YAK-52 FAQ - Page 3 - ED Forums


Thread Tools Display Modes
Old 08-15-2018, 11:49 PM   #21
Senior Member
Join Date: Nov 2016
Location: Fort Worth, Tx
Posts: 1,509

I felt a grave disturbance in the Steamworks, as if thousands of wallets all opened at once, and were suddenly empty. Thanks guys
Zhukov attacks *FORUM USER* with Legendary Trollsword!
*FORUM USER* Constitution save roll.... Fail!
*FORUM USER* afflicted with ''Hurt Feelz'', -1 Concentration for two rounds
zhukov032186 is offline   Reply With Quote
Old 09-18-2018, 08:10 AM   #22
Senior Member
Abburo's Avatar
Join Date: Aug 2013
Location: Romania
Posts: 1,290

There is a YAK52-TW version. It is actually a tail dragger which hides comepletely its main wheels inside the wings. Is by any chance something that ED might consider to adapt?
HW Specs: i7-8700K@5GHz,ASUS Maximus X Hero, 16GB RAM 3000MHz, MSI Nvidia GTX 1080TI watercooled, Creative SoundBlaster Z, Intel M.2 250 GB, VPC Mongoos + Leo Bodnar BU0836(A and X), MFG Crosswind, G13, T650, TrackIR 5, Oculus Rift
Abburo is offline   Reply With Quote
Old 09-20-2018, 09:59 PM   #23
norbot's Avatar
Join Date: Jun 2016
Location: Germany
Posts: 267

[QUOTE=NineLine;3585169]Yak-52 Frequently Asked Questions:


Q: What language will the cockpit be in on release?
A: Currently we have a Russian. English & Chinese versions are WIP.


Any news about a complete English cockpit? A lot of the instruments are still in Russian. If you can't read that (like me), it's quite hard to know at a glance, at which instrument to look at.
Attached Thumbnails
Click image for larger version

Name:	Screen_180920_223147.png
Views:	122
Size:	3.07 MB
ID:	194319  
Community A-4E Mod, A-10A, A-10C, F/A-18C, F-5E, FW 190D-9, Spitfire LF Mk. IX, Yak-52, NTTR, Normandy, Persian Gulf

Last edited by norbot; 09-27-2018 at 11:42 AM.
norbot is offline   Reply With Quote
Old 10-02-2018, 05:23 PM   #24
Join Date: Sep 2017
Posts: 629

Is there a timeline for a damage model? I'd like to use this as a FAC and mark targets with the smoke pod? Also could we get some generic skins for other countries other than bare metal? I know I can download them but for multiplayer use. Thanks.
Jester986 is offline   Reply With Quote
Old 10-19-2018, 10:46 AM   #25
Join Date: Nov 2014
Posts: 134

What are the next steps implementing missing things?
Would like to have a working ARK instrument to do some NDB nav training flights.
gulredrel is offline   Reply With Quote
Old 10-20-2018, 10:04 AM   #26
Senior Member
Redglyph's Avatar
Join Date: Aug 2015
Posts: 1,350

Q: Will there be new features in the ME and mission flow to allow for training/"civilian" missions?

A few items to clarify and illustrate the question:
- support in Lua to read the gauges and model parameters, and to write updated values on actuators: most of the time it is much easier to put that in a script than using many triggers and actions, especially when it has to be repeated several times
- more precise triggers to gather info: typically, what horizontal/vertical speed at touch down, or what is such model parameter when the user hit such trigger in space, flag to indicate whether something happened, even a short event for which current triggers would react too late
- 3D zone triggers (currently only 2D circles, and very visible green gates): typical examples are control of pattern flight, approach and departures
- module state persistence: it is strange to get a fresh new aircraft at the start of each mission during a campaign, maintenance could be available but the negligence should have consequences
- campaign data: the same idea but for general campaign state, idea of progression, items still to achieve, scores, ...
System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | Saitek Pro Flight Rudder Pedals
Redglyph is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 06:18 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.