DocSigma Posted June 2, 2020 Share Posted June 2, 2020 This is for the stable release version. I notice that when I select, for instance, a specific task, such as pinpoint strike in the ME, there are no loadout options. I'm always forced to create a new loadout and populate manually. Is this a bug or is it something on my end? For other tasks such as ground strike, loadouts are available but for some they are not. Sent from my SM-G965U using Tapatalk Ryzen9 5800X3D, Gigabyte Aorus X570 Elite, 32Gb Gskill Trident DDR4 3600 CL16, Samsung 990 Pr0 1Tb Nvme Gen4, Evo860 1Tb 2.5 SSD and Team 1Tb 2.5 SSD, MSI Suprim X RTX4090 , Corsair h115i Platinum AIO, NZXT H710i case, Seasonic Focus 850W psu, Gigabyte Aorus AD27QHD Gsync 1ms IPS 2k monitor 144Mhz, Track ir4, VKB Gunfighter Ultimate w/extension, Virpil T50 CM3 Throttle, Saitek terrible pedals, RiftS Link to comment Share on other sites More sharing options...
AegisFX Posted June 2, 2020 Share Posted June 2, 2020 It's not just you. I believe a major roadblock here is the Hornet is simply missing weapons right now. Like the SLAM/ER. ED may have figured to leave the list blank until we have a full set of weapons Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill: Link to comment Share on other sites More sharing options...
Zyll Posted June 2, 2020 Share Posted June 2, 2020 You can define the loadouts by creating them in the mission editor. Final step would be to copy it to a specific role, like Ground Attack for example. I believe this video may help. Link to comment Share on other sites More sharing options...
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