DCS.getAvailableSlots(2) returning nil - ED Forums


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Old 07-16-2019, 06:38 PM   #1
Kocrachon's Avatar
Join Date: Apr 2011
Posts: 138
Default DCS.getAvailableSlots(2) returning nil

Hey all,

I am running a MP server and trying to run a script that outputs everything from the getAvailableSlots() command. However, it keeps returning Nil no matter what I feed in.

Example Code

server_mission_name = DCS.getMissionName()
available_slots = DCS.getAvailableSlots(1)
available_slots_json = net.lua2json(available_slots)
available_slots2 = DCS.getAvailableSlots(2)
available_slots_json2 = net.lua2json(available_slots2)

server_full_file:write("Mission Name\n" .. server_mission_name .."\n")
server_full_file:write("Slot Info\n" .. available_slots_json .."\n")
server_full_file:write("Slot Info\n" .. available_slots_json2 .."\n")

When I don't conver the lua2json, I still just get a blank {} table. Where as when I convert them to LUA json, I get a "nil" string.

So not sure what I am doing wrong with this command. I have tried feeding the coalition as integers, strings, and even empty. I get no results from my MP server. But I get the mission name just fine. This runs after a player has selected a slot, so it should providing accurate data.


Solved, it wanted red or blue as input, different from what most of the mission scripts want.

Last edited by Kocrachon; 07-16-2019 at 06:51 PM.
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