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Old 02-25-2019, 10:28 PM   #371
NoFear1979
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Update on the matter of BlueMASH units not recognizing the player when landing on a rooftop. The issue at hand is that recognition is bound to touching down on ground, not buildings.


Thanks to Shagrat giving helpful input I modified the following line:


if (_medspeed < 1 and _distance < 200 and _medevacunit:inAir() == false) then


to:


if (_medspeed < 1 and _distance < 200 ) then


The modification worked which makes it possible to land above ground level and still get recognized as present.


Some pictures: https://imgur.com/a/t92HTtV
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Old 06-24-2019, 06:51 PM   #372
Zarma
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Is this scrip working with hovering ? And what about pilots downed above water ?
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Old 08-02-2019, 01:13 PM   #373
hancerPL
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The issue of saving pilots from the sea I think I solved by rewriting the Csar file.
There is only one drawback to this solution that you have to have separate sea rescue units, eg frigates.
"MEDEVAC_SEA #1" e.t.c
He takes a survivor from this altitude:
Click image for larger version

Name:	Screen_190731_182850.png
Views:	40
Size:	1.48 MB
ID:	214783

This has already been tested on the server and works.
If you are interested, I will send the converted file.
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Old 08-02-2019, 02:21 PM   #374
shagrat
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Quote:
Originally Posted by hancerPL View Post
The issue of saving pilots from the sea I think I solved by rewriting the Csar file.
There is only one drawback to this solution that you have to have separate sea rescue units, eg frigates.
"MEDEVAC_SEA #1" e.t.c
He takes a survivor from this altitude:
Attachment 214783

This has already been tested on the server and works.
If you are interested, I will send the converted file.
Please upload it here or in the user files section on digitalcombatsimulator.com.
That way others can use it as well and we can add your changes to the overall script.
Just add yourself to the credits on top of the script...
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