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Animate a propeller (HELP)


Maxim76

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Hello Pilots,

 

I realize a plane with a propeller and the problem is that I can not animate the propeller.

 

I did an animation with the arg 407 (360 degrees) but nothing turns.

 

Do you have a way out to rotate a propeller?

 

Does anyone have a more recent argument list than what is currently on the forum (version 1.X list).

 

Thanks for your help.

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The animation works with the 40 argument but only on the AI.

 

player controlled aircraft of the propeller type do not have a generic SFM to interface with, user must create one.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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player controlled aircraft of the propeller type do not have a generic SFM to interface with, user must create one.

 

Could you outline the steps for doing that?

 

It's one thing to tell a person that they can't do something, or that it needs to be done a certain way, but if you know how it can be done, it would not take but a minute of your time to share that information.

 

Why must it be so difficult to get direct answers to questions in this community?

 

It just so happens I have a similar situation, and I am aware of the custom user arguments (we are using an EFM argument ##) , but beyond that, what are the basic requirements . The user guide is vague. And cites no direct examples.

 

For instance, how are the visibility arguments linked to the animation arguments on a given propeller? Can you even have multiple arguments on a single animation? Do the custom arguments have to be programmed the same for AI aircraft as well as the user flown aircraft ? Or can these use the standard argument #40 in conjunction with the custom argument , These things are certainly not covered in the user guide.

 

I was able to find this post regarding visibility, but it needs further clarification Regards to propellers https://forums.eagle.ru/showpost.php?p=2711246&postcount=2

 

 

So any pearls of wisdom you can share in this issue would be greatly appreciated.


Edited by JazAero

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Could you outline the steps for doing that?

 

It's one thing to tell a person that they can't do something, or that it needs to be done a certain way, but if you know how it can be done, it would not take but a minute of your time to share that information.

 

Why must it be so difficult to get direct answers to questions in this community?

 

It just so happens I have a similar situation, and I am aware of the custom user arguments (we are using an EFM argument ##) , but beyond that, what are the basic requirements . The user guide is vague. And cites no direct examples.

 

For instance, how are the visibility arguments linked to the animation arguments on a given propeller? Can you even have multiple arguments on a single animation? Do the custom arguments have to be programmed the same for AI aircraft as well as the user flown aircraft ? Or can these use the standard argument #40 in conjunction with the custom argument , These things are certainly not covered in the user guide.

 

I was able to find this post regarding visibility, but it needs further clarification Regards to propellers https://forums.eagle.ru/showpost.php?p=2711246&postcount=2

 

 

So any pearls of wisdom you can share in this issue would be greatly appreciated.

 

-1.0 to 0 is rotation slow w/ actual 3d propeller mesh.

0 to 1.0 is rotation fast w/ Blurred 3d Propeller mesh

 

User should create a cockpit system that inherits Arg 40, gives it a name/dim, and then set a variable to control it w/ engine RPM or Torque.

 

I dont have time at the moment to script an example.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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