VFA-113 LSO Mod & Mission for USS John C Stennis by JAR - Page 3 - ED Forums
 


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Old 06-05-2018, 08:21 PM   #21
TonyG
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Jar, question on the rollout view. Is that manually tracking the plane that is landing or is that automatically tracking it in view? On a monitor, I can’t get the mouse to move the view or manage to get it to track any aircraft.
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Old 06-05-2018, 09:53 PM   #22
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Awesome work!!! Thanks for your efforts!!!
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Old 06-05-2018, 11:06 PM   #23
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Awesome. Thanks Jar and crew!

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Old 06-05-2018, 11:08 PM   #24
JAR VFA-113 STINGERS
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Thank you everyone!

Tony try zooming back and hitting the padlock key (NUMPAD DELETE) as the aircraft comes into view.
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Old 06-06-2018, 01:03 AM   #25
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Jar if I wanted to use the LSO view and overlay on a MP server (say TTI) I just need to make sure there's a Huey to sit in right? Or is there some funky scripting that needs to be done in the .miz to tie it all together?
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Old 06-06-2018, 02:05 AM   #26
JAR VFA-113 STINGERS
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No the mission is purely to let you know when the aircraft is at the start and in close for grading. It’s also just good fun when you’re flying traps to hear the LSO talk to you.

The overlay should be workable in any mission that has a Huey you can occupy.

Previously I created a MANUAL for our Hornet mod but I was aiming to have as small a mod footprint as possible and was avoiding messing with any Hornet code.

Hopefully it also encourages some folk to get the Huey! Support Belsimtek it’s a great module!
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Old 06-06-2018, 02:23 AM   #27
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Thanks very much Jar and Co, this is very well done !
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Old 06-06-2018, 03:30 AM   #28
DGC338
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Thank you
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Old 06-06-2018, 07:08 AM   #29
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Excellent mod! This is gonna keep me busy for weeks and weeks!

Question: I got an inevitable "reenter and go around" call from the LSO after a less than impressive break, however- next time, I got no contact/response. Do you have to do something to 'reset' after you foul up a pass?
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Old 06-06-2018, 10:18 AM   #30
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Love your work JAR
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