posted June 25, 2019 Share Posted June 25, 2019 Cockpit dirt/bloom lens effects are rendered independent in each eye view, producing a double lens flare/crosseyed effect. Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted August 20, 2019 Share Posted August 20, 2019 Cockpit dirt/bloom lens effects are rendered independent in each eye view, producing a double lens flare/crosseyed effect. +1 here, would it be possible to add an option for glare without lens flare? I would still like the full glare from the sun and lights, just not the lens flare effect itself and turning off lens flare option removes the glare as well. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Clorydric Posted September 25, 2019 Share Posted September 25, 2019 Just discover the .fx responsible of this effect... Could anyone give a test to the following mod to confirm it works ? Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue. - Head to "...\DCSWorld\Bazar\shaders\PostEffects" - Backup "lensEffect.fx" (a simple copy-paste should be good) - Open it with notepad++ and look for line 97: pass Ghosts PASS_BODY(vsGhost(), psGhost(), aberrationBlend) Change the last argument to "disableColorOutput", so it looks like : pass Ghosts PASS_BODY(vsGhost(), psGhost(), disableColorOutput) Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index Link to comment Share on other sites More sharing options...
Gryzor Posted October 22, 2019 Share Posted October 22, 2019 Just discover the .fx responsible of this effect... Could anyone give a test to the following mod to confirm it works ? Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue. - Head to "...\DCSWorld\Bazar\shaders\PostEffects" - Backup "lensEffect.fx" (a simple copy-paste should be good) - Open it with notepad++ and look for line 97: pass Ghosts PASS_BODY(vsGhost(), psGhost(), aberrationBlend) Change the last argument to "disableColorOutput", so it looks like : pass Ghosts PASS_BODY(vsGhost(), psGhost(), disableColorOutput) Works perfectly! Many thanks! Link to comment Share on other sites More sharing options...
Gryzor Posted November 12, 2019 Share Posted November 12, 2019 Any hope to implement this in options menu??? devs is very annoying to "update" by myself in each patch... editing its corresponding file. Thanks! Link to comment Share on other sites More sharing options...
Gryzor Posted November 24, 2019 Share Posted November 24, 2019 Bump. This little fix is totally necessary in VR, its easy to implement (just mod a config file) please devs make this option in the followings updates. Thanks. Link to comment Share on other sites More sharing options...
Chamidorix Posted January 5, 2020 Share Posted January 5, 2020 Yet another bump. This tweak is essential for top end vr graphics. Makes immersion so much better when you can use sun glare. Have to make this edit every update. Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 5, 2020 Share Posted January 5, 2020 Nice find. And plus 1. I use OvGME to make the change SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
TOYKILLA Posted January 5, 2020 Share Posted January 5, 2020 Thanks Gesendet von meinem SM-G973F mit Tapatalk [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator Link to comment Share on other sites More sharing options...
YoYo Posted June 8, 2020 Share Posted June 8, 2020 Just discover the .fx responsible of this effect... Could anyone give a test to the following mod to confirm it works ? Seems to be good in desktop mode but haven't tried in VR yet. It should pass IC without issue. - Head to "...\DCSWorld\Bazar\shaders\PostEffects" - Backup "lensEffect.fx" (a simple copy-paste should be good) - Open it with notepad++ and look for line 97: pass Ghosts PASS_BODY(vsGhost(), psGhost(), aberrationBlend) Change the last argument to "disableColorOutput", so it looks like : pass Ghosts PASS_BODY(vsGhost(), psGhost(), disableColorOutput) Thx, works great! Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
GrapeFruiT Posted July 13, 2021 Share Posted July 13, 2021 Hey guys, this is an old threat, Do we still need this with the current beta version, or did it get fixed within itself or from ED? Link to comment Share on other sites More sharing options...
captainHelmet Posted July 21, 2021 Share Posted July 21, 2021 This still works to turn off the double lens flare, while maintaining the sun glare and other effects. 1 Link to comment Share on other sites More sharing options...
schurem Posted July 26, 2021 Share Posted July 26, 2021 I wish it were the default. But I'll just keep putting back the edit after every update. I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
GrapeFruiT Posted August 18, 2021 Share Posted August 18, 2021 Thx for reply, question to make sure for me, so i need to replace / delete the line with aberrationBlend) replace it with disableColorOutput) ? Link to comment Share on other sites More sharing options...
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