Fri13 Posted August 15, 2017 Share Posted August 15, 2017 A human can in many cases sustain more G than the aircraft can sustain the angle of attack, corner speed or a maneuverability etc. That is the problem with AI that they can pull maneuvers and do things that doesn't let you to shake them off, never them being near the G-lock. And then again human can learn when G-lock happens and can push to their limits the airframe, and try to simulate that in a different scenarios. The AI neither doesnt seem to have reflexes or do such mistakes that humans would do to allow you shake them off in simple terms, yet they do some stupid moves time after time like go vertical and get shot. So great we get the G limitations, and we just need to wait that GPU is taken to simulation calculation as assistant if possible. Of course if SFM can be improved by giving more limitations when something shouldn't be possible... That is enough then as long we get better AI. -- I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts..... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
Reflected Posted August 15, 2017 Share Posted August 15, 2017 That's great news, I hope they will implement it soon. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
KorovaMB Posted August 16, 2017 Share Posted August 16, 2017 This is very exciting news. The difference between what ai and players can do is so extreme, I'm glad to see some effort is being made to get this closer. While using the same DM for ai is totally impractical, so some disparity will always exist, getting the performance closer will greatly enhance single player missions. Link to comment Share on other sites More sharing options...
Dunravin Posted May 5, 2018 Share Posted May 5, 2018 Much welcomed news considering multiplayer is a joke to join in VR and all the servers are "dynamic" template driven F10 text spammers lagged by silly scripts these days. But... how exactly does an AI with lost consiousness level out to 1G? The FALSE is real, but it's not THRUTH right? Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 | Link to comment Share on other sites More sharing options...
Lenux Posted August 16, 2018 Share Posted August 16, 2018 No more news about this? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
bell_rj Posted August 17, 2018 Share Posted August 17, 2018 This is possibly the most awaited DCS update for me, even ahead of damage model (but only just). Would also like some news, ideally news of it being in the beta! PC specs: Link to comment Share on other sites More sharing options...
b0bl00i Posted September 15, 2019 Share Posted September 15, 2019 What happened with this so called fix? The years go and the ai still sucks. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 15, 2019 Author ED Team Share Posted September 15, 2019 What happened with this so called fix? The years go and the ai still sucks. They AI do black out now, saying they "Still suck" is neither constructive nor mature. Please try and supply feedback in a more acceptable way. If you have an issue, feel free to supply a proper bug report, or add to an existing one. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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