Bruce_D Posted May 31, 2020 Share Posted May 31, 2020 (edited) Hi, I’m not if it is an ED Bug, but when you send your wingman to refuel at the tanker, the F-14 AI stops engage bandits after refueling. I have a track that can be downloaded here: https://forums.eagle.ru/showpost.php?p=4361110&postcount=5 If it is an ED bug could you kindly inform then? Tks Edited June 4, 2020 by IronMike Link to comment Share on other sites More sharing options...
Eagle7907 Posted May 31, 2020 Share Posted May 31, 2020 F-14 AI does not engage Targets Did your wingman say “Bingo fuel”? If so the AI is currently coded when they say these two words together become drones for missiles because they will refuse to do anything except turn tail and run home like a victim of school yard bullies regardless of being topped off. It’s been complained about for years. It’s a problem of ED. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
Bruce_D Posted May 31, 2020 Author Share Posted May 31, 2020 Did your wingman say “Bingo fuel”? If so the AI is currently coded when they say these two words together become drones for missiles because they will refuse to do anything except turn tail and run home like a victim of school yard bullies regardless of being topped off. It’s been complained about for years. It’s a problem of ED. Sent from my iPhone using Tapatalk Pro Hi, Tks for the answer. Yes, They say “Binfo Fuel”. I have created a .lua script to prevent this for AI air groups, but I’ve never tried for my wingman. I will try this and post the results. Do you know which is the fuel level of the wingman when he says “Bingo Fuel”? Link to comment Share on other sites More sharing options...
Eagle7907 Posted May 31, 2020 Share Posted May 31, 2020 I’m sorry, I have no idea. Sometimes it seems incredibly low (ex. “2 bingo fuel.....2 ejecting!”), other times they have about 5-7 minutes worth. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
Bruce_D Posted June 1, 2020 Author Share Posted June 1, 2020 Great News! My script worked, I just had to adapt it a little bit for the wingman. I’m just turn it a little more user friendly and then I will publish it! Do you want to test it to make sure that I’m not crazy? If yes, just send me a PM and I show the script! Tks Link to comment Share on other sites More sharing options...
key_stroked Posted June 3, 2020 Share Posted June 3, 2020 I've never heard my AI wingman say bingo fuel. They just fly until they run out and crash with no communication. ED has dragged their feet on fixing AI. It's pretty tiresome. Link to comment Share on other sites More sharing options...
Bruce_D Posted June 3, 2020 Author Share Posted June 3, 2020 Ok, I have two scripts to solve this. I prefer this one that is simpler: function Medir(Gfuelplane, time) --Gfuelplane[1] = Nome do grupo do player --Gfuelplane[2] = % do combustível para ir para o tanker --Gfuelplane[3] = se "y", vai emitir som, porém você deve carregar com um trigger na missão o som --Gfuelplane[4] = nome do som local function round(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end local Ident = Group.getByName(Gfuelplane[1]):getID() if Group.getByName(Gfuelplane[1]) ~= nil then local fuelplane2 = Group.getByName(Gfuelplane[1]):getUnit(2) local fuelplane3 = Group.getByName(Gfuelplane[1]):getUnit(3) local fuelplane4 = Group.getByName(Gfuelplane[1]):getUnit(4) if fuelplane4 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) local fuel3 = Unit.getFuel(fuelplane3) local fuel4 = Unit.getFuel(fuelplane4) if fuel2 < Gfuelplane[2] or fuel3 < Gfuelplane[2] or fuel4 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end if fuel3 < Gfuelplane[2] then tabela[2] = "\n3: Bingo Fuel! " .. round(fuel3, 2)*100 .. "%" else tabela[2] = "\n3: fuel " .. round(fuel3, 2)*100 .. "%" end if fuel4 < Gfuelplane[2] then tabela[3] = "\n4: Bingo Fuel! " .. round(fuel4, 2)*100 .. "%" else tabela[3] = "\n4: fuel " .. round(fuel4, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end elseif fuelplane3 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) local fuel3 = Unit.getFuel(fuelplane3) if fuel2 < Gfuelplane[2] or fuel3 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end if fuel3 < Gfuelplane[2] then tabela[2] = "\n3: Bingo Fuel! " .. round(fuel3, 2)*100 .. "%" else tabela[2] = "\n3: fuel " .. round(fuel3, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end elseif fuelplane2 ~= nil then local fuel2 = Unit.getFuel(fuelplane2) if fuel2 < Gfuelplane[2] then local tabela ={} if fuel2 < Gfuelplane[2] then tabela[1] = "\n2: Bingo Fuel! " .. round(fuel2, 2)*100 .. "%" else tabela[1] = "\n2: fuel " .. round(fuel2, 2)*100 .. "%" end trigger.action.outTextForGroup(Ident, table.concat(tabela), 30) if Gfuelplane[3] == "y" then trigger.action.outSoundForGroup(Ident, Gfuelplane[4]) end return time + 600 else return time + 60 end else return end else return end end local valores = {"name of player's group", % of minimal fuel - I like to use: 0.35, "if you put 'n' no sound will be emited and if you put 'y' you will need to add a sound using a trigger action, "if you put 'n' in the other you have to put 'nil' here and if you put 'y' in the other you have to put 'the sound name.ogg'} timer.scheduleFunction(Medir, valores, timer.getTime() + 1200) With the following code you will receive an alert when one of yours wingman is on the bingo fuel that you have determinate Link to comment Share on other sites More sharing options...
Eagle7907 Posted June 4, 2020 Share Posted June 4, 2020 I've never heard my AI wingman say bingo fuel. They just fly until they run out and crash with no communication. ED has dragged their feet on fixing AI. It's pretty tiresome. That’s weird, I get the bingo calls from all AI wingman on my end. But I feel ya, it is extremely tiresome and blatantly incorrect behavior. What I don’t understand is we have commands for AI to do so many different things, but we have nothing about “say fuel state”. WTH. Again, just like the lack of spawn point selection for the carriers, ED continues to drive around with one foot on the wheel. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
IronMike Posted June 4, 2020 Share Posted June 4, 2020 Thank you guys, we logged a tracker with ED. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
draconus Posted June 5, 2020 Share Posted June 5, 2020 I've never heard my AI wingman say bingo fuel. Are you sure you had the radio tuned to his freq? It's usually CH1 on AN/ARC-182. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Bruce_D Posted June 5, 2020 Author Share Posted June 5, 2020 Are you sure you had the radio tuned to his freq? It's usually CH1 on AN/ARC-182. On the f14, most of the time, the wingman say bingo fuel and a feel second later eject Link to comment Share on other sites More sharing options...
draconus Posted June 5, 2020 Share Posted June 5, 2020 On the f14, most of the time, the wingman say bingo fuel and a feel second later eject That's when he's on AB trying to catch you at deck. Try again in formation at high alt - warning - might get boring :) But either way - should not be like that - AI is ED thing to fix. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
TLTeo Posted June 5, 2020 Share Posted June 5, 2020 That’s weird, I get the bingo calls from all AI wingman on my end. But I feel ya, it is extremely tiresome and blatantly incorrect behavior. What I don’t understand is we have commands for AI to do so many different things, but we have nothing about “say fuel state”. WTH. Again, just like the lack of spawn point selection for the carriers, ED continues to drive around with one foot on the wheel. Sent from my iPhone using Tapatalk Pro Yeah, I agree. "say position" would also be good. It's really hard to keep SA if one sticks the information DCS provides. Having said that, I think people do could care more for their wingmen. If you do things like circle after taking off rather than having them chase you, ensure that they are to the inside of your turn when navigating, and limit your speed, they do get less annoying. Link to comment Share on other sites More sharing options...
Bruce_D Posted June 5, 2020 Author Share Posted June 5, 2020 Yeah, I agree. "say position" would also be good. It's really hard to keep SA if one sticks the information DCS provides. Having said that, I think people do could care more for their wingmen. If you do things like circle after taking off rather than having them chase you, ensure that they are to the inside of your turn when navigating, and limit your speed, they do get less annoying. I protect my wingman. I always cry when they die Link to comment Share on other sites More sharing options...
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