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The New model Viewer is Awesome


sadjad-vosoul

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ED have gone and do it! FIXED/WORKS NOW

 

ED Bugger me sideways with a pogo stick!

 

You've really gone and done it!

 

You can now get saved games liveries.

1) Create an empty text file : c:\Users\<You know who you are>\Saved Games\edModelViewer2\autoexec.lua

2) Add the line 'mount_vfs_liveries_path("c:/Users/<You know who you are>/Saved Games/DCS.openbeta/Liveries")' & save

3) Open Modelviewer2 (the game version), pick a model you know you have liv's for in saved games, step back and be amazed.

 

Super thanks ED :)

 

madwax....

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ED Bugger me sideways with a pogo stick!

 

You've really gone and done it!

 

You can now get saved games liveries.

1) Create an empty text file : c:\Users\<You know who you are>\Saved Games\edModelViewer2\autoexec.lua

2) Add the line 'mount_vfs_liveries_path("c:/Users/<You know who you are>/Saved Games/DCS.openbeta/Liveries")' & save

3) Open Modelviewer2 (the game version), pick a model you know you have liv's for in saved games, step back and be amazed.

 

Super thanks ED :)

 

madwax....

 

That is hugely helpful! How did you discover this? :book::book:

 

Thank you so much madmax!! :pilotfly:


Edited by Rwt
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ED thaaaaaaaaaaaaaaaanks , aaaaaaaaaaaaah look at this modelviewer 2 , yeah so shinny and flawless

 
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___________________________________________________________________________________________________________________________________________________________________________________

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ED Bugger me sideways with a pogo stick!

 

You've really gone and done it!

 

You can now get saved games liveries.

1) Create an empty text file : c:\Users\<You know who you are>\Saved Games\edModelViewer2\autoexec.lua

2) Add the line 'mount_vfs_liveries_path("c:/Users/<You know who you are>/Saved Games/DCS.openbeta/Liveries")' & save

3) Open Modelviewer2 (the game version), pick a model you know you have liv's for in saved games, step back and be amazed.

 

Super thanks ED :)

 

madwax....

 

Thank you very much for the tip madwax. It was a long time that I was looking for this. :thumbup:

 

Take care!

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ED Bugger me sideways with a pogo stick!

 

You've really gone and done it!

 

You can now get saved games liveries.

1) Create an empty text file : c:\Users\<You know who you are>\Saved Games\edModelViewer2\autoexec.lua

2) Add the line 'mount_vfs_liveries_path("c:/Users/<You know who you are>/Saved Games/DCS.openbeta/Liveries")' & save

3) Open Modelviewer2 (the game version), pick a model you know you have liv's for in saved games, step back and be amazed.

 

Super thanks ED :)

 

madwax....

 

Gday madwax,

 

are you using open beta?

 

i've gone back to the current stable version and it doesn't work.

 

good to hear that you've found a work around though. this is something that was able to be done with MV1.

 

:thumbup:

 

just to clarify, are you modifying the autoexec.lua file in the eagle dynamics>dcs worls>congig>modelveiwer folder then copying it to the edmodelvierwer2 folder?

or did you mean just create a lua file with a single line as in 2) in your post?

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The new patch cannot change the cubemap in the model viewer. (weather section) Please check that cubemap weather cannot be changed

 

Confirm, the slider appear to be locked in the latest release

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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If you over-ride autoexex w/ one in saved games, then you should prolly add the env cubemaps code to that autoexec

 

local lfs = require("lfs")
local function service_file(file)
return file == "." or
	   file == ".." or 
	   file == ".svn" or 
	   file == "_svn" 
end

function scan_for_textures(path)
local lower_case      = path:lower()
if lower_case:find("liveries") then
   mount_vfs_liveries_path(path)
   return
end
local is_texture_path  = lower_case:find("texture") ~= nil
local mounted_already  = false 
for file in lfs.dir(path) do
	if not service_file(file) then
	   local fn 	  = path.."/"..file
	   local attrMode 	  = lfs.attributes (fn, "mode")     
	   if attrMode == "directory" then
		  scan_for_textures(fn)
	   elseif is_texture_path then
		  local ext = string.sub(file,-4)
		  if '.zip' == ext then
				mount_vfs_texture_path(fn)
		  elseif not mounted_already and (
			 '.dds' == ext or
		     '.bmp' == ext or
			 '.jpg' == ext or
			 '.png' == ext or
			 '.tga' == ext) then
				mount_vfs_texture_path(path)
				mounted_already = true
		  end
	   end
	end
end
end

function scan_for_environment_cubes(path)
local lower_case = path:lower()	
for file in lfs.dir(path) do
	if not service_file(file) then
		local fn = path.."/"..file
		local attrMode = lfs.attributes(fn, "mode")
		if attrMode == "file" then
			local ext = string.sub(file,-4) 
			if '.dds' == ext then
				AddEnvironmentMap(file)
			end
		end
	end
end
end

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If you over-ride autoexex w/ one in saved games, then you should prolly add the env cubemaps code to that autoexec

 

 

The problem isn't the code in autoexec, but the missing EffectViewer folder under Bazar: for some reason the latest OB deleted the folder, I recovered it from the stand-alone package and the slider is working now


Edited by Automan
typo

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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NEW BUG = ENV bar in weather option doestn work !

 
icon modules dcs small.png
 
My Liveries : Download Here       IIF Project : Click here       My Discord : Isaac#5625       Iranian DCS Community Discord Channel : Click Here
___________________________________________________________________________________________________________________________________________________________________________________
My Gear :

CPU: i5 7500 @ 3.8GHz | Mainboard: ASUS STRIX H270F Gaming | Ram: 32gig 2400 | GPU: ASUS DUAL GTX 1060 6G OC | Monitor: ASUS VG278HE 27" 144Hrz | Headtracker: Open Track + DIY Clips | HOTAS : T.16000M | Mouse & Keyboard: ROG IMPACT II & Cooler Master Devastator 3

___________________________________________________________________________________________________________________________________________________________________________________

WISH LIST Maps : Iraq and West of IRAN  | Vietnam 

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The problem isn't the code in autoexec, but the missing EffectViewer folder under Bazar: for some reason the latest OB deleted the folder, I recovered it from the stand-alone package and the slider is working now

 

envcubes is missing, I do not know reasoning, if it's planned or accidental.

 

can likely copy from rel_branch.

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Does anyone know if there is a way to show bombs and or drop tanks on the aircraft in the model viewer?

 

I can view bombs, drop tanks and aircraft all separately however when I open the P-51 model I see no options to view the payloads installed on the aircraft.

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Does anyone know if there is a way to show bombs and or drop tanks on the aircraft in the model viewer?

 

I can view bombs, drop tanks and aircraft all separately however when I open the P-51 model I see no options to view the payloads installed on the aircraft.

 

 

Load bomb / tank 3d edm then loading your aircraft skin

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I can view bombs, drop tanks and aircraft all separately however when I open the P-51 model I see no options to view the payloads installed on the aircraft.

 

In bed at mo but I’m sure there’s an add model .....just under where you can load model. This adds what you choose to the current loaded model.

 

 

Sent from my iPhone using Tapatalk

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Open Connectors Dialog,

Highlight a pylon, Choose Add Model, Select Bomb EDM.

 

Repeat for all stations. Will not work if theres a launcher between pylon and stores.

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Not familiar at all with the program so perhaps the question is very stuipid. Is it possible to see the cockpit with the program? I want to see as an example the shape of the throttle lever of the Mirage 2000.


Edited by jaguara5
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