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Cheers for Amazing DCS AI that Works Better than Expected ! (Occasionally)


JDingo

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While we all have issues with the AI doing some broken, annoying, and/or strange things (don't get me started on my AI Wingman firing ETs from behind me while we are pressing bandits), I thought I would congratulate the amazing AI when it works better than expected. Feel free to add your own stories. :)

 

In this case it had to do with a situation with a LandingReFuAr waypoint. While these are tricky and still have some glitches (only refueling 1 ship of a 2 ship flight at one airbase but not another - weird cry.gif), they can be very useful (see https://forums.eagle.ru/showthread.php?t=247527).

 

In this particular case the mission had an AWACS (A-50) with fighter escorts that regularly refueled/armed at Maykop-Khanskaya. However, a bandit managed to damage the A-50 before the escorts shot it down. The A-50 limped to Maykop-Khanskava (the closest airbase, but not it's home base). The escort fighters gave it priority to land - Good AI there too! but not the Amazing part. That's next ...

 

On landing, the damaged A-50 ended up blocking the runway at Maykop-Khanskaya. The AI had the escort fighters divert to Krasnodar-Pashkovsky to land AND they continued using Krasnodar-Pashkovsky as the LandingReFuAr base for the rest of the mission (for a 2nd A-50)! (The 2nd A-50 and the escorts switching to escort it if the first A-50 went down was programmed, but diverting airports certainly wasn't!)

 

That was completely unexpected but is a great way for the AI to handle things! Kudos! It made for an exciting mission needing to adapt to circumstances rather than ruining the mission playability or believability.

 

Way to go DCS World AI -- You Got That One Right! :thumbup:

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