Let's talk the P-51 in combat in DCS - Page 9 - ED Forums
 


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Old 08-20-2019, 06:14 AM   #81
grafspee
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I was testing p-51 about 2 months ago and after 4minutes of WEP engine died after 11 minutes,
When 4 minutes mark passed i droped power setting to continous.
Maby something changed since when i tested it. Maby i will start using WEP again.
If your engien failed after 40+ minutes of operation.
I am a little confused about this manual, At first it says that WEP is very dangerous for engine bla bla bla bla.
Then its telling that engine needs grand check after acumulated 5h of WEP operation, so it is quite a lot 5 minutes bursts of WEP during engine operation.
Now question is how big chance is to achieve this in DCS.
I think that fatal engine damage after 4 minutes 30s is completly out of question, assuming that our dcs p-51 is brand new or well maintained.
Fatal damage after below 5min single use of WEP, you cant even do it by the book.
I got my engine seized after landing, i heard loud bang when i was siting on the ground.
So to summarize all of it, in DCS, 2 bursts of 5 minutes WEP in single flight is not possible, hmm delicious.
For example 5minute WEP then lets say 15 minutes at continous power then again 5 minutes of WEP

Last edited by grafspee; 08-20-2019 at 02:01 PM.
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Old 08-20-2019, 08:46 AM   #82
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I'll test it also in the next days.

Totally agree that the engine should be able to handle multiple 5min WEP usages without breaking.

But I disagree that the Aircraft should be "balanced" to match available E/A. Either time-balanced or performance wise balanced, but this is probably impossible as it will lead to endless discussions.

Fox
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Old 08-20-2019, 09:16 AM   #83
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Quote:
Originally Posted by iFoxRomeo View Post
I'll test it also in the next days.

Totally agree that the engine should be able to handle multiple 5 min WEP usages without breaking.

But I disagree that the Aircraft should be "balanced" to match available E/A. Either time-balanced or performance wise balanced, but this is probably impossible as it will lead to endless discussions.

Fox
I don't have any issue about game balance, i just want to remove this ridiculous engine fails from p-51

Last edited by grafspee; 08-20-2019 at 02:36 PM.
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Old 08-20-2019, 10:21 PM   #84
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What are the chances guys that ED programmers will actually fix the P51?
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Old 08-20-2019, 10:35 PM   #85
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Quote:
Originally Posted by iFoxRomeo View Post
I'll test it also in the next days.

Totally agree that the engine should be able to handle multiple 5min WEP usages without breaking.

But I disagree that the Aircraft should be "balanced" to match available E/A. Either time-balanced or performance wise balanced, but this is probably impossible as it will lead to endless discussions.

Fox
I believe balance is important because its a game. No one wants to fly a plane that has no edge on what they are fighting againts. Look at the most popular jet servers. None of them are pure NATO vs SOVIETS because its not fair and everyone just flies blue. So they mix the aircraft. So the choice of aircraft so far is good in my opinion because its balanced. Though the P51D needs to be able to use WEP reliably.
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Old 08-21-2019, 06:22 AM   #86
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Balancing the game by giving the AC unhistorical and/or unrealistic advantages won't do though, and I'm sure everyone agrees with that.
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Old 08-21-2019, 06:35 AM   #87
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Originally Posted by msalama View Post
Balancing the game by giving the AC unhistorical and/or unrealistic advantages won't do though, and I'm sure everyone agrees with that.
In case modern planes blance is problematic because there is no red side planes available and blue side is growing quickly,
But for WW2 case we are in much much better situation. 1000s times better. No need for any blance in ww2 warfare right now, only WEP need to be fixed in p-51
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Old 08-21-2019, 07:08 AM   #88
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Just been keeping a little log to see how I progress (this is the end of week 2 for me on BS), so far:

I have had 63 air encounters in the Burning Skies.

40 - I snuck on someone and blasted them from 200m or less and they went down. (I don't think most of them knew what hit em.)

1 - I hit with missiles on the runway (This appears to be frowned on at BS.)

2 - I cratered with bombs on the runway

2 - I engaged ACM and finally got bursts into them but they were caught in a bad position (distracted by other nearby bogies)

Only 1 was a real dogfight that lasted more than 2 passes. I pulled high, went to a yo-yo, took a snap shot and mostly missed and he broke off and crashed later (but I doubt it was bc of damage from me)

5 out of my 7 deaths were within 2 km of the runway, low and slow, the other two were 362nd team kills on me. (I thought I was fighting one guy but it turned out I was fighting three )

The other 13 encounters were either chases or someone broke off.

Surprisingly I have yet to have a nice long 1 vs 1 duel against some BS badass. (I love duels and specialize in them when I can) I love surfing and sometimes spend half a day chasing that elusive six to eight footer that breaks just right and you can ride 200m in to shore on. Feel the same way in BS, ... still chasing that elusive long drawn out duel.

I know real war was mostly sneaking up on guys and blasting them (read the Hartmann book if you don't believe me) but somehow it feels 'unsportsmanlike' to me. I have much to learn .....

(... And despite the learning I need to do, I still feel the P51 is a shitty plane. Worthless in a fight against any average flyer in a K4 if met at the same altitude.)
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Old 08-21-2019, 09:12 AM   #89
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Quote:
Originally Posted by Aurelius View Post
Just been keeping a little log to see how I progress (this is the end of week 2 for me on BS), so far:

I have had 63 air encounters in the Burning Skies.

40 - I snuck on someone and blasted them from 200m or less and they went down. (I don't think most of them knew what hit em.)

1 - I hit with missiles on the runway (This appears to be frowned on at BS.)

2 - I cratered with bombs on the runway

2 - I engaged ACM and finally got bursts into them but they were caught in a bad position (distracted by other nearby bogies)

Only 1 was a real dogfight that lasted more than 2 passes. I pulled high, went to a yo-yo, took a snap shot and mostly missed and he broke off and crashed later (but I doubt it was bc of damage from me)

5 out of my 7 deaths were within 2 km of the runway, low and slow, the other two were 362nd team kills on me. (I thought I was fighting one guy but it turned out I was fighting three )

The other 13 encounters were either chases or someone broke off.

Surprisingly I have yet to have a nice long 1 vs 1 duel against some BS badass. (I love duels and specialize in them when I can) I love surfing and sometimes spend half a day chasing that elusive six to eight footer that breaks just right and you can ride 200m in to shore on. Feel the same way in BS, ... still chasing that elusive long drawn out duel.

I know real war was mostly sneaking up on guys and blasting them (read the Hartmann book if you don't believe me) but somehow it feels 'unsportsmanlike' to me. I have much to learn .....

(... And despite the learning I need to do, I still feel the P51 is a shitty plane. Worthless in a fight against any average flyer in a K4 if met at the same altitude.)
Looks like, you were busy recently
Not alwayes, whne p-51 were fighting of germans fighters of allied bomber group, there was no sneaky tacticks only pure dog fights

Last edited by grafspee; 08-21-2019 at 09:22 AM.
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Old 08-21-2019, 08:57 PM   #90
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There's another server that has spawnable bomber flights that need escort... They come in at a fairly high altitude so it more closely matches the setup you would have found IRL IMO...

They do have some AI patrols and they do use a label mod that evens the visibility field also...

I think they run a "realistic" radar script too so you can see enemy position estimations occasionally too...
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