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GTX 1060 6GB might not handle Normandy map.


SeaW0lf

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re Ram, I'll just leave this here.

 

 

buy the most for the cheapest price.

 

Those quick checks I did were free flight and only a minute or 2 long, maybe with continued play with things getting busy it tries to load more and thats where stutters come from? Dunno, Im no pc guru.

 

Edit, my 980ti Asus strix oc is a 6gb card, and it had no problem.


Edited by Vlerkies

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If 2.1 Normandy/Nevada is using more VRam that's in my GPU (GTX 980 with 4Gb), then that's why I am seeing stutters! The system RAM (32Gb) is slower than VRam and it doesn't matter that I have 32 GB RAM.

 

I am not in a position to go and buy a Titan GPU. I sincerely hope ED can optimise 2.1, or I am confined to 1.5. The stutters, shimmers and strange artifacts on the Normandy coastline and at the edges of the Spitfires wings are unacceptable.

 

If no optimisation is possible, then they should clearly state what the games GPU requirement is.

 

Regards.

David

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If no optimisation is possible, then they should clearly state what the games GPU requirement is.

 

Recommended GPU from the Normandy store page:

 

Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better

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Recommended GPU from the Normandy store page:

 

for probably medium type settings?

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Still I don't get why I've good enough, not hundreds, but enough and more or less smooth FPS while having an almost 4 years old R9 280x 3Gb VRam, and 16Gb Ram. I would really like to know so I can get the best out of it and figure out a better configuration. How is it that people with newer and more powerful rigs are having problems? I don't think I'm having problems without noticing… I'm miopic but, you know…

 

 

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Still I don't get why I've good enough, not hundreds, but enough and more or less smooth FPS while having an almost 4 years old R9 280x 3Gb VRam, and 16Gb Ram. I would really like to know so I can get the best out of it and figure out a better configuration. How is it that people with newer and more powerful rigs are having problems? I don't think I'm having problems without noticing… I'm miopic but, you know…

 

 

S!

 

Your experience may vary with Alpha releases, this is why they like releasing like this, to get a wide range of results on all these different systems. Most people should be able to tune their settings and such to get it better as well.

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for probably medium type settings?

 

I find "Low" settings, in 2.1, give the same smooth flight as 1.56 maxed out!

 

Medium settings, in 2.1, are bearable, with some stutters and graphic artifacts on shorelines and edges of wings.

 

Tell you what, I think the VRam requirement for maxed out settings, in 2.1, is 11Gb, or in other words, a 1080 ti @ 11Gb!

 

But wait! If guys with a 1080 ti are seeing problems, then we await further development:smilewink:

 

It's all going the same way. Look at the P3d v4? 64 bit, so sooner or later when scenery add one become fully 64 bit optimised, everyone will need more VRam!:megalol: Thats progress, I presume.

 

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My 2c on this would be to hold off a while before purchasing any hardware. Remember when Nevada launched? First day it was fine, an update later it was slower, over time it became more and more optimised until it was running like a dream. Normandy is going to be the same, there are so many variables with alpha releases and updates, it may run beautifully on one motherboard or chipset and terribly on another, it's through feedback that these things improve. As was said earlier, I really don't think the type of RAM matters that much, it's the quantity 16gb seems to be a nice sweet spot at the moment.

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Well I messed with my settings so much across the 3 versions I forgot where I started, but no issue as can tweek it all again.

 

So here's a comparison on my machine, with all the versions settings the same (or close as dammit)

 

I actually am starting to think my 1.5 is in dire need of a complete reinstall. The poor thing has been through so many updates and things its probably a bit tired or messed in the head. :lol:

or its those blasted little yacht models.

 

Anyway, settings and msi afterburner thingy's below along with a video.

1.5 / pre alpha release / 2.1 alpha , in that order.

 

3vidspic.thumb.jpg.21b30a5f192fb2c28a8ebc16eb804b1b.jpg

3vid.thumb.jpg.fc61af10f30191ad46373fcbb7c65e3a.jpg

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bugger, I left the mirrors on in 1.5 vid above, thats worth 5-10fps

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So here's a comparison on my machine, with all the versions settings the same (or close as dammit)

 

Cool, that is nice :thumbup: Maybe today I'll swap the memory for 16GB and play a bit. I will try to post the Afterburner chart and settings.

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Well, I found a setting that gives me 5.9GB of VRAM. I might even use Anisotropic filtering at 2X, but it is a fairly low setting. The only thing at high is texture and vis range at extreme (for spotting planes, right?). Terrain is at low, cockpit at 512 and so on so forth.

 

I gotta test more.

Screen_170531_193629.thumb.jpg.3c75e61df82a880596edc576ac67914b.jpg

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Ok, now I lowered the Nvidia setting to Performance (was on default -- Quality) and it is getting 5.3GB with both Textures on high. Everything else I think is on default -- controlled by the game.

 

Didn't fly yet with this setting. Let's see how it looks later today.

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If I recall correctly, visibility range affects mostly scenery objects and not targets, so cranking it up to extreme might not improve spotting at all, though I haven't tested it in 2.1. Also, because of the way DCS loads assets into memory, some guys report reduced stutters when preload radius is set to lower values (note that even stock "high" preset has it only at 60k). You might want to check that as well.

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so cranking it up to extreme might not improve spotting at all, though I haven't tested it in 2.1.

 

Thanks, that's interesting. Maybe I'll try to bring down the visibility setting to see if it makes a difference. And if the quality (Nvidia setting) set to Performance does not skimp on the image with both textures at high (texture and terrain), it might do the trick.

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I find "Low" settings, in 2.1, give the same smooth flight as 1.56 maxed out!

 

Medium settings, in 2.1, are bearable, with some stutters and graphic artifacts on shorelines and edges of wings.

 

Tell you what, I think the VRam requirement for maxed out settings, in 2.1, is 11Gb, or in other words, a 1080 ti @ 11Gb!

 

But wait! If guys with a 1080 ti are seeing problems, then we await further development:smilewink:

 

It's all going the same way. Look at the P3d v4? 64 bit, so sooner or later when scenery add one become fully 64 bit optimised, everyone will need more VRam!:megalol: Thats progress, I presume.

 

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Hi

I have the ASUS 1080Ti 11GB FE

It works great on Normandy but does seem to max out the card and use all of it's 11GB

 

Here is a video of the performance with a Hawk down low

https://62ndfightingfalcons.slack.com/archives/C277L9Z19/p1496563312859423

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Hi

I have the ASUS 1080Ti 11GB FE

It works great on Normandy but does seem to max out the card and use all of it's

 

11GB

:helpsmilie: hahahaha! Thanks for the feedback.

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Yesterday I installed the 16GB of RAM (Vengeance). I managed to leave at 1600Mhz. but it did not improve much. It has an advantage over the 8GB 2400Mhz, but nothing big. I tested at Burning Skies. It only gets smooth at a certain altitude. My monitor doesn't have VSync and I use TrackIR (good only at 60fps).

 

The use of VRAM is below 5GB and use of memory between 8-9GB. Still, I have stutter at sea level, sometimes heavy stutter (mid low 40s). The CPU is not even breaking a sweat. The GPU is running with high usage. I'm not considering missions with clouds or overcast, because it should get worse there. Nvidia control panel is in performance mode, but I left most of it on default.

 

I might be able to change something, a game changer perhaps? I am not sure. But my GTX 1060 (more or less a GTX 980 with 6GB) is taking a heavy, heavy pounding. I would say bare minimum for DCS at the moment with lots of shimmering and stutters on the deck.

 

I'll try overclocking my i7-3770K to 4.4Ghz to see if something changes. If I get in the mood I'll sell my memory to get 16GB of 2400Mhz RAM.

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Hi all

I am using AMD Phenom II 1100TD x6 oc to 3.7Ghz, 16Gb Ram and GTX1050Ti.

I am running the settings as per picture below. It is running smooth as silk for me. The BIG difference was upgrading from 8 to 16 Gb of RAM. With 8 Gb i had loads of stuttering and freezing on even the lowest settings. The difference in RAM was unbelievable.

 

Hope this helps

Screen_170610_185355.thumb.jpg.bbba1e261762a915f6dc457fcfea80df.jpg

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Hi all

I am using AMD Phenom II 1100TD x6 oc to 3.7Ghz, 16Gb Ram and GTX1050Ti.

I am running the settings as per picture below. It is running smooth as silk for me. The BIG difference was upgrading from 8 to 16 Gb of RAM. With 8 Gb i had loads of stuttering and freezing on even the lowest settings. The difference in RAM was unbelievable.

 

Hope this helps

 

I updated my RAM to 16GB (G-Skill 2400MHz) so I am good there. But I use TrackIR and I need to have my frame rate at 60fps. How's yours? Does your monitor have G-Sync?

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I have a 4Gb 1050Ti + 16Gb RAM (the cheapest and weakest of the '10' series cards & barely above the 960) and get 40-50fps at 1920x1080.

Textures High but Terrain Textures Low.

Vis Range High, Shadows Medium, Clutter Off. Ground Shadows Flat.


Edited by Roblex
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Hi Seawolf. The 1060GTX is a midrange card. Also make sure to put in that 16GB of ram, it will most definitely make a difference.

 

I've managed to get Normandy to work pretty great with my 970GTX which has only 4GB of RAM (Well, probably 3.5 GB actually).

 

I did have to lower some settings, the most important of which was Antialiasing, which needs to be completely turned off for Deffered Shading to work correctly and for frames to remain stable. With 8 GB of ram your pagefile will be at least as big and that will cause stutter. So definitely add more Ram.

 

I still haven't finished tweaking things, I will try some more things tonight, like deleting the shaders folder. Some people have had success with that. Still I can get Normandy up to 60FPS with most things on HIGH with my card, though it does drop to about 40 or so on occasion.

 

I wouldnt just shrug it off "its just a midrange card" excuse. Its not ideal for 1440p, but certainly would be OK at 1080P res.

 

yes its a midrange card of the current generation, however for graphics DCS recommend ( not minimum) requirements for both 1.5 and 2.0 are the AMD 290 or Nvidia 780. High end cards from 2 generations ago which the current Gtx 1060 outperforms ( even if not by significant margin). the 1060 is also a bit faster than the 970 apart from this version have 2gb extra vram.

 

http://gpu.userbenchmark.com/Compare/Nvidia-GTX-780-vs-Nvidia-GTX-1060-6GB/2164vs3639

 

 

http://gpu.userbenchmark.com/Compare/AMD-R9-290-vs-Nvidia-GTX-1060-6GB/2171vs3639

 

 

http://gpu.userbenchmark.com/Compare/Nvidia-GTX-970-vs-Nvidia-GTX-1060-6GB/2577vs3639

 

 

IN any CASE i think its primarily its because the Normandy map is just not well optimized yet its still a fresh alpha release, and iN part due to the Monitor. dropping down from your resolution to 1080P would help frame rates certainly.


Edited by Kev2go

 

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What's the preload setting you are using?

 

I have a 1060 GTX 6gb Vram and preload radius makes a huge impact on VRAM usage.

 

I don't have Normandy yet. How would you compare the map performance VS NTTR (which I have)?

 

Depending on the results, I might jump for the Viggen instead of buying Normandy right away.

 

These amounts of Vram usage now worries me a lot. Saturating 6gb is insane for that kind of map.

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Chiming in to say I'm getting freezes and stutters in 2.1 as well.

 

I can't compare to the Nevada map as I don't have it but Normandy likes to freeze me up.

 

1.5 runs smooth as heck i get 70-100fps @ 3440x1440, maybe drop as low as 40-60 when on the ground when populated,

 

2.1, i can get as low as 30 on the ground and average about 60-85 in the air.

 

For me, everything seems to be running fine then all of the sudden if I'm low and looking around the game will just freeze up.. sometimes its for half a second, sometimes its 2-3 seconds, sometimes it freezes and doesn't recover, but I can still alt tab out and close it through task manager.

 

I've upgraded from 8gb ram (4x2gb 1600mhz) to 16gb (2x8gb 1600mhz) DDR 3 ram and while it helped a little, the game just still decides to freeze me up. Happens no matter how much I lower settings, I've tried reinstalling on a completely different hard drive to no avail.

 

I'm running on an i5 2500k @ 4.5ghz, 16 gb ddr 3 1600mhz, 980Ti 6gb Vram and it certainly likes using all of the available vram. It also uses quite a large pagefile.

 

Hopefully this is something that will get better with patches.. I quite enjoy my 21:9 setup.


Edited by Headwarp
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What's the preload setting you are using?

 

I have a 1060 GTX 6gb Vram and preload radius makes a huge impact on VRAM usage.

 

I don't have Normandy yet. How would you compare the map performance VS NTTR (which I have)?

 

Depending on the results, I might jump for the Viggen instead of buying Normandy right away.

 

These amounts of Vram usage now worries me a lot. Saturating 6gb is insane for that kind of map.

 

I bought the Normandy yesterday and did a couple of simple solo flights with my GTX1070 and 1200p resolution, aiming at V-sync'ed solid 60 fps as always.

 

For what it's worth, performance is comparable to Nevada so far on the same, mostly high settings (with preload reduced below 50k - some suggest it reduces stuttering). That includes comparable, small-to-medium stuttering. Kind of a good thing, I guess, as I expected worse.

 

Non-V-sync'ed frames are 10-20 lower, however, and that's a bad thing. So although I still have some headroom before dropping below 60, I'm looking forward to further optimizations.

 

Haven't checked VRAM usage yet.

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