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ACTS pods and CAP9m features


lee1hy

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What build you on? I ask because unless something happened, the ACMI pod is already in the game, and I think the CAP9 too.

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Yes this definitely will add a lot of realism especially on training red vs blue missions .

 

There is a lua script for that (missiles are destroyed if they hit you).

 

I could also find a ready mission to fly and test it and worked nice.

 

Never managed to make my own mission/situation though.

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Verified, already in the game.

 

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cap9.thumb.png.2b68770ee5ae0cdeb6f6b616e2364dde.png

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What build you on? I ask because unless something happened, the ACMI pod is already in the game, and I think the CAP9 too.

 

They are in the sim indeed but the ACMI pod is not functional, as there's no way to tell if your CAP9M shot would be a kill or a ditch, at least that i know of... someone please correct me if i'm wrong.

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They are in the sim indeed but the ACMI pod is not functional, as there's no way to tell if your CAP9M shot would be a kill or a ditch, at least that i know of... someone please correct me if i'm wrong.

 

What do you expect the ACMI pod to do in the game? Is there a feature for an RTO?

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They are in the sim indeed but the ACMI pod is not functional, as there's no way to tell if your CAP9M shot would be a kill or a ditch, at least that i know of... someone please correct me if i'm wrong.

 

The CATM-9Ms are not working for me at all. They show in the inventory on the SMS but no functionality. It won't let me step between missiles and I get no seeker tone or any symbology. Do I have to do something to get them to work?

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I once flew in a server where missiles won't destroy you, but a textbox in the upper right corner will tell you if you ditched the missile or were shot. That would be perfect for NTTR missions. Can't remember the server name unfortunately....

 

MOOSE script package offers a Missile Trainer. I think that is what you are referring to.

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