discwalker Posted September 10, 2018 Share Posted September 10, 2018 (edited) game crash in tracks at 4min, at AI spawn to a deck with incoming AI trafficdcs.log-20181212-224215Deck_spawn_when_incoming_crash.zip Edited December 12, 2018 by discwalker fresh track in zip GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted September 10, 2018 Author Share Posted September 10, 2018 (edited) To avoid game crash in sample mission Set landing to Batumi to the first two group. EDIT: There is a conflict on the final approach AI to the ship and the newly spawned on ship group. That cause the program to crash. (In 1.5.8 the spawn is not occured at 4min, instead delayed after the approaching plane finishing the landing. Which is not solution either, because the taxi back plane colliding with the position 2 waiting to takeoff plane.) Edited September 14, 2018 by discwalker title GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted October 6, 2018 Author Share Posted October 6, 2018 Another similar game crash case -uncontrolled group spawn -uc group activated after 30 secs, while landed plane will start to taxi back (start task and takeoff is successful in an empty deck and empty airspace)dcs.20181006-000558kuzUncontrolledPushStart.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted November 7, 2018 Author Share Posted November 7, 2018 (edited) Please acknowledge and fix this 3 months old reproduceable game crash. (Opening post is updated with fresh pack of crash log.) Edited December 12, 2018 by discwalker update months GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 12, 2018 ED Team Share Posted December 12, 2018 Reported. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 13, 2018 ED Team Share Posted December 13, 2018 Fixed internally, should be in next OB patch, so please check and let me know. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
discwalker Posted December 20, 2018 Author Share Posted December 20, 2018 (edited) Game crash part solved, but but there are issues left: -spawned group sideslip to left or right in moving ship (after activation) -unnecessary wing folding -taxi crash catched My goal is not achievable: with AI launch 5x3ship or 5x2ship formations. ("No parking for this aircraft." error messages for third or SECOND plane in group VS. one time Kuznetsov has 3 starting positions.) With "client" skill settings there are possible to setup to a Kuznetsov 5x3ship formations to launch. Top of that problem if I not schedule flights with good timing but instantly activate: all deck operations is a total failure ("X-Wings" on the deck: planes top of each other, wings unfold/ plane launch under deck level) with at most 4! positions planes on the deck at the same time to mission shut off. (Launched planes marsalling until fuel run out and pilots ejecting, rather than divert to shore.)2,5,4,25729_su33AIuncontrolled_sideslipR_wingDownUpDown.trk2,5,4,25729_su33AIactive_sideslipL_unnecessaryWingMovements.trk2,5,4,25729_deckFail_su33AI_4fuelRunOutCrash.trk Edited December 20, 2018 by discwalker GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
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