2 Issues - Viviane Tracking and RWR Needs Update - ED Forums
 


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Old 02-16-2019, 02:15 AM   #1
SnowTiger
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Default 2 Issues - Viviane Tracking and RWR Needs Update

Flying the SA342M by myself (multiplayer server) I Lock and Range a target using the Viviane.
Then when I hit "SLAVED" to get the Hot3 lined up correctly, the Viviane Camera VIEW goes completely and wildly Off Target, requiring more time to zoom out, relocate and then reacquire the target.
This leaves a hovering target vulnerable for much longer than should be necessary.

Can you please address this issue soon ?

Another thing that all Gazelle Pilots will surely also equally appreciate would be to get the RWR Symbology Updated ASAP.

Currently, aircraft such as the F-18 and "maybe" the Mirage? are shown as U (aka Unknown).
So you are trying to call the Buddy Spike, thinking it's an F-18 and you get shot up the keister by a Mirage instead.

Because more than 1 aircraft type in DCS shows up as Unknown, it takes an extended time to determine if it's Friend or Foe (and some servers/missions have F-18's on Both Blue and Red Teams).
So calling "Buddy Buddy" with hopes of a quick reply to prevent a Team Kill is Unnecessarily Time Consuming ... and results in many preventable deaths. Especially, when you don't know if its an F-18 or something else.

I would greatly appreciate a fast resolution to both of these issues.
Thanks in Advance PolyChop.
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Old 02-16-2019, 04:36 AM   #2
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I'd like to add one other item that I believe is incorrect and should be easy to remedy quickly (I can only hope).
The Vertical Bar in the NADIR/ADF Indicator appears to be working backwards to that which I believe to be correct.

When the "Vertical Bar Source Selector Knob" is turned to "DOP" (for the NADIR Waypoint), the Vertical Bar should reflect the direct one must go to get to the current WP.
For Example: If the Vertical Bar is to the Right of Center, then one should have to steer to the Right (steer towards the Vertical Bar) to get on and stay on course.
It seems counter-intuitive especially when navigating in a fixed wing aircraft and using the equivalent vertical bar in an HSI to stay on glide slope for landing, one must steer towards the vertical bar.

However, the way it works now is when the Vertical Bar is to the Right of Center, we have to Steer Left to get back on course.

Surely, it is not "supposed" to be like this ? In fact, I recall a time when it didn't work as it does now ... it actually worked correctly.

Furthermore, when the "Vertical Bar Source Selector Knob" is set to "VIS" (VISEE – Camera Target Point), we have to steer Towards the Vertical Bar in order to point the Gazelle's nose, and more importantly, the HOT3's towards the target (or wherever the Viviane is currently pointing).

Can this instrument correction also be included in a Future Update SOON Please ?
{of course I'm assuming that it currently is broken and therefore requires correction as described !!!}
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Old 02-16-2019, 10:55 AM   #3
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Could you provide some pics ?
I guess, when you speak about nadir/adf indicator, it's the IP152.
But on this indicator, there is not vertical bar who can go to the left or right.

"DOP" is doppler, so it will show your longitudinal speed and transversal speed on the attitude indicator.
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Old 02-16-2019, 05:54 PM   #4
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Dang I just went offline a minute ago.
I'll get some pics either later today or some time Sunday.
In the meantime, thanks for the quick reply.
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Old 02-18-2019, 11:24 PM   #5
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As Wolf5 mentions the Nadir/adf does not have a vertical bar. only the nadir direction pointer and ADF signal pointer.


The switch that has "DOP" is intended for the attitude indicator or Horizon Indicator only. This switch has 4 modes;
OFF.

VIS, targeting camera relative to the position of the aircrafts nose, I am unsure if you mentioned this as a state of fact or a question? But this is targeting Camera relative to the aircrafts nose, the airframe's nose must move to the vertical line (cameras position) in order to ensure a firing solutuion. This is correct and it was always this way!

VHF ADF guidance emitter, points to any ADF source.

DOP.
In the manual DOP is explained as Nadir waypoint... and I am sure at one time or another I set this up as you state and it worked like this, it showed a nadir waypoint direction... I am sure!
But DOP now is the longitudinal and transversal speed laid over the attitude indicator. It is a function of the Doppler Radar and reads forward speed and drift left or right.
A perfect cross hair in the centre means a perfect hover.
As you accelerate out of the hover the horizontal bar drifts down (back) from centre until it disappears..... it will only come back once you decelerate and come to a hover.
If you accelaerate backwards the horizontal bar drifts forwards until it disappears (lots of backwards speed).
The vertical bar drifts in the opposite direction as you drift left or right when in a hover, it maintains a point of hover or a reference for forward flight path. It requires the opposite input to correct drift and maintain a perfect flight path to your destination. it is perfect for bringing the chopper into a hover. I think it may be useless for navigation in the Gazelle.
It is however perfect in the MI-8 where the Doppler radar is integrated into the inertial navigation system, here Doppler drift relative to the ground is used to perfectly calculate your course.

The NADIR/ADF is perfectly designed to be used for waypoint guidance.

Last edited by Rogue Trooper; 02-18-2019 at 11:48 PM.
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Old 02-18-2019, 11:30 PM   #6
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Yup. I know you guys are correct about the DOP.
I'm not sure why I thought it should be a "directional" thing (even though it was in the very beginning).
So please disregard my comments regarding the DOP.

But I know I'm not the only one who would like the functions mentioned in my First Post addressed ASAP. Please and Thanks.

Thanks for the replies guys and for correcting me without treating me like an idiot (even though my request was a bit idiotic !).
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Old 03-21-2019, 05:19 PM   #7
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Quote:
Originally Posted by SnowTiger View Post
Flying the SA342M by myself (multiplayer server) I Lock and Range a target using the Viviane.
Then when I hit "SLAVED" to get the Hot3 lined up correctly, the Viviane Camera VIEW goes completely and wildly Off Target, requiring more time to zoom out, relocate and then reacquire the target.
This leaves a hovering target vulnerable for much longer than should be necessary.

Can you please address this issue soon ?

Another thing that all Gazelle Pilots will surely also equally appreciate would be to get the RWR Symbology Updated ASAP.

Currently, aircraft such as the F-18 and "maybe" the Mirage? are shown as U (aka Unknown).
So you are trying to call the Buddy Spike, thinking it's an F-18 and you get shot up the keister by a Mirage instead.

Because more than 1 aircraft type in DCS shows up as Unknown, it takes an extended time to determine if it's Friend or Foe (and some servers/missions have F-18's on Both Blue and Red Teams).
So calling "Buddy Buddy" with hopes of a quick reply to prevent a Team Kill is Unnecessarily Time Consuming ... and results in many preventable deaths. Especially, when you don't know if its an F-18 or something else.

I would greatly appreciate a fast resolution to both of these issues.
Thanks in Advance PolyChop.
I can live with the RWR showing "U" for the F-18 and the F-14 IF that is realistic, however I can't imagine that either of those are so new to the Gazelle that it doesn't recognize either.

But what REALLY DOES NEED to be fixed ASAP is the blasted Vivienne going all wonky every time you slave the camera.

Getting close enough to a target to shoot it is hard enough when the vast majority of enemy weapons shoot way further than the Gazelle's HOT 3's.
So when you find a target, zoom in and laser range find it, the cross hairs "used to" stay locked on the target whether you were stationary or on the move. The cross hairs certainly stayed on the target when it's put in Slave Mode too.
But now the camera bob's way down and then WAAYYY up and even then it takes a few more seconds before even the Ability to Slew is re-enabled again.

All this time adds up and when seconds count, we cannot afford to be pissing around with camera alignment. Especially when we take so much time and care to locate, lock and approach a target (well within its range) so that we can even hit it.

Polychop PLEASE fix this issue ASAP.
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Old 03-21-2019, 07:10 PM   #8
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PS> Another issue that needs to be resolved is the Laser Range Finder.

Sometimes it works. Sometimes it doesn't. Sometimes it'll provide a range that isn't even close (or that doesn't change no matter where you look).

One thing I have tried to do to resolve it is to turn off the "IR Power Knob" to Standby as much as possible (something I NEVER had to do in the past). This can sometimes help when the Range Finder was working during a flight but stopped working after taking a shot (or whenever it decides to stop working).
But the IR Power Knob doesn't seem to make any difference to correct the issue when the range finder simply isn't working at all.
I have no idea why the IR Power Knob fixes ANYTHING to do with the Laser but it "appears to" sometimes.

Overall, there are some serious things that need to be addressed with the Gazelle to make it even remotely effective in battle. Especially when every second counts.
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Old 03-22-2019, 02:42 PM   #9
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Never been a fan of how the Viv tends to freak out at sideways movement of the heli, with anything short of a dead-on approach it's a pain to slew the camera withoout it spazzing out, and best case scenario still being somewhat locked onto something still, resulting in hover and pop-up attacks being far more reliable but also far more dumb because of how the DCS AI works.
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