PitbullVicious Posted October 13, 2015 Share Posted October 13, 2015 I don't know if this is a silly question or not, but I was wondering to what extend is controlling the force feedback of MS SW II possible via LUA scripts. I've found the trimmer, invertX and invertY values of course in the vanilla input LUAs, but I was wondering if different "modes" of the FFB could be controlled via LUA? My aim is to add full force to the X-axis of the joystick, while applying some "friction" to the Y-axis. I.e. the X-axis would always center, and the Y-axis would stay where set. Is this possible? I think that this. plus removing the twist spring would make a pretty decent DIY collective stick for the UH-1h.. Another option would be some kind of physical mod to the stick itself eliminating the X-axis movement, but if possible I'd not modify the stick physically. i9-9900K @ 5.1GHz | MSI Ventus 3X OC RTX3090 24GB | 64GB 3200MHz DDR4 | Asus ROG Strix Z390-E | Asus Xonar DGX 5.1 Sound Card | Virpil T50CM2 base w/ F/A-18C / A-10C / Virpil T50CM2 Grip | WinWing Super Taurus Throttle | MFG pedals | TekCreations Hornet UFC, Landing Panel, Right Console | WinWing Hornet Combat Ready Panel | Buddy Fox UFC | Foxx Mount | 3 x TM Cougar MFD | HP Reverb G2 | Wacom Intuos S (with VRK) | Honeycomb Alpha Yoke | Thrustmaster Warthog HOTAS | CH Fighter Stick Pro & Throttle | MS Sidewinder 2 FFB | Track IR 5 | Oculus Rift CV1 善く戦う者は、まず勝つべからざるを為して、以て敵の勝つべきを待つ。 Link to comment Share on other sites More sharing options...
Icaro_07 Posted December 9, 2019 Share Posted December 9, 2019 Hope this can be done Link to comment Share on other sites More sharing options...
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